Umm… no. Most players** pick a single spec and never return to their trainer because that’s what the BiS list said to do and they haven’t looked back. Both of our Warriors would preferentially be Fury/Prot over deep Prot.
This makes no sense at all. You’re doing exactly what you always do but instead of Shield Slam you hit Bloodthirst, all else is exactly the same. On easier, faster fights, you drop Shield Block from the rotation entirely because you’re dual wielding. What exactly is miserable about that?
Don’t speak if you do not know what you are talking about… fury prot takes all the mitigation talents in the prot tree and all the dps talents in the fury tree. It skips meaningless and convenience based talents in the arm tree and crappy dps talents in the prot tree. You are left with the same mitigation and higher threat when you have the right gear. 20% crit unbuffed/5500 health unbuffed. The threat cap for deep prot for alliance is approximately 1400 and for horde it’s 1200. After your dps are pushing those numbers it is absolutely required to do fury prot to clear content without massive wait times for your dps. You are squishier since you are not wearing loads of plate with loads of mitigation stats but healers are infinitely better than they were.
You caught me lying. I used Hawd’s parses because he is a legend of the game and bangs at least 4 different girls a day. The fact that this man can have decent parses like those with an alcors OH is so mindboggling people to this day are still studying how sick he is at classic WoW.
You are squishier since you are not wearing loads of plate with loads of mitigation stats but healers are infinitely better than they were.
Right. You arent a tank. You don’t need to be fury prot because alliance has salvation among the other reasons Ive listed 2-3 times now and you are throwing out numbers that have no meaning which you haven’t studied in any way to justify taking weapons from your raid so you can tank the dungeon worse and have your DPS do less DPS just so you can afk in Ironforge with style.
At least I have the nerve to post on my main… My answers are perfectly valid for the reasons why fury prot is required. My dps is within salvation of my TPS because no fury prot prio gear has dropped yet. If I was deep prot my dps would have to wait a long period of time before dpsing. We are also 1 month old as a guild, I lead the first pug to kill Nef on our server in week 2, and our execution is spot on. Getting to a point of turning my DPS loose is top priority.
Helm of endless rage, drake talon pauldrons, band of acuria, thunderfury bindings, fallen crusader legs, any AP/Hit ranged weapons… Other items such as chromatic boots, dft, maldath, etc are currently prio to dps first unless some of this other stuff doesn’t start dropping. Been clearing MC since week 2 and am yet to see any of the MC items listed above on the warrior lockouts.
I am fine with fury prot in principle, the problem is that it is played by humans, and the more opportunity to increase errors, the more errors will occur.
For example. Our MT has like 4-5 sets in his bags, has full Ony Bags, and maybe every other week or so we will wipe, or almost wipe, to a mistake in gearing that results from having to constantly swap. He will constantly try to push it on threat versus mitigation and as a result got one-shot on broodlord this week(also because he forgot his stoneshield).
He is one of the best raid leads, so this is not a slight against him, but it just comes with being the MT, raid lead, on the loot council, and having to mange 4-5 sets as well as buff cap all at the same time.
We have people who get used to not worrying about threat, dont even look at their threat meters because Fury/prot generates so much threat, that they get bad habits as a result. We wiped on Chrommagus this week for the first time because our tank called out that his first 3-4 abilities got blocked or parried and people didnt stop their casts. People also refuse to stop DPS when its called because they want to finish a cast or get a higher parse.
Again, not things inherent to the Fury/Prot build, but lots of bad habits are enabled by it, or lots of mistakes are more likely to occur as a result of it.
I mean this is true of a lot of playstyles and specs. Mages will have to semi-relearn their class when they all swap to Fire and manage threat from rolling Ignites, as well as dedicate Scorch duty to one or more Mages. If crit chances are high enough, a group of 6-7 Mages may need to collectively stop casting, or hard cast a Pyroblast, to ensure the Ignite drops.
People are just less willing to let a Tank or Healer dink about with alternative setups because people really want their consistency and a dead boss rather than a dead raid, and to this day people still buck at the idea of a Tank doing anything that lowers their “tankiness” even if done correctly, safely, and consistently.
I am not against it mind you, it allows us to go ham on the meters and vanish.
I am not saying this is exclusive to fury/prot. I am just saying adding additional variables increases the opportunity for error. It requires much more investment of time and energy from the MT, and in many guilds they might not be up to the task.
Oh for sure. I think people don’t give Tanking enough credit for how many variables are actually at play but people just assume away or ignore. If and when I level a Warrior I plan on rolling Fury/Prot but having a Shield ready to go just in case my group gets weird about it
In PvP a fury/prot warrior might as well be a non-elite NPC. You can’t even stance dance, it might be the worst solo play spec in the game.
Compared to that, a well-geared prot warrior can turn the tides of a battle if played correctly. And they feel very powerful in the overworld - a prot warrior with impale will never lose to a rogue, a fury/prot warrior won’t even hit the Rogue. Concussion blow is one of the best skills in the game, a free, instant, 5 SECONDS STUN.
That is why most warriors would rather be full prot than fury/prot. Fury prot is only ever useful on raids - you can’t even use mocking blow reliably in dungeons.
Seriously, just play both specs if you ever roll a warrior and see for yourself how powerful each feels. Our two main tanks actually just rerolled prot because 15-minutes quicker BWL clears aren’t worth the misery you’re imposing on your warriors for 95% of the game.
It’s like you’re implying that deep Prot Warriors don’t have to deal with gear swapping. I would imagine that gear swapping is more important for deep Prot than it is for Fury/Prot, as the threat aspect doesn’t come as automatically for deep Prot Warriors.
Broodlord is also one of the bosses where it’s incredibly beneficial to have Fury/Prot tanks instead of deep Prot tanks. It’s a threat sensitive fight and it requires tanks to generate sufficient threat while not getting beat on.
Then have him give up certain responsibilities if he can’t handle them all.
Those problems would occur more often with a deep Prot tank.
When DPS pull aggro at the start of the fight with a Fury/Prot tank, it’s the spec’s fault, but when DPS pull aggro at the start of a fight against a deep Prot tank, it’s the DPS’s fault?
You need to drill into your DPS’s heads that pulling aggro is very, very bad, regardless of the tank spec involved. The sooner they learn, the better they’ll be.
In dungeons, I’d rather be Fury/Prot than deep Prot at the very least. In dungeons, the tank’s DPS output is much more important than it is in raids, and that’s definitely something that deep Prot can’t match. I’d rather be full DPS spec (ie: Impale/Fury) for tanking dungeons just due to Tactical Mastery if I could respec for free.