the way you could reproduce this is so limited that im in agreement that its a bug. the bloodbeast on the other hand can do some crazy numbers if you have the AA and happen to go to town in a full teamfight in either bossroom. but by “crazy” i mean something reasonable like 10m on the high end.
but its hard to say if any of that is out of norm because its all in ashran, if you stack all the buffs and get creative.
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I’m tanking, and timing, 7-10s on my bdk at 600 ilv (think im like 604 now). Granted that isn’t pushing top tier content, but it wasn’t too bad.
The main things I’ve learned just from playing Blood so far is always try to have DRW before every pull or you will lose threat (could have been cause i had 620+ dps for the 10s) and even if you don’t do it for the threat the tankiness DRW gives is insane. If you are first going into a pull pop a defensive like Rune Tap, IBF, DRW, VB just anything to help you get going. And one of the most important parts is MAKE SURE YOU HAVE AS MUCH RUNIC POWER AND BONE SHIELD CHARGES AS YOU CAN BEFORE GOING TO NEXT PULL
You should usually only require healing when you first go into a pull or are running out of RP, outside of that you can usually just keep yourself up with smart RP/CD usage.
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Oh, it is most definitely a bug. There is zero chance Blizzard would let something like this fly on purpose. Never mind the fact it’s so difficult to cause and can’t be reproduced at all in any situation where it would actually matter.
I second this heavily. Two tips I can also add is use a deaths caress before the last min dies. It refreshes the bone shield cooldown so it cannot fall off randomly if you forget. Also, I rarely ever see builds running without red thirst, always have vampiric blood ready for the next pull unless you just used it for an emergency.
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I didn’t play much DF or SL. Did they reduce the duration of death and decay? It feels like I am constantly having to reapply it.
My Main is BDK I mostly do like 11-12 key. I don’t think as an uncoordinated pug player I could ever go higher. One small mistake and I die , failing to death strike I die also my damage is very RNG. I still think it is the funnest tank to play but I’m just gonna shelf her and play pally until they fix them. We need old DS back and a rework to fix the bloat.
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