What Will You Miss in Classic from Retail?

That’s not the question being asked, though. They want to know what you will miss. Saying what you won’t miss doesn’t answer the question or further the discussion.

You are free to make such a topic, but I suspect it will be one of those “it’s easier to list the exceptions than everything else”. Hence the topic at hand.


For me, I’ll miss guild banks and reagent banks. That’s pretty much it.

The initial mount/pet tab from Wrath (which was character specific, not account wide).

Guild Banks may or may not be an issue, don’t know if I’ll be getting overly involved in that side of things again. It could be moot anyhow, they’ve been tight lipped on if they’re in the game or not.

The rest of it, I could care less about.

Increased bag size would be the biggest thing I would miss. Other than the bag size, I would miss the paladin changes made in TBC to make them a viable main tank.

Agreed, this is probably the only thing I would miss from just the BC and early Cata era. These were the only times dungeons were truly engaging as a Tank, had actual mechanics and had the difficulty behind those mechanics that was similar to Vanilla WoW, while also keeping the integrity of those dungeons in tact keeping at most 2 difficulty levels to prevent blatant content overlap and disintegration of meaning or progression.

It is rather jarring at first playing the Vanilla dungeons as they are all generally tank and spanks for the entire way to 60 pretty much. Its still one of the best games ever made because beyond this one point, I can’t think of much of anything retail has done better.

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Transmog. Honestly can’t think of anything else I’d keep, given the chance.

Just the nice graphics. literally can’t think of anything else… it’s sad to say the only thing I like about the current game is the art…but props to the art team!

In this vein, I will miss my tauren paladins. The Sunwalker lore just resonates with me, and I think they (and Dwarven Shaman) really could have been a thing from the get-go if Blizzard had not wanted to make faction-specific classes.

Nothing at all!

Focus target.
Casting abilities while mounted.

  • New races
  • New classes
  • Some specific mounts
  • Transmog
  • Expanded race/class combos
  • Unique racial druid forms (trolls look amazing imo)
  • Original archaeology
  • Some specific quests/NPC’s

I know a lot of the added races and classes, as well as some of the added combinations, don’t make sense lorewise, but I think everyone can agree that some of them needed to be added just to keep the factions balanced.

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Uummm the ONLY thing i can think of is getting exp from low lvl bgs

Quest items not taking bag space and lootable quest objects being sharded.

I’ll miss aoe looting too.

What will I miss from Retail?

  • Vastly superior graphics (polygon count, texture details, lighting and water effects, animated ground clutter, etc.). This is the one that worries me the most. There are many old PC games I really enjoyed back in the day. But when I try to play them more recently, I sometimes can’t get past how horrendously dated the graphics look. I’m not the same player I was 15 years ago and I have different expectations for what I want in a game. I’m used to Retail WoW’s graphics and I think Vanilla WoW’s ancient graphics look horrendously bad by comparison. I worry that I might not be able to get past the awful graphics to actually enjoy the gameplay.
  • Interesting DPS rotations. DPS rotations in Retail aren’t hard, but they are much more complex than Classic DPS rotations (at least for mages). Mage dps rotations in Vanilla were downright boring.
  • Flying mounts. I agree they shouldn’t be used all the time. But they are a fun reward once you’ve mastered the ground content.
  • Travel time. A lot of playtime during Vanilla WoW was just spent getting from A to B. Personally, I never really found that time to be very enjoyable or engaging. Once you’ve spent 20 minutes running to Ashenvale once do you really want to repeat it every time you play? Ugh!
  • Certainty that the product will advance. Retail players play with confidence knowing that the game will be around for years to come. Perhaps even decades to come. Time spent on your character won’t be wasted as a constant stream of new content will be coming. This is not the case for Classic, which other than the previously announced content, might NEVER receive any infusions of new content. And the lifeblood of any MMO is new content. It’s what keeps the game from becoming stale.
  • Something new. Because Retail introduces new, never-before-seen content there is always something new to look forward to. Even when Blizzard misses the mark and comes out with an awful expansion (like BFA), at least there’s something to look forward to. I already played Vanilla years ago. There will be a large amount of “been-there-done-that” when I play Classic.
  • Mage arcane spec - Ever since it became a viable spec in Burning Crusade, arcane mage has been my favorite spec. Classic is pre-Burning Crusade though and arcane won’t exist as a spec.
  • Some basic UI features. I don’t think Vanilla had raid frames for example. All raiders downloaded a mod that added raid frames (CT RaidAssist I think?).

Yes you can transition from invisibility into shadowmeld. You just can’t move once there. I used this all the time to get the Black Rook Hold Arena done. I just cast slowfall, invisibility, run to a corner, shadowmeld, afk.

The only things I will miss is storage space: 32 slot bags & void storage & the extra bank reagent storage. Yes, I will miss those very much. Hello alt storage banks!

I’ll miss Transmog the most. I get all the arguments against it, and I don’t think they’re bad ones…but I’ll still miss it for the most. Collecting xmog and playing digital barbie is a big part of the non-raiding endgame for me in retail.

Probably second most missed has to go to ret pallys being raid viable (please don’t come spam me about spelladin Therolas…i know about it). Still gonna play a pally, though :stuck_out_tongue:

Third most missed will be guild banks.

I am reasonably certain that existed towards the end of Vanilla, that or an addon provided such capability. But I’m pretty certain I remember it in Vanilla at the end, as part of the base game UI. Could be wrong though, might be confusing it with targetoftarget which appears to have been post Naxx but pre TBC.

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I don’t think focus was in 1.12.1 at all. I believe it was added in 2.0 (the pre tbc patch).

I could not find patch notes for when focus itself was added, but 2.0.3 is the patch where you were able to use it with the [target=focus] syntax in macros.

Edited to add: It would’ve made a big difference in certain game mechanics as rogues would lose combo points when deselecting their target.

I think AoE looting is another thing that sounds good when proposed, but I find it to be immersion breaking. It goes with everything in retail being faster. Looting after killing multiple mobs was not a big deal in vanilla because you would need to recover anyhow.

And you’re right, I like knowing which mob dropped it. It completes the story. “I was killing a skullsplitter troll in STV and picked up another axe thrower. I managed to just barely kill the second one and he dropped The Ziggler that I used for 10 levels.”

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I do enjoy my QoL things in retail like tmog (I’m a fashionista in-game, I Barbie that trial of style up!) and the collections tabs, but for classic I won’t miss them. Not because I don’t 100000% love them, but because nostalgia is a hell of a drug and I wanna be 13 again.