What's the current % to attain Cutting Edge; and what COULD it be?

The top 0.1% of what? Of all mythic raiding guilds maybe, of all players certainly not.

Wow has like 5 million subscribers. Still to this day only 1895 guilds have killed Mythic Jaina. Only around 1800 did it in time to get cutting edge. That’s less than 40,000 players out of a total population in the millions.

1% is a generous figure.

Cutting edge is 1%ish, not 10. Bosses are fine as is. Generally you dont need to be in the top 1% of skill to get CE, but you need to put in the time. It’s quite a large time commitment to be min maxing your character.

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Why did you necro this?

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Looks like it’s actually closer to 25% - about the same number of people that hit AotC.

Which I guess makes sense since that’s the next step in progression.

less than that and there is no reason to make it easier.

http://wowrarity.com/search?s=cutting%20edge

If you look at their activity they stopping posting in October around this time and then started posting again in the last day or so. Depending on how they have the forum sort set up this likely just came up for them.

I think the 1% for cutting edge is accurate based on a stats website.

But even at that figure - it does seem like tuning mythic raiding so that even 5% would still make it achievable in a manner that’s pretty exclusive, but that doesn’t break countless guilds in the process.

I don’t think its possible ,it requires nerfing the content or making it more accessible which would causes the hardcore to leave making it 10 % again .:rofl:

It would just bring the standard down not increase the numbers

well if the number is 1% now - it would be cool to see if they could bump it up to 5%.

Maybe start the bosses with the nerf’s they’ll be putting in anyways, and possibly make the “guild breaker” bosses with huge dps/healing checks a little more attainable for the high end guilds.

I’ve seen countless guilds break up because of these kinds of walls - and it’s been really disheartening. A lot of people in the guilds are committed, but being able to maintain a raid team through those kinds of walls is really tough and a separate issue than just wanting it and being willing to put in the time when you’re dealing with a full 20+ set of people.

JDotB (huge mythic plus guy 4000 io and former healer for blood legion) said blizzard should tune mythic bosses to be killed in around 80 pulls, no more no less.

The problem is this would not be a challenge for most top raiders. But 80 pulls is enough of a challenge to most people and enough where mythic raiding would stop dying.

Mythic raiding isn’t that hard. The stuff in the real world keeping people from mythic raiding is a harder boss lol. Most people don’t find wiping 300+ times to bosses fun, at all. This is why M+ is so popular. Way less time commitment and still a challenge. This is the future.

The fix is, open up the tournament realm and release super beefed up versions of these bosses meant to be killed in 300 pulls before the public gets their hands on it. On a tournament realm you can create tour character and give yourself whatever items you want. Yes that includes every boss being 300 pulls. And let these top world guilds compete for $$$ akin to the MDI tournament money or something.

Then when world first is achieved it’s available for the rest of the public in nerfed 80 pull versions afterwards or something.

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This would be an amazing idea! And could have the potential to change up Mythic raiding in a way that doesn’t largely inflate the CE achievement, but while also not breaking a ton of guilds in the process.

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The only people racing in the wf race is the top 2-4.

Citation needed.

Citation needed.

Over ten thousand guilds killed Xavius. Over four thousand killed Helya and Gul’dan. Well over two thousand killed Jaina, during BFA.

Be conservative and say the average roster of guilds is around 22, pretend that no one buys the mount or that socials don’t receive carries, ignore trials/recruits on farm, etc.

(Your information is really, really wrong)

wait what

So it is difficult, and you want it nerfed so you can down them easily?

No thanks

wowprogress dude.

Things happen on a sunday

It’s all well and good but 80 pulls on which player base? It always depends really on how much complex the fight. Alot of wipes isn’t because the fight is hard but players making unnecessary mistakes, fatigue and bringing a new player in which will cause extra prog time

yes and no. Too easy and player gets bored too hard and player gets bored. It’s a weird balance I guess. But tbh azshara for an example. The fight isn’t fun because of the wiping but how it was design. You can’t speed up the fight that much. If you kill the adds too fast you wipe and it’s easily a 2min fight alone

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I am assuming you do not mythic raid.

300 pull fights usually mean 1 or 2 people do not grasp a mechanic and kill an entire group. It does not mean all 20 players could not do the mechanics or fight.

Imagine a world where your company gives you a raise or pay cut based on group skill vs individual skill… and they kept you from getting a raise until you replaced them.

That’s not hard. Replacing players and keeping a 20 man roster is harder than killing bosses.

Mythic raiding should be 2 or 3 parties with About 80 pulls to kill said content.

I mean just because something is 300 pulls it’s not hard.

I remember doing progression on Ragnaros back in cata. A typical 300+ pull fight. The real “fight” didn’t start until 10 minutes into the encounter and getting 1 or 2 people to master meteor management so everyone else could dps.

Ghuun meant having 4 warlocks to set up portals. No warlocks? Another 100+ to learn certain mechanics. It doesn’t make it hard. It makes it gimmicky.

Wait you mean the website that’s been consistently inaccurate for years?

Or, the fight is very difficult and takes time so everyone can learn to perform near-flawless, or be carried by gear months later.

80 pull bosses are pretty easy, though. That’s not enjoyable for everyone. Some players actually enjoy the challenge of a difficult boss.

I agree with you about the challenge part. That’s why it’s been referenced to open up the tournament realm with SUPER beefed up 300+ pull encounters for the top guilds to all, at the same time, attempt a true world first. You don’t need your live character. You have a special tournament realm character with access to everything and your guild competes for $$$ paid out by blizzard.

Unless everyone is afraid method would still win.

It’s accurate enough for what we need them to be. It does only track guild kills

Well, some of them. Misses a few hundred, and keeps track of maybe half the asian guilds that rIO does (and even rIO barely tracks them)

Not sure if RIO give % of kills. And tbh it’ll be out by less than a % give or take on the harder boss. And lets be honest a pug group isn’t going to be killing azshara anytime soon

I agree and I have gotten CE ever yet. Leave it where it is.

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