Devastation
Ruby and Azure Essence Burst turn into a single node
Power Nexus - Increases your maximum essence by 1 and your essence regeneration by 10%. (Just like Windwalkers for Devastation and Preservation)
Mastery to be Reworked with Season 4 tier set with the one change of Empower spells extend the duration of when Obsidian Shards blaze with power instead of just a hard cap of 5 seconds.
Ruby Embers reduce to 8 seconds instead of 12.
Feed the Flame replaces Firestorm into the middle of the tree and reduce to 6 casts instead of 9.
or
Pyre has chance to stick or embed itself to an enemy and pulses fire damage within 8 yards over y seconds before exploding for z damage.
** Innate Magic, Enkindled, Honed Aggression, Raging Inferno, Snapfire, Imminent Destruction, Everburning Flame, and Power Swell Reworked. ***
Innate Magic and Enkindled turned into 1 point nodes to have easier access to Heavy Wingbeats / Clobbering Sweep Or just make a path from Obsidian Bulwark.
Why is Tip the Scales still a 2 min cooldown? You already Nerf Fire Breath in PvP so why can’t we use it more in PvE. Reduce to a 1 minute cooldown. At least to Preservation.
Wishlist
Devastation and Preservation bump to 40 yards.
Weakening Echo: Your spells weaken the target’s resistances, making them mores susceptible to YOUR abilities as their health decreases past 30% health.
Bond of Ice and Fire
Every 3rd cast of Fire Breath turns Fire Breath into Spellfrost Breath.
Spellfrost Breath - Exhales a beam of spellfrost inflicting x% damage every y seconds over z and afflicts them with Deep Chill.
Deep Chill - Inflicts x% damage over 8 - 12 sec and reduces movement speed or attack speed by 30% speed over its duration.
Every 6th cast of Disintegrate turns Disintegrate into Searing Beam.
Searing Beam - tear into an enemy inflicting x% fire damage to all enemies within 8 yards.
Leaping Flames - now also affects Eternity Surge.
Dragon’s Wrath: is an instant-cast ability with a 2 minute cooldown; Channel the combined power of the five dragonflights, creating a devastating burst of energy that
damages all enemies in an area and provides various benefits to allies within 30 yards.
Area Control: Within the affected area it debuffs enemies by reducing enemies attack speed, increasing their vulnerability to nature damage. Also, enhance an ally’s melee physical damage to inflict nature damage, increases a healer’s potency, or grant haste for allies.
*** For Dragon’s Wrath - Esssence abilities reduce the cooldown of Dragon’s Wrath by 2 sec and Empower by 10 seconds. **
Salvo
Eternity Surge now strikes a single target instead of additional enemies.
Nightmare’s Grasp: Launch a projectile that wraps the target in nightmarish tendrils, slowing and damaging them. If the target cannot be slowed damage is increased by x%.
Temporal Shift/Temporal Distortion: Inflicts a slowing effect on enemies in an area that reduces their movement speed and attack speed.
Earthshatter/Rampaging Earthshaker: Slams the ground with tremendous force, causing tremors at a targeted location stunning enemies.
or
** A stun that’s not related to deep breath at all. **
Dreamwalk: Teleports to the Emerald Dream, allowing for quick positioning and healing.
Dreamwalk: Phase into the dream realm, making yourself temporarily invisible and immune to damage.
Aspect’s Aegis: Channels the protective power of the Dragon Aspects, providing a shield to absorb incoming damage.
Earthen Shield: Summons an earthen shield, reducing incoming damage for the you and nearby allies.
Life Shield: Projects a protective shield that absorbs damage and heals the Evoker over time.
Guardian’s Grace: Augments your Life Shield with the ability to redirect a portion of absorbed damage as a healing aura to you and nearby allies.
PvP
Disintegrate gives stacks that eventually roots the enemy in place, puts a healing absorb or decreases the damage they do/attack speed/casting speed
Searing Bindings: When Fire Breath or Living Flame damages an enemy there’s a chance to immobilize the target briefly, preventing them from moving and damaging for 5% of their maximum health.