TBH the graphics looked horrible
I mean Wildstar had a good mix of both casual content and hardcore content. It’s just that even the Hardcore people were sick of 40 man raids.
The devs and leaders just acted way too slow to try and rebound.
It wasn’t a bad game,the quests were pretty fun and some of the instance stuff had that cheesy 50’s sci fi movie vibe which gave the game charm aside from the bright and colorful character designs [Anyone who thinks this makes for bad graphics are out of their mind not everything has to be photo realistic] The only problem the game has was it did pander moreso to the hardcore overly competitive crowd by not budging on how it handled endgame. When you alienate a majority crowd to placate a minority demographic it tends to lead to a bad time. Everything else was great and it probably would still be around if it gave more things for the casual market to do [especially endgame,ain’t nobody got time to vicariously live through youtube]
This. I remember a conversation I had with one of the devs of WS when they were getting ready to launch.
He said it was only for hardcore and I need not bother.
I didn’t.
So arrogance and catering to a small group did it in. Too bad, it looked like it had promise.
That can’t be true, people in GD say that dungeons should be more difficult because it would raise the baseline skill level of players in WoW ![]()
My god you are the green poster for the people
Honestly Wildstar was the best alternative to WoW I’ve ever played. Literally the only reason I didn’t spend more time there was because I was still raiding in WoW and didn’t want to dedicate the time to pursuing serious endgame in 2 different MMORPGs.
Housing was hands down the best of any MMORPG.
Combat wasn’t THE best, but it was good and it was Action Combat and built in a way that worked better than GW2’s Action Combat. I still give the “best combat” title to BDO though, it’s just that BDO doesn’t have any relevant PvE content to do with that combat.
It had the transmog / dye system everyone wishes we had here.
It had dungeon content that was infinitely more interesting than WoW’s and required more of the party (while also being designed such that individual players could shine if they needed to at times).
The story was equally bland in the early levels, but around the mid 30s you started getting story scenarios every couple levels, and around 40 the zone questing became a little more interesting too, so I’d say it had “above average” story/quest content for the last 3rd of the process.
Graphics were solid, Art Style wasn’t my favorite but it was cartoony in a similar way to WoW, so it would have aged decently. Movement felt good. Default double jump, that kinda thing.
Idk. I just really liked it and wish it had more success.
you must live under a rock…lol WoW killer is only a term created by the MMORPG fan base, not the developers. and the game died shortly after it started. Wildstar is ancient already. this topic is probably beaten to death already, but there will never BE a WoW killer except for time. The Warcraft universe is just too massive and popular since the early 90’s.
quick reminder that casual players had nothing to do with why Wildstar failed.
It ended up flopping for a few reasons.
- They were not appealing to the casual crowd enough. Sure there was content like adventures and BGs, not to mention the leveling content was great, but they were clearly an afterthought.
- The balance at launch was terrible. Warriors were broken in PvP and Engineers were the equivalent to Warriors in classic WoW in raids. Itemization was even worse because dungeon loot was trivialized by easy to make crafting gear because you only wanted your primary stat. You would put everything in that primary stat because they let you do that.
- An attunement chain that went WAY overboard. TBC wasn’t this bad for its attunements. The worst parts were having to complete four difficult and long dungeons in a somewhat strict time limit and killing I think 12 world bosses. The terrible itemization trivializing the dungeon loot made it difficult to even find a group for the dungeons. The world bosses dropped nothing and required a lot of people to kill.
- The Carbine devs were stubborn until the game died. They would rarely budge and when they did it was only because it felt like NcSoft threatened to fire them. They never removed the beyond overboard attunements but made them a little more tolerable after the playerbase took a nosedive. They also never added any easier difficulties so the playerbase could do the content.
Except… the dungeons weren’t actually hard?
I thought the character art was cartoony but worked for the setting. The player housing system was absolutely the most awesome thing I have ever seen in an MMO. The music score was pretty good too.
I kinda miss my Draken and her kewl housing plot.
It’s a shame that the game play was geared towards a minority of the player base. That’s pretty much what killed it.
They appeased to the elitists crowd and it caused their game to tank. We might see them in the maw next expansion.
The questing and housing were the only fun things about the game.
For me, it was the art style and game play that really turned me off right away.
Too action-platformer, not enough RPG.
Graphically it was just really underwhelming. Cartoony, but didn’t have the same appeal as WoW visually.
Being a brand new IP didn’t help, as I had no connection to the world like I did going into WoW.
Those were my personal reasons for not enjoying it.
On a broader scale, the marketing and rushed launch of the game seemed to do the most damage.
Even if it wasn’t “ultra hard” every time I saw it discussed somewhere, the difficulty and time commitment were always brought up.
Reading about them taking no action against people cheating would explain why it couldn’t even keep the niche audience, why bother playing if the rules don’t matter?
The same thing happened when they shut down City of Heroes. There were people who wanted to buy the game in entirety to keep it going but NCSoft refused.
I miss DC Universe. That game was so fun. I played an ice powers wall runner named phayge and wrecked people. The joker tier gear was so cool and armor dye. The pvp battlegrounds were a blast and so was the heroes, unless you played Robin and cheesed with his night pole.
My friend was so excited for it. We were getting bored of WoW and wanted something new. They preordered it and I ended up getting into the beta, so we both played together. And it was fun…for a bit. But the story was kind of really dull. The questing felt unimagined, the classes were fine but nothing exciting. And while the dynamic combat and dodging was interesting, it effectively made the earlier stuff pretty copy paste. My friend got a refund and never looked back.
I decided to try it later when it went F2P. The housing was amazing, and I hunger for an MMO that has something similar. FF14 has some of the most boring races so I will never touch it, and ESO is a franchise more fun offline when you can build yourself up to one shotting everything. So Wildstar I Would play before either of those. It’s a shame that it had to die, but…hubris is brutal. The WoW devs are still learning that 15 years later.
It got shut down, it seems people don’t want fast action combat in a mmorpg setting, who would have guessed right , even when Carbine was told many times that fast action combat works in short game play loops not long game play loops.
Its a shame really had so much potential.
I loved the story and the setting, and the music as well! Combat was pretty dynamic, I also liked that, and the game had interesting classes.
Housing was the most robust and complex from all the MMOs out there. In fact, I know a lot of people that just logged for the housing aspect even after the game “died” (as in, before the official death).
Sadly it appears that the devs wanted to capture several elements of Vanilla WoW and catered the game to a hardcore audience… and we don’t live in those times anymore, so it didn’t cut out.
Customization was as limited as WoW’s, but for the launch was pretty okay.