The higher I go in keys, and the better players are, my job (as a healer) becomes increasingly easier.
Healing is hardest in easier content.
The higher I go in keys, and the better players are, my job (as a healer) becomes increasingly easier.
Healing is hardest in easier content.
All 3 offer unique challenges, but in my opinion, healing is unquestionably the most difficult. Not only do healers have to deal with the normal mechanics everyone else doesâŠthey also have to make up for everyoneâs failures to do those mechanics.
Tanks have the second hardest jobs because they hold the most responsibility in the group and most know the routes, pull sizes, and percentages.
DPS is the âeasiestâ but still have to do the mechanics and maintain performance.
Not my responsibility if you die even if I donât heal you. Use defensives, figure it out.
With this in mind, because the people you play with suck, now a single dps needs to make up for the role of two people.
Dps is hardest.
I agree with you to a point, but a lot of what youâve listed isnât ârequiredâ of them⊠Healing by far is the hardest job simply because you have to make up for everyone elseâs mistakes.
By your measure, a majority of the people who play this game suckâŠso Iâm sticking with my opinion.
Yes, most people suck.
And if people die, not the healerâs fault. Itâs whoever stood in stuff.
Tie between healing and tank.
Tank, people expect you to know the route. You canât go to slow, nor to fast as you go along the route. They expect you to cover for them when they pull more adds because they think their helping/speeding along the process/donât want to admit they did something bad.
Healer, herding a colony of feral cats is less stressful.
depends on the content and the level of said content and the skill of the player in that role.
healers are totally carried if the rest of the group is working like a well oiled killing machine.
DPS are carried if at least one other dps vastly out gears the content.
Tanks can do most average content without knowing where to go or what to do in some instances. although a Tank can make or break some encounters. the hardest job only falls onto the DPS when there are specific interrupts, soaks or other mechanics that come up and they are not where they are supposed to be all while doing max damage which is quite dependent on gear.
so, pug healing is prob the hardest but the easiest in a good pre made group on coms.
Pug tanking is prob the easiest, but becomes harder when they have to rely on the rest of the group to use their interrupts. healing requirements vary based on the specific tank. so some Tanks like Blood DK are a lot more self sufficient and others cant seem to do anything without a healer but have other strengths.
Bear, imo, can offset a well under geared healer with off heals. i think Pally was the same with their off healing. and in such cases the healer might feel like their job is the hardest but its actually much easier than if they ended up with tanks that need constant maintenance healingâŠ
DPS end up with a hard job when under geared because fights last longer and there is prob a few million others that could do better with less so the task for them is knowing how to push the limits of what the class can do so they dont get out performed and or replaced by someone who studied a little bit more.
(Heals>Tanks>=DPS ±factors ±Variables/ RNG + Luck + P2W AH/gold purchase)
A healer is there to keep themselves alive, not you.
They also do bad dps.
Healing⊠in my opinion itâs healing. Iâve tanked dungeons up to a 20 in previous seasons and even raids (deep into the patch) and Iâve tried to heal up to a 14 and raids and pvp, healing is so much harder. You donât know when someone is going to step into goo and have to save them, when they are or are not going to use a defensive cd, helping the tank not die, helping yourself not die, knowing where to stand, and also dpsâing.
Others may say tank, but in my opinion itâs healing. This is even more difficult in pvp.
But at a certain point due to difficulty and scaling, that stops being an issue. Because mistakes 1 shot or nearly 1 shot to the point they are not able to be made up for.
DPS are expected to play perfect with mechanics while doing top notch damage.
Healers are expected to also dodge those same mechanics, while spamming âchain lightningâ a few times.
Ehhh probably just existing in the first place is a tough job
Oh you need to get out of your comfort zone and play with some âeveryday playersâ⊠youâre cute⊠spam chain lightning a few times⊠#snort
How do you define these every day players?
I need to get out of my comfort zone and heal low keys?
Weird argument.
I am well aware how lower keys are.
I am saying, âyes, healing is the most difficult in lower keysâ. I am also saying once a person gets to higher keys, even with pugsâŠhealing becomes easier.
You cant cover for someoneâs mistakes, as a healer, when that mistake is a 1 shot.
If I take avoidable damage thatâs one thing, but dungeons and raids are full of unavoidable damage these days and a healerâs job is to keep the group alive.
Umm, I DO. I make extensive use of AMS and IBF, I use Lichborne any time I get feared, Iâm not afraid to use globals on Death Strike as needed, and I always have health pots available. Unless I screw up a mechanic Iâm usually not the first one to die during a wipe.
If I take avoidable damage thatâs one thing, but dungeons and raids are full of unavoidable damage these days and a healerâs job is to keep the group alive.
Have a healer die in the first minute. You will be surprised at how much healing a group doesnât need.
Someone dies = Healer is blamed
Someone pulls and people take damage = Tank is blamed
Tank dies = DPS isnât DPSing fast enough or Healer is blamed
Healer dies = Tank didnât get aggro or the DPS pulled before Tank could get aggro
Iâd say the wheel of blame game gets passed around to each role quite often.
If people did their jobs the best they could and DPS waited on Tanks to get aggro (Healers too before healing unless itâs an emergency heal if Tank is burst down) there would be less issues. The problem is that people want to play the game âtheir wayâ and not always work as a team in a group dungeon, raid or instance. Welcome to multiplayer games.
Healer and itâs not even closeâŠ
Healers have to babysit bad players or get called bad