What older MMOs got right that current WoW doesn't

Couldn’t get into EQ2. I liked how in EQ though they made it super easy and convenient to catch up about 75% of the way and then you had to work for it

Right, but that was just to get you going. You were still nowhere near current content. That was just to ease you into the intro

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I’m a filthy casual in all games I play so am not effected by this. I don’t even have to gem my slots or enchant my gear.

This MMO isn’t older than WoW but it’s transmog system blows WoW’s transmog system out of the water.

And the funny thing is, it’s just one simple difference: SWTOR is transmog slot instead of item. God I wish Blizzard would do this already.

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I played GW:EN and was confused why I hit 20 and was doing end game content in like 5 hours

I’m glad WoW added transmog, but I don’t bother with it lol my time is limited as is, so I’m usually stuck progressing as much as possible :stuck_out_tongue:

As am I. I’ve only gotten like 7-8 hours kd game play in in the last 2 weeks. Little Torghast, little story line, couple dungeons

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GW2 I think does Arena’s better than WoW. You queue up and you can build your character at max lvl with any possible gear combo everyone is all on equal footing.

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Goes back to the good ol bring the player not the class idea eh? Not too shabby. But there’s no sense of progression with that :frowning:

There is it’s mogs, leaderboard, and gear for open world pvp/pve/wvwvw

It is. The rest of the game has gradually been whittled away. Used to be you could spend all expansion working on your professions and their ultimate craftables, for example… that was a fun progression track that wasn’t just chasing the current tier of PvE behind an instance portal. If you’re not grinding out M+ keys and/or raiding, you’re consigned to world quests.

The aggressive funneling of the entire playerbase into the same tiny handful of activities that first appeared in Cataclysm and has gotten stronger with each passing xpac isn’t fun.

The difference between old mmos I played and todays mmos is the risk factor.

It is impossible to do, so I guess its not “wrong” of Wow, because the playerbase would die. But the risk factor in games like UO and Meridian59 made your victories that much sweeter(and the defeats much more painful)

In Meridian 59 there was no opt-in to pvp. It was turned on almost in the entire world(it was a small world) At its peak there was 3-500 people on at once. There were pkers and pker killers etc. etc.

If you were killed - whether in pve or pk, you dropped all your stuff. There was no vault originally, You also lost skill/spell %'s, which would be like losing levels if you died in wow.

Now comparatively stuff was easy to get, it wouldnt be like you drop some loot that you farmed something for 3 months to obtain. But it was brutal. It made NOT dying and actually winning a fight exhilarating. It also drove people off because you can imagine the grief level of anyone who really just wanted pve content but had to deal with getting offed out of the blue by rando pker.

Killing people in that game was the best and it wasnt because you got their stuff, though that helped if they had something juicy, but to know there was a consequence to victory and defeat and it wasnt just a frustration, you respawn, and go fight again.

You still don’t. I’d argue that it’s more a fault of the community perception than the game itself. You can clear Castle Nathria with greens and blues. Will you? No, because no one will bring you into a group for being “too low geared,” which is nonsense. This is always proven with mythic dungeons at the beginning of the expansion. I was running M0 with 140 ilvl without an issue week 1. Nothing changed in terms of tuning, but now you can’t get into a M0 group unless you’re 171+. It’s not a fault of the game itself, but the community.

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Put that’s not “progression”. Progression is making your character stronger through some means or another. Getting mogs and ratings and being in a leaderboard does none of that.

The point of MMOs is to make your character stronger so you can beat the bad guy at the end. And for wow, that would be through gear

Personally I miss the times of Gear Templates. So I’m thinking EQ and DAoC. Getting the perfect combo of gear, or gear that actually feels unique. Over the years gear has become incredibly boring. Oh look another gear reset so I can grind out the same gear with the same exact stats all over again.

Yep, the community has this expectation that all attempts should be wins, which drives it to demand that players not just be adequately geared, but overgeared considerably.

That said, I think this is also due to the game’s setup of things like M+ being something one grinds into the ground, though. If M+ was something players maybe did 3-5 times per week tops, it wouldn’t be so important that these runs all have gleaming outcomes, but instead most serious players are doing anywhere between 2-4x that many each week which makes efficiency a bigger priority.

I miss Everquest through Planes of Power Expansion.

The main thing was the community. It was all MMO/PC players. Also you were required to group, and also through that, maintain a good reputation. The community was helpful, supportive and fun.

The gear ladder was also great. Making drops pretty sparse, but also making them tradable created the gear market. Granted the best drops were BoP, but there was this living and breathing gear market.

The class dynamic was great as well. You needed support classes in your group. And support classes were fun to play and always in demand. Grouping and socializing was fantastic.

The world. The world was immense and dangerous. Breaking through spawns in a dungeon to get to a mob camp. Then putting yourself on the list, to pop into the group as the spawn goes. Seeing someone post in Guild chat, that A boss was up, and for Everyone to head to the zone ASAP in order to beat another guild to it. Being a bard and tagging a boss then running around the zone out of summon range while your raid fills.

There were just so many memories in EQ and all are related to grouping with people and all working together. When I got the Bard Legendary Sword, I was checking the Undead Bard Spawn, and found it up. I asked in guild, then IMMEDIATLY the officers issued the order for everyone to head to the zone so we can spawn and kill Trankon. Then after killing and getting the piece I needed, most of the guild members came with me to the final turn in. For no reason other than to cheer me on and congratulate me when I got my Singing Short Sword.

The community is what I miss.

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the thing is wow handles it poorly, when they used to handle it perfectly.

No more badge loot which helped lots of players, and this is a feature that has long been missed. Blizzard no found direction of ,“if we don’t understand it from your perspective we’re just going to ignore it” has hurt the players more than benefited.

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I think WoW could learn a thing or two from other MMORPGs, past and present.

If Torghast was more like the old EQ2 solo-to-group adjusting dungeons, i bet a great many people would like it a lot better.

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Indeed, I don’t think I’ve been as engaged across as wide of a spread as characters as I was back in WotLK with the badge system. I tanked, healed, and DPS’d a crazy number of dungeons that xpac because there was always some progression to reach for, which felt good.

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I miss “evolving” items (usually in the form on a weapon). It would take a portion of your experience gained (and it was already hell to level as is), and use it towards itself. Each level the weapon would get stronger until it got to its final form where you gained all the benefits.

I think that would be a fun idea to somehow implement. Different items for different things. Incorporate items for trade skills, gear, cosmetics

Exactly this, during bfa the irritation was I would always get the same loot.
2 weeks in a row, I got the same pair of boots.
So far in SL I did every mythic 0 weeks 1, and got 4 belts… Had we had badge loot I could have purchased what was needed. They have this fear that if we gear up too fast we will quit, no if anything it gives us more incentive to boost our alts and equally want to gear them up

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