One race one class and no other race with access to said class is second on my list. What were they thinking?
Small Patch format (agile software development)
The teams are releasing small bite sized changes that get us constructs like Zaralek Caverns or Forbidden Reach which have a shelf-life and smell bad once people leave. Just in time content is consumed too quickly in patch cycles that work well for project managers, but not players. A return to world building and evergreen content would be nice - but at least expansions allow a major refresh.
Garden variety catchup island. This isn’t endgame content, it’s meant to get you prepped for keys/raid.
Professions are great, dragon-riding is great, etc.
The actual worst design decisions have to do with the world events; it’s tricky to get the maximum reward from Superbloom without using group finder, and almost impossible in the case of Researchers Under Fire (without using group finder). If you have to use group finder then it’s like there isn’t really a point in having the events be open world events; they should probably just be like a scenario you queue for, like with Legion invasions.
Also the renown catch-up system is good but kinda encourages degenerate gameplay
It’s a great addition as long as you can toggle between dynamic and static flying. We went a long time without that option and still have to do chores to unlock it. DR as the only traversal is so bad when they design a zone full of tree branches.
Fine with me, but the forums are all aflutter with how they can’t effectively mog back there and the rares are a problem.
Zaralek
Probably a tie between dragon flying, professions, and the writing designed for children.
The new race/class
It feels weird to play and like they tried way to hard to make it different. The lack of outfits being able to be used makes it feel very cheap and rushed.
We have so many classes (and ranged classes at that) that COULD have found a lore way to add them.
Their excuse about necromancers’ is so so poor when they legit pull stuff like this out of thin air with no foreshadowing or background.
I thought some of this was a little cringeworthy too.
But I’d probably put ahead of that as my #2;
Adding one support spec for one class with no apparent plans for adding more for other classes at the launch of TWW.
Crafting order system and making rare items from crafting being BoP not being able to be sold on the AH.
No one wanted, needed, or asked for this horribly stupid crafting order system. They need to remove it, and just go back to how crafting used to work with items being BoE.
Dragonriding. Flying didn’t need its own little minigame.
I’m also not a fan of the crafting changes with the specializations and all that weird junk.
That or the horrible stupid campaign system, but that started in SL.
I personally HATE the single track quest system where the game hand holds you though the leveling experience. I greatly miss the old style system they had in WoD, BFA, and Legion, where you got to pick which zone you would go and do, and then each zone had its own specific story that tied back to the rest of the expiation, not this hand hold guided tour.
Tough choice.
There are plenty of good and bad mixed in here, but it should be one of:
-Dragonriding over normal flying. By itself it ain’t bad, but the spite over normal flying is nonsensical.
-Profession “Revamp” (especially Work Orders, even if I get their intent)
-Zaralek Caverns, mainly the “novel” idea of an underground zone in an expansion based on flying. Where are the freaking flying continents? Then the rares being gutted and the Elites being extremely OP (I also get this is a design choice, but one I really don’t like).
-Dracthyr is a bad race.
And worst design choice overall, to me, will always be the forced (keyword) level/ilvl scaling. It completely kills the sense of progression a RPG should have.
Let people choose if they want freedom of choice in zone selection or a steady, progressive, cohesive zone flow where player power increases are actually reflected in gameplay.
Personally hate the new professions system and the classes/specs i play have dog design.
Making keys about healers instead of dps checks.
The lack of price transparency works to the benefit of the crafters, whose ability to make gold is otherwise being undermined by the shift toward putting almost everything on the regionwide AH.
It’s just a matter of time before BoEs are also sold regionwide; if you have a friend you can trust with a bunch of gold, you can already buy anything sold on any realm’s AH and have it transferred to your realm.
Evoker is alright, but Dracthyr look absolutely awful.
Profession system is interesting, but no catch-up mechanic is insane.
I’d say the writing, but at least it’s consistently bad and not unique to DF.
Yeah but it screws over people who are trying to make and sell things like crafting tools for example.
Sure it protects price transparancy, but when your limited at who can even see your prices to begin with, your loosing out.
If i can sell something for 50k gold, but its only ever seen by say, a dozen people and only during the hours im on and barking, vs selling that item for 30k, but seen by hundreds of people because its sitting on the AH, ill take the later. Because at least it moves at the end of the day.
I concur. I dislike professions. All the hoops. So many hoops.
All I wanted were rare recipes to hunt for in old content and cool useful stuff to make for friends. I don’t care about making gold via professions. Dragonflight got so much right but they should go back to professions like they were in MoP and Cata only with more recipes in old raids and dungeons and from world drops.