What older MMOs got right that current WoW doesn't

Which is why earlier today I said at the very least Mythic mechanics should be added in into Finders so you can play the same and learn. That would make it highly accessible.

Under your theory, you would recommend that people log in to play the X.4 patch of every expac? Are you currently playing now? Or did you max level and then begin taking a break?

Yeah… no I remember it totally different.

You still don’t. There is a ramping up process, so you eventually get the gear to do the tier of content you want.

Case in point, I started a new character just before the xpac launched. I was level 48 going into the new content, with green gear. I did the campaign, and have been working on my covenant for a week, and started normal dungeons yesterday.

So, I have the gear I need to start the next level of content, then in a couple of weeks (if I choose) I’ll increase my ilevel to be able to begin heroics.

You don’t need the best gear to do the latest content. Follow the progression, and you’ll do fine.

Yeah, there’s a reason that most of the highly successful folks (in WoW) are unemployed. Just MMO’s in a nutshell.

Coincidentally, it’s the reason they also tend to be so protective of that aspect of the game (their time invested = success), because people do want to feel like they’re successful at something, and this is that thing for them.

I would be extremely happy to any mmo release content every 3 weeks, instead of 6 months. Honestly 4-6 months you dont need to rush it.
Man before minecraft was sold out the dev literally made patchs every month.

I never liked any mmo that wasnt gear centric too tbh they were all bad.

Thats just salty, many of them make a descent living from the game. Like Xaryu and asmongold.

Pretty much.

Because i want to do PvE but i dont want to schedule to play a videogame.

No you couldn’t, gearscore meta didnt allow it.
Vanilla who cares, if you had world buffs you could kill onyxia naked.

Any time I go on hiatus I come back and the catch up gear gets me right back in there very quickly.

Yeah, sure pal.

“Many” of them. I’d be surprised if more than 0.1% of the CE playerbase is making " a living" off of this game. All the poopsockers I know? Sun up to Sun down. No jobs. M+ until raid. M+ after raid. Wake up, do it all over again.

What? Literally every mmo I have ever played since getting into the Genre has had you needing better gear to do harder content.

Heck rpgs in general have had that philosophy behind their design forever, its not something new that we are all of a sudden doing.

insert level here is hard, you go get a new sword. Now insert level here is easier. You get to another new level, it’s hard so you go get a new shield now it’s easier. Rinse and repeat.

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i dont remember any timegates when experiencing classic everquest on a progression server. the only timegate was waiting for the next xpack to hit once you were done with the current one.

i could play all day everyday without being told to wait till next week iirc

He might be talking about EverQuest pre 2004 (I don’t know what happened after that.)

I remember my toons wearing old gear that was still good enough for the newest raids. Gear in that game lasted you much longer.

EverQuest, or any other mmo I played, never had this either:

https://www.darklegacycomics.com/716

Also in vanilla to a lesser extent TBC, even if it wasn’t intentional there were a ton of items that were useful long beyond their “tiers” — gear didn’t always go straight to the vendor when a new tier came out.

Thunderfury being a great tanking weapon through the majority of TBC comes to mind, as does my guild farming Noxxion in Mara for his blue 40something trinket for AQ20 fights.

Still at the end of the day you were working towards replacing it with a better piece to make the next set of content easier.

Thats how rpgs work, gear progression is a thing. Its part of character progression.

I dont want to be wearing the gear I have now for the entire xpac, I want the new patchez to give me better gear and if it requires me doing new dailies and dungeons to do that content that’s all part of the process and my progression.

Star Wars Galaxies for me got professions right. SWG didn’t have classes really because you could mix and match talents from various professions, though to get the most out of your character you didn’t often spread yourself thin and stuck to one or two.

A few rare cases where you went crazy like a one melee build which took the defense points in every other melee builds. But to get the most out of something it often meant maxing out that and crafting professions was pretty strict on that really.

Pretty much all the weapons, gear, pets and mounts came from the players. There were of course still drops and what not but to get ahead you needed to buy gear from someone who crafted it. Or go level it up make what you need then drop the skills.

Not only that though the player who crafted the gear had to find the best stuff to craft. Which meant people who really liked crafting and dedicated to it would make far better weapons than just someone gathered enough to make the item.

When I got to WoW I was bored almost instantly with the professions. It wasn’t anything but collect x to make y. It wasn’t fun, still isn’t fun.

Yeah I get it, better gear and all that, I was just answering your question :slight_smile:

That was you?

I remember dancing to your music for hours as we both healed mental damage for the patrons at the cantina :smiley:

In my spare time, I made the best carbines in the galaxy !

Still can. EQ raids and dungeons and instanced stuffs still have lockouts.

There’s nothing stopping you from going and completing all those side quests you’ve missed, or collecting crafting mats or going into the wild and slaughtering everything. :slight_smile:

I think they did this to mask the lack of content initially and the lack of resources to create consistent content for the life of an expansion.

They focused on a very small % of the player base too. Most people I chat with don’t really like speed running dungeons or Mythic raids.

People keep knocking Classic for it’s easy mechanics, but rerunning those old raids with my guild this year was some of the most fun I had since Vanilla.

Not me. I appreciate the fact Classic is paying the bills.

Player housing in EQ2 was good also…well imo it was good.

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