Mythic raiding loses gear to become a purely challenge mode system complete with stat template characters. In addition, to access a mythic raid, you need to login to a dedicated tournament realm that has special rules enabled.
Addons are completely disabled besides Details or other logging tools. You raid with stock UI and without cheap auras and DBM.
The game world is largely inaccessible. You are in a lobby with training dummies that can be instanced for raid groups and an NPC who will teleport you to the raid boss you are attempting on mythic. You literally exist to log and prog.
Because every spec has the exact same stats (not even the slight differences between races) and nothing about your character except talents can be changed, fights are brutally tuned with next to no variance with end bosses down to practically perfect execution expectations.
Other than that, news that fortified and tyrannical are being removed as normal affixes and in their place are new and returning affixes coded into movement and mechanic buckets. Movement affixes are things like entangled while mechanical affixes are things like bursting and explosive. Movement affixes come online at +7 and Mechanical come online at +10
A super affix that rolls fortified, tyrannical, and challenger peril or whatever the name is gets put on at +15. Rewards NEVER will go above +12 and at +12 mythic track items drop from timed end of dungeon chests
You need to focus more on what Iâm saying, not what you think Iâm saying. I know Blood Elves are High Elves, I also know that Void Elves are High Elves. So if you donât know that we already have two High Elf playable races, you are the one who is behind on your lore.
I want to see a third High Elf playable race called High Elves of the Silver Covenant.
Sylvanas was the Blood Elf Ranger General. Alleria is a Void Elf. So there needs to be another group for Vereesa who is neither a Blood Elf nor a Void Elf.
Of course having three sisters with the same parents who are all of a different race sounds odd but then âraceâ was probably not the right word for the grouping of playable characters.
The âracesâ can be as close as sisters with the same parents or they can be not only a different species but a different genus, family, order, and class as well (compare Humans to Dracthyr).
Class tuning cycle being garunteed every 3 weeks (1 week to test the inevitable bugs class changes bring, next 2 too collect data from the now fixed class changes) to at least 5 specs every cycle. Even if theyre just Âąx% every week to the top and bottom itd be better then now.
New racial themed glyphs that give cosmetic weapon overlays. So a nightelf priest with a wand could glyph it to look like tyrandes bow for the priestess of elune look, a troll hunter could glyph throwing axes or spears over ranged ect.
theyve been working on a whole new world for 10+ years and managed to keep it secret.
will feel like itâs 2004 again. none of that timegating, just a crap load of fresh content to milk for another 20 years.
If we can have Lightforged Draenei warlocks, there are no valid lore justifications behind any restrictions other than maybe Demon Hunters and Evokers.
The ability to chromie timewalk to wowâs classic zones in live to do the quests there. And a return of old questlines like the Scepter of the Shifting Sands and the MOP Cape Quests, though no rewards besides maybe a cookie.
0 - An offline WoW version rebuilt for solo / LAN / WAN personal server play instead of always online/persistent and full mod support, released on Steam.
1 - WoW goes F2P
2 - WoW 2 with actual graphic and engine upgrades instead of using a zombie 2004 engine.
3 - WoW Classic now has 1 or more perma realms for each expansion + vanilla (Iâd leave retail for good, never looking back), with optional NPC support for group tasks.
Player housing, free race changes, surnames, hair shows with hats, more hairstyles, all armor types moggable by every class, class restrictions removed from mog, etc, etc