thatâs because they use horizontal progression. gear doesnât matter much at all. ive been wearing the same thing for a decade in that game and itâs been easier to grab a legendary item at least.
i like it better than vertical and gw2 has quite a bit to do is just the combat is a bit boring
Players would find another metric to lose their minds about, or justify as a means to create cliques.
Originally, ilvl wasnât exposed - so you didnât know what your ilvl was. And players used that as a means to keep people from joining their raid teams. They could move the goalposts, and you would never know .
Then someone made an add-on that exposed this information, and the add-on was so chatty raids started to lag out. So Blizzard just exposed the information to us.
There are positives about ilvl. It makes it easy for me to provide accurate information to the team: what ilvl is normal targeted to? Heroic? It gives a solid target players can work towards.
And in before: ilvl isnât everything. I was playing when, in Wrath, a bunch of âchadâ progression raiders did â I donât recall if it was Ulduar or new Naxx â with Naxx 60 gear. Skill and knowledge of your spec and role are huge factors, and I am honored to have played with people who outperformed their gearing like it was nobodyâs business.
But what ilvl brings to the table is primary stats and stamina. which means the teamâs âfloorâ is raised. So you shoot for the target ilvl at least for entering your first raid, and you do sanity checks along the way as you transition through difficulties and tiers (seasons - god I HATE that term). Because you want to give your team all the facts to help them be successful. Just as, as a member or a raid or dungeon team, you try your best to acquire the best efficacy your availability allows.
ilvl itself isnât bad. Players just donât know how to, or choose to abuse, this datapoint.
Remove it as in do what? Donât show it or just donât have any gear progression at all?
I see people asking for âgear templatesâ around here pretty often and to me that would make the game incredibly generic and boring. It would turn it into a MOBA more than an RPG.
âHit 80, throw on gear template, go farm creeps in the forest.â Sounds super super lame.
It would probably look like classic when item level wasnât in the game. Gear upgrades from MC to BWL to AQ to Naxx were pretty small. Compared to today the power increase was almost nothing. Massive item level increases with each tier is a fairly new thing in WoW.
I mean with the new Ilvl squish prop coming in the next expansion or one after and level squish at this point might as well Stop with lvls and just do Each season new gear comes out you earn like we do now, and for Expansions do the same way, as you progress your gaer ilvl goes up like it does now.
it still be mythic gear and stuff like it is now
you clear normal to get gear to do Heroic
you clear heroic to get gear to do mythic
you clear dungeons to get gear to do harder dungeons
not sure how your confused bc thats how its working now at max lvl
people are lvl 80 doing harder content stuff to get higher gearâŠ
S3 we will get even higher gear stuff at max lvl again
But its not. At max level we get a score of our average ilvl that is easily compared between players and associated with roughly 1% damage increase per ilvl.
Now there is a pretty big gap between Mythic 1 and mythic capped. How would you describe your gear level since Heroic cap is higher than mythic 1? And what about people with mixed gear from multiple difficulties?
The ilvl clearly communicates gear level in a clear and easy to understand number
at max lvl we get gear as we get strogner gear soo again not sure how your confused
New expansion starts
your max lvl
as you advance you get better gear
once gear is better can advance to harder stuff to get even better gaer
once thats done can now do mythic like normal
kind of like what we are doing now at max lvlâŠ
your not a 80 doing OLD content for lower lvl gear your doing harder stuff to get high ilvl gear
The confusion is how your plan can be communicated to other players.
We obviously understand how power progression works. But all it seems like you are advocating for is making judging how geared someone is much much more difficult for no reason.
But you are leaving out the huuuuuuge range of ilvl that people go through gearing from greens to mythic?
Iâm not sure how you dont understand that.
Ilvl is an average with an associated level of power that it makes it easy to just see if people are geared enough.
For example, saying your ilvl is 665 tells you and other players your relative gear level but doesnt specify a specific how many pieces come from each track. As I pointed out before, you can be stronger in capped heroic gear than you are in fresh mythic gearâŠthe current system captures that, but your suggestion does not