What would be the best mythic raid composition?

Hello guys I was wondering what will be the most balanced and best mythic raid composition assuming everyone can perform decently on each role.

There is one extra thing to consider there are a few classes that you must bring to get the best of the group:

Priest for stamina buff

Warrior for attack power buff

Paladin for damage reduction buff

Demon hunter for magic damage debuff

Monk for physical damage debuff

Mage for intellect buff

Battle rez at the very least 2-3 and in different roles if possible(would be sad that the battle rezzer dies and none can get him up. Possible classes:

-Druid
-Death knight
-Warlock

Warlock gateway/health stones “Mobility/utility raid buff non-cannon mumbo jumbo” class:
-only Warlock(while alot of people might say they are not mandatory for myth progression fights with high damage and mobility like mythic carapace those come almost mandatory.

Here are my thoughts:

2 tanks:

  • death knight. Got buffed, gorefiend grasph, antimagic field, battle rez.

-brew master. Got buffed, monk debuff, high mobility.

4 Healers:

  • Resto Shaman. Spirit link, mobility, wind rush, (tremor totem not very useful but meh), hero in case all mages are dead.

  • Resto Druid: battle rez, hots(anti bleed measures good for first raid tier), alit of utility depending on affinity, mobility, battle rez, externals via barkskin.

  • Holy Paladin. Immunes to physical, personal total inmune for soaks, sacrifice, raid wide 15% dmg red, LOH, freedom, 2nd best healer dps, devotion aura +3% damage red all the fight for free, constant tank healing.

  • Discipline Priest. Best healer dps, can buff other players damage as non personal steroid cooldown (imagine buffing an actual combustion even more) , power word barrier/big bubble(local dmg reduction) access to externals, shield heal mechanic, stamina buff, hots work great against bleed.

Dps section it’s 14 players 7 being range and 7 being melee but depending on it’s top notch and classes are useless in term of high end on progress fights, not boss farming the post might or might not change there are staples tho.

Ranged dps:

  • mage(currently frost or arcane if the player can master both great!).

Ice block, time rewind on himself, time warp/heroism, top ranged dps, arcane intellect +5% intellect, very strong mobility

-Warlock. Strong damage, 3 viable dps specs according encounter, health stones, battle rez, warlock gateway, great defensives and self sustain passively, very strong mobility.

  • the rest of the ranged can be filled by the classes above or any other with good performance(player wise)

  • Melee dps

-warrior. It has right now 2 “ok” dps specs which is subject to change during more beta running, battle shout +5% ark power, good mobility for melee, a battle cry that increase raid max hp.

-rogue. mobility, cloak of shadows soaking, good defensives, sick damage.

  • Demon Hunter. “Ok” damage(check beta logs no longer king just mid tier), great mobility, +5% magic damage debuff, darkness, nerfed but still self heal without using any globals, shadow meld( ally only).

  • Death Knight. Mid tier damage, good defensives, battle rez with no cast time (need to cover 3 at least), deathgrip.

Melee this expantion is looking extremely weak and alot of the hybrid classes got melee specs which are not desirable at best they can be mid to bottom tier and their utility has already been covered with a more fitting spec/class.

In other words in those slots you can set people who will tryhard and ultra gear their mediocre class to perform as a top tier, nothing to be ashamed I play paladin in all his specs and ret is not good in bfa and it will be worse in shadowlands I manage to get good damage because my consistency and some tryhard mentality.

Let me knoww your ideal composition for raid putting aside fillers.

Ps: gonna roll lock for shadowlands.

Here is the source of the current meta updated it is what is guys:
Wow meta/warcraft logs.

There’s no “right” answer here. Ideally you want at least one of each of the buff classes, two people with brez’s and a warlock. After that, it’s pretty much 100% boss and raid specific to have the perfect composition.

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As Flappydrood said.

It’s also always better to have as little melee as possible. Ideally, ranged mains with alt melee. Can’t remember a time a raid boss punished you for having too many ranged…whereas too many melee = rough or impossible time - e.g. Fetid, King Rasta, Stormwall, Restless Cabal, Queen’s Court, Ilgynoth…

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