Pve is hard because there is always one or more players that won’t stop casting when they have to move.
PvP is 50% broken class/spec 40% gear and 10% skill. That’s why EA sports events are all about that 10% people or less who play at max lvl. with skill. Everything else boils down to broken class/spec and gear.
PvP can potentially have a bit more randomness with it but even then considering winning strats are what win the match/bg and so teams will stick with that if they wanna win just how raid groups stick with boss strats, they’re equally demanding in skill.
Good thing most others on this forum post agree that PvP is harder.
Not a bad take at all- in fact, I’d say most people agree that PvP is, in fact, harder.
PvE scales to where you are comfortable, and you can control it.
You can’t control who you face off against in PvP. You could be a first-timer against glads.
And that’s a large reason why people left. The gaps in skill are huge, and it arguably takes months/years to play on the top level.
Class balance has always been an issue, even for PvE. It’s not a new problem.
It’s just that it’s probably the worst now it’s ever been- reworks happening mid-season is terrible, for both pillars of content.
Not to mention, the elephant in the room that there isn’t anywhere to learn PvP but normal bgs, which are inherently where people like me play for fun, so folks get stomped.
In PvE, you are always learning. Once you nail the song and dance, it does not change.
PvP players might anticipate you using your abilities, so mindgames are at play.
PvE? Lol, the boss ain’t gonna trick you if you already know it.
For me, it would be PvP. Dungeons can become predictable after X number of runs, but on the field with crazy humans controlling the characters, anything can happen.
Like sight reading music for an orchestra and sticking to the classics (and having the knowledge to understand why the original composer used what they did when you recreate it) , versus ability to mesh with your band mates and improvise during music theory- heavy jazz sessions.
I’d say PvP since you need to memorize all the different comps as well as how they would interact with each other etc more so than knowing the basics of what a class brings to M+.
Then again I primarily do PvE, so I might be skewed towards thinking PvP is harder. Every time I try PvP I get DESTROYED.
lol utterly meaningless. You can walk into a McDs and ask people if they make good burgers, the majority is going to tell you “yes.” That’s doesn’t make it so.
There’s not much, if any, constructive reasoning as to why one is “harder” than the other, and in fact the BEST responses in this thread lean on the fact that it’s mostly just a stupid exercise to compare the two in the first place, since they’re apples to oranges.
But if you want to lean on the people with no objective reasoning that simply support your point of view… I can’t stop you.
I guess this is why so many people clear Mythic. It’s all scripted, it’s so easy, right? lol
It is definitely PVP. It has the higher skill-ceiling. I’m not saying PVE is easy, trivial, or doesn’t require skill and concentration. It is just that, especially at the higher levels, the amount of knowledge you need (other classes and what they do, recognizing telegraphs, weighing cooldowns, etc.) combined with needing to react quickly to unexpected things makes it more difficult than scripted content. Often by a large margin.
PVE is like classical music, while PVP is more like Jazz. One requires serious improvisation skills beyond just understanding music theory and memorization to perform well.
PvE because it scales forever and you need a good team. PvP you’re only dealing with other players and most of them are worse if you’re in the top percentile.
Which makes PvE harder imo. With PvP it’s only hard if you’re also against an even opponent which is rare it’s usually lopsided in one way or another
PvP requires more addons and more keybinds becase you need focus target macros to succeed in arena.
Having said that, I think it’s time to ditch arena as the “main” form of content pvp is balanced around and create a solo shuffle battleground with varied objectives that go beyond trading your swifty macros for a kill.