What race do you want playable?

I’d like for them to add more actual new playable races as opposed to all of these glorified cutomization options

  • ogre
  • tuskarr
  • tol’vir
  • Mantid (though that would make zero sense)
  • hozen
  • Jinyu/ankoan
  • Arakkoa
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Naga (Siren). I would race change my main in a heart beat. :[

Ogre. Just give them all bloodlust.

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Abomination. Specifically an Abomination Rogue

Gnolls. I’ve always wanted gnolls. With DF they look amazing too. :dracthyr_shrug:

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No, gnolls are for killing only…and we already have a canine like race.

We already have enough races adding more would convolute things.

Chua

Azeroth… would not survive.

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I’d like to see “AR” style skins made available. Less work to make happen imo. Low hanging fruit.

  1. Amani Trolls
  2. Upright Darkspear Trolls
  3. Wild hammer Dwarves
  4. Yaungol Tauren
  5. Taunka Tauren
  6. Eredar Draenei
  7. LF Forsaken

Brand New Races:

  1. Mantid
  2. Drakonid
  3. Gnolls (love the new skins)
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A lost tribe of Jinyu/Ankoan.

There are many races I want playable, but here’s a few:

  1. Vrykul. Playing as a Vrykul warrior doing the Legion warrior class hall content would feel so perfect, and I love the theme.
  2. Furbolg
  3. Tuskarr
  4. Nerubian

While I wouldn’t complain if this next set of races were introduced as their own races, I think they’d also work just as customizations for base races:

  1. Man’ari Eredar
  2. Forest trolls
  3. Blood trolls

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… and for the Horde!
:smiling_imp:

At this point, Ethereals, Arakkoa.

Vrykul and Mogu.

I want to play as a murloc. :neutral_face:

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Murlocs for sure

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Any race that is a new model, new skeleton, with new animations, that can wear armor in every slot.

Don’t care what race it is.

I still want Murlocs.

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I still dream for naga one day. Bones of Transformation will always remain on my bars but we’ll always be able to do better.

Hozen above all else, but still want Sethrak, Saberon, Broken Draenei, Mok’nathal, Murloc… I dunno, Murloc might be number one. :thinking: :laughing: