Whatever the purpose of lfr is, it’s failing

Untrue LFR has its purpose. I can now solo LFR Tomb Of Sargeras with legacy loot for the cool purple LFR lightbringer xmog skin.

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But it’s purpose isn’t supposed to be hard. It’s supposed to be for story. Normal mode is easier. So lfr is not fulfilling and purpose whatsoever

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I totally agree with you.

I also on and off pug normal and heroic. The big thing that makes lfr hard is the difficulty in communication.

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Well they left too many different mechanics in it this time. used to be they had 2 or 3 mechanics in a fight but now there are so many checks in a fight even in lfr. Whoever was in charge of watering the fight down this time failed miserably. Not everyon e has the mindset for normal raiding so the folks that do that your opinion IS not relevant at this low level.

I did it the other day.

The reward system is broken but Blizz broke that back in WoD trying to get us all to do regular raiding. And they have pretty much tripled down on that and have failed three expacs in a row. Most players will never, ever do regular progressive raiding. Never have, never will. Making LFR unrewarding has just crippled an end-game piece for most players. That costs subs.

But too hard? I mean, we wiped twice the other day but everyone was polite and we figured it out both times. Had to kick one afk. Then we did alright.

As always bring it back to MoP difficulty and have people wipe a lot and learn.

Each stack of determination should give an infinite stars buff to 2 random people, no corruption charge. Leave in mechanics but he needs less health or give a dps buff.

Wait, every thread until now has been “OMFG ITS SO EASY YOU CAN AFK IN IT, GET RID OF IT!”

So wait…for the first time ever, people actually have to put effort into the lowest difficulty int he game?

You know at some point you’ll have a 50% damage, healing blah blah blah buff, right?

The point of LFR I don’t think ever should have been to be able to afk in it and completely ignore mechanics. To me it was to learn and have an idea going into normal / heroic on what to do…

You have no idea what you’re talking about. Just delete this topic if you still can.
I recently went through the final wing of the waking city, and killed Carapace of N’Zoth. And by that, I mean the group apparently killed him after I passed out and woke up dead the next way, with a 409 gold repair bill.

Being able to brute force LFR has nothing to do with gear. It’s how it’s tuned.

LFR has to be tuned around being beatable by 20 of the worst players you can find with the bare minimum of gear.

And it turns out that the worst 20 players you can find are pretty damn terrible at the game, especially when it comes to dealing with mechanics that require any sort of precision.

LFR/G promises that you’ll see the dungeon or raid, you have to take the absolute worst of the worst, and that forces Blizzard to basically tune the content so that any mechanics can be handled by the 1-2 decent players in a run, or the ~10ish vaguely competent players.

They basically tune the raid to be beat by 5-7ish good players, and hope 20 LFR players can at least equal that.

The problem with LFR is that not every fight can be designed like that. Especially not if it aims to resemble it’s N/H/M counterpart. So usually once or twice an expansion, you get a fight where personal responsibility is a thing, and the godawful players, the ones who’d struggle to do 10k DPS with R3 Infinite Stars, end up being responsible for the raids success and it never goes well.

So long as Jimmy, the keyboard turning, button clicking, 10k pulling Hunter ends up personally responsible for the groups success, that’s always gunna be a recipe for 10 stacks of Determination.

And ultimately, that’s what the failures of LFR and LFG have always come down to, you have to design the content so that the Jimmy’s of the world (of Warcraft) are utterly irrelevant to the success or failure of the group and when you don’t, you get stuff like Cata Dungeons, Spine of Deathwing, Garalon, Lei Shen, and now, N’zoth.

im back from 2year AFK and i actually like where LFR is right now.
I like how this raid is mechanical enough to force LFR players to learn the encounter, generally through wiping 10 times(which i think is fine).
I think its fine, because that is exactly how LFR raiders build the knowledge and know-how to move up to 12/12 Normal.

Tell that to all the people who pug normal and heroic.

The difference is that PuG’s have standards.

With the sole exception of a token ilvl requirement, LFR does not.

The quality of groups when you’re able to pick and choose who you want, compared to being forced to take the keyboard turning, 10k DPS, Jimmy’s of the world is always going to make a world of different on any fight where you can’t palm off all the responsibility to the smattering of competent players who are typically in a LFR group.

Maybe it’s the player base that’s failing.

It has to do with the fact that LFR is intended to put together a group of semi-skilled players unfamiliar with the raid and expect them to complete it with no raid leader.

i agree remove lfr we dont need 4 raid difficulties

Nothing is needed. Raiding is not needed.

And this is incentive to raid normal or higher. Groups fill faster, and the raid is overall much more enjoyable and hugely more successful.

With the loss of WF and TF perhaps and I know I am reaching but maybe Blizzard is planning to revisit LFR in some capacity. Hell I am still hoping for master loot to be returned to organized raiding but will not hold my breath over that one either.

I’m sure this thread is filled with stunning insights so I’m sorry I didn’t read it.

To answer the OP, what if the purpose of N’Zoth LFR is to torture people and lock them in a loop of death while half the raid changes out every five minutes (while waiting for one or both tanks) and the other half rage at each other? In that case, LFR is a smashing success!

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