What will the itemization be like?

I feel it’s important to continue to create posts about itemization in classic wow. If we are given the gear and enchants from 1.12, content will be trivialized immensely. I hope to hear some news about this from Blizzard soon.

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i was wondering that myself.

It’s going to be the 1.12 itemisation and enchants, the difference will be the sources of gear will change through the expac.
IE won’t see pvp gear till bucket 2.
Won’t see cenarion rep gear till bucket 3.

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So we’ll get the updated PvP gear at the 2nd bucket not the lvl58 blue ones?

maybe? I’ve only got the broad strokes from the dev interviews/comments.If i had to guess theres going to be no pvp gear till they release the honor system.

Itemization is the biggest non-issue complaint going around. DM gear was in vanilla for like 90% of the game (100% for Europeans) and apparently it’s going to destroy the content. Itemization is a pure pro-changes position from people that want mythic MC.

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Blizzard is making this game as cheaply as possible. Do not expect in depth things that would be authentic to Vanilla like progressive items, spell batching, or a real ticket system.

Somebody said what we’re all thinking.

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Itemization means nothing compared to core mechanic changes that came in 1.8 and 1.9.

And itemization is only one small factor in what makes MC easier in 2019 on patch 1.12.1.

yes.

that brings up a good point too, i wish they had bgs at launch and the 58 gear as well. its not op at all

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Why do I need to define the nochanges stance practically a year after its creation? Nochanges is any state of the game as it existed between 1.1 and 1.12. Progressive itemization is simply progressing items as they did over the course of vanilla’s lifespan. It won’t result in mythic MC; it will take us closer to the original, vanilla difficulty of MC.

Have you heard stories from private servers that preraid BIS includes greens with +spell damage? This is because spell damage is insanely good, and after 12 patches, quite a few items have int/spirit replaced with spell damage. Over the course of vanilla items were buffed throughout the game, and new items were introduced with superior stat allocations.

You say we want mythic MC, but it seems you want easy mode MC.

It sounds like they are going 1.12. So if we want pre-1.10 itemization, we need to make well-argumented posts for it they can’t avoid reading.

Some have already been made, of course, but it’s taken a bit of a back seat to the terror of sharding and other select community topics.

There have been numerous posts showing concern for early raid content being trivialized. 1.10 itemization provides more powerful gear options. Having less powerful gear available when early raid content is introduced will make that content more challenging from a numbers perspective.

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MC wasn’t cleared until 1 month after DM came out.

You need to explain where you are going with that. Are you making an argument or just stating a random fact?

In previous threads/posts people were claiming that having DM available will trivialize MC. And then it was pointed out that MC wasn’t cleared until 1 month after DM was out.

Okay. But I’m still not certain what your argument is or if you are even making one.

MC was obviously not “trivialized” if no one even cleared it until a month after Dire Maul was out, unless “trivialized” here means “possible,” in which case…yes, please “trivialize” everything, Blizzard.

I have to wonder if you were actually uncomprehending of something that obvious.

(Actually, wait. Is this going to be that ridiculous “you see, people THINK now, and have SPREADSHEETS, where in original WoW people just mashed their keyboards randomly all the way to Kel’Thuzad, so everything’s going to be way easier than it was the first time even if the numbers are the same” argument again?)

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https ://imgur.com/a/Aiw6Yx3 Think about how worse off your gear progression will be with access to tier 2 level items from dungeons.

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Itemization while playing some role in making things easy mode is only part of the problem.

Instance nerfs and talent upgrades plus tanking changes screwed everything up also.

Want authentic vanilla? Make resource management a thing again. People who slammed itemization early on had no idea that for mages at least mana was big problem. As spell power got added, if you stacked too much of it, again oom.

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