Aug’s usefulness is dependent on others doing well. That’s nearly guaranteed in top-end content, and not happening at all in lower content. When a dps is underperforming, having an aug is as useless as 10 extra toes. Better to have a third dps and a higher chance at least one of them can shred.
Yea very true. What Blizz really should have done, was instead of making Aug, is to give similar support buffing abilities to healers. Would encourage more healer play and when you think of some other games that have support roles, they tend to be integrated with healing abilities here and there.
I feel like an awkward addition to my raid groups and have only ever used the spec for certain heroic raid bosses where CC is crucial.
It seems so peculiarly out of place where it’s at in the game. If Blizzard added more support specs like it then it probably wouldn’t have such a “third wheel” vibe. That aside I do find it fun at times and have wished I had more scenarios during raids where it was ideal but honestly, Devastation just puts on the better cape if you know what I’m saying.
I would put that point at around +14/15. It is not true of 11s, 12s or even 13s, though they are becoming increasingly more common at this point. Maybe this is part of the reason for the hate, the perception that every key above 10 needs and has one.
Above level 10, Aug becomes increasingly more common. At 14+ they’re basically mandatory.
These two statements are the same sentiment. One is just a little more carefully worded.
And it’s less about need and has, more about demand.
Sure, the ratio of Augs in +10’s is smaller than in +15s, but theres also way more +10s that are formed every hour than +15s. People have to settle, they have to take other classes.
If a Aug applies to your group, you accept.
The statement Augs are in virtually every key above +15 and have been since they were added, is still a troubling statement.
Aug have simply taken the place of DH as the new kid on the block, so they get the hate. Notice how people don’t hate on DH anymore? It’s how things go.
People dislike augs because they are mandatory in high keys (and they have been this way since they were introduced in season 2 DF).
You can’t do the highest keys without an Aug because they provide unmatched survivability for the group.
In addition, augmentation evokers give healers more main-stat, which makes the healer’s heals do more.
So what happens when you invite a healer that is accustomed to having an Aug (but you don’t bring an Aug)?
The healer just lets the whole group die because they aren’t used to having to press more than one button to keep someone alive.
Same goes for tanks: tanks get blistering scales (more survivability and threat) and ebon might (more survivability and threat).
What happens when you invite a tank who is accustomed to having an Aug (but you don’t bring an Aug)?
Tank fails at holding threat because they aren’t used to having to work to hold threat. Also the tank just died more often because their play style would have kept them alive with an Aug and they don’t know how to adapt to playing without an Aug.
This basically sums it up - can’t invite a healer or tank to your group without an Aug because they aren’t capable of performing their role properly without an Aug. (this is why you kind of need to invite an Aug even if an Aug isn’t needed for your key level).
Then of course, once you reach a certain key level, you need an Aug to fill in defensive gaps of your group.
Read my whole post: augs are required even when they aren’t mandatory to survive a key because tanks and healers can’t do their job without augs because they are so used to having an Aug: