They are using mostly WoW assests that already exist, in a vehicle UI that already exists on a map that already exists.
Maybe a few spells are new, maybe, but mostly it just looks like older assets reworked.
I am 99% certain there is nothing new in this game mode aside from a small team putting it all together, it’s why they did not make an entirely new game because it is far cheaper to take older existing assets and rebundle them.
Blizzard is being piloted by bean counters not game makers anymore. The people making choices are out of touch marketing people who are chasing trends half a decade late rather then setting them.
The only way you’ll get all of that bad influence out is for gaming to be a money-losing venture for a while so the vulture capitalist swine will move their money somewhere else. So long as gaming remains a massive revenue generator, they’re not going anywhere.
What’s going on (by my guess) is that Microsoft is taking over and they’re looking at how to leverage spinoffs of WoW on their core systems. This is just a minor content patch and it’s a pretty interesting one as the game goes. I’m trying to give it a fair shake; if they get carried away and keep doing it then I’ll complain.
I mean congrats on missing the point? Plunderstorm is not a “completely new game written from scratch.” The very fact that it, you know, runs on the WoW engine and uses WoW’s assets shows this right off the bat. THAT was my point. This wasn’t in any way “from scratch.”
You’re implying they couldn’t have used the resources to fate an older dragon-related raid like Bastion of Twilight instead of re-hashing the same 3 raids we’ve had for the past year.
All they’d have to do is create Monk, DH, and Evoker tier (which would be about the same art team time as multiple mounts and pets and an armor set), and just tune the BoT tier bonuses to work with the current toolkits.
During the morning meeting about 18 months ago a disembodied voice with way too much reverb came over the intercom. It said “Build me a battle royale worthy of Activision.”
I have no issue with their game. I have issues with how they went about releasing it. That was shady and just more of the same from them. They still haven’t learned their lesson.
That’s almost impossible. The only people you can “make” pay anything are people with a self installed ring in their nose.
All companies set the price of their product or service at the max point on a revenue curve. Set it too low and you are giving your product away. Set it too high and people leaving will lower revenue faster than the higher price raises it.
There’s a peak to the curve and that’s where any company wants to set it’s price. Why should Blizzard be any different?
Problem is this is made by marketing and businessmen. This is not being made by MMO gamers. The entire existence is a completely modular designed login which can exist independently. Next phase would be micro transactions store for monetization
Keep in mind Microsoft → Activision → Blunderstorm….