What makes Kel Thuzad such a hard fight?

It seemed to me like this ability is what caused most deaths and wipes, because it always targets the tank and Kel’Thuzad is immune to taunt.

I’m reasonably confident the priests assigned to shackle guardians will want 4% hit to avoid early breaks that could easily result in a wipe if they go one shot a healer before they can be reshackled.

From what I saw people in 2006 thought Kel’Thuzad was the hardest, like this lurker lounge post

“15. Kel’Thuzad. The hardest thing in the instance. Learning for phase 1 and phase 2 is not too bad, and phase 3 is challenging to figure out how to handle Guardians of Icecrown. The reason Kel’Thuzad comes out on top is because of its stringent execution requirements, which tend to kill multiple people if small mistakes are made (compare to 4h where a mistake tends to just kill the person making it). Not only that, but the execution requires that none of a certain subset of people (tanks, healers and DPS each get a turn at various parts of the fight) make a mistake, which is much harder to guarantee than one person not erring. Finally, this is a heavy DPS (and hence, gear + consumables) check as well.”

Also for example this clear

Kel’Thuzad alone took longer than the entire rest of the instance.

Also remember that guilds back in the day who took 12+ weeks to kill 4HM claimed KT was just on a whole other level. Take it for what it is, as these same guilds claimed C’thun was unkillable, but the general consensus is KT is significantly more difficult than the other bosses in the raid.

That just means someone needs to be “safety” Tank which is more or less all the OTs can do in those phases anyway.

Eh this is like noting that speed clearing BWL guilds spend half their time on Razorgore. KT’s Phase 1 is boooooooooooooooooooooring. Yes, he has a fair amount of health as well but just getting through the inane RP and slow waltz of a million skeletons, banshees, and abominations is going to be the lamest part.

They had more wipes on Kel’Thuzad than all the other bosses combined, in that video. Come on. No one’s wiping on Razorgore.

Theres a couple of guranteed kill mechanics + a heap fo aoe damage.

Don’t priests want hit for the instructor dude too?

Because he’s protected by Sapphiron.

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With the appropriate gear and with a fix to his aura ticking twice as fast as it should I don’t think Sapphiron will be as hard as either Four Horsemen or Kel’Thuzad.

Okay? More than half the bosses in Naxx have joke mechanics, if you can even call them that. KT is typical of basically every boss that follows for a good while until we hit Vashj and Kael’thas. People will absolutely wipe on him a lot while learning him, but at the end of the day it doesn’t change the fact that the TIME investment to do KT is largely eaten up by the easiest phase that you can’t speed up.

Long fights make for much slower turn over, not necessarily harder. Locking down P2 gets you there because the adds really don’t create dramatic chaos for P3. This isn’t Illidan or Lich King with very different phases with very different requirements and 25 min enrage timers.

I’ve never ever heard anyone say that… 4h was up for months. Sapph was up for over a week. KT was up for a couple days… Not even remotely comparable.

Sapph will be the big block for guids in classic.

That’s often almost the case for Razorgore in BWL. That doesn’t make it a difficult boss…

You primarily want 3% hit for Razu since a resist there will often be a wipe. Faerlina you want 4% but you have more leeway.
KT you wont even shackle until P3 but it could help there as a resist can make the phase messy depending on how fast your dps is.

it can be challenging, if you make a mistake you die. you have to hide behind the freezing thing too or you get blown up.

need 1-2 frost protection pots for the fight for everyone.

According to both D&T and nihilum KT was significantly more difficult of a boss, despite the time it took to get 4HM down. Remember guilds didn’t know you needed 8 tanks with good enough gear do down it. Alot of the difficulty of 4HM came from the prep required, not the boss itself. In case you don’t know D&T was world first 4HM, nihilum world first TK. So they’re not a bunch of jabronis.

That really depends on how much FrR is actually required. The intended difficulty of a lot of bosses in classic can be straight up bypassed by just wearing full dps gear if your healers can heal through the damage. For instance rag was designed for a guild in FR gear, and the second phase is the “hard” part, I’ve never seen rag submerge, completely bypassing the difficulty of the fight. Princess was the hard boss in AQ because of the NR required back in the day. She falls over now. There’s a decent chance FrR gear isn’t as important for saph as we think it is. We’ll find out soon enough.

The forums are really understating the difficulty of Kel’Thuzad because #retailisharder without understanding that a lot of raiders here do not raid on retail, and haven’t played retail in a long time. Hell there’s a lot of folks playing that have never stepped foot into Naxx before, which even to me is surprising to hear.

We’ll just have to wait and see how Naxx plays out, but with how many raiding guilds in Classic are used to these one-night clears, I’m not even expecting half of them to even make it far enough into Naxx before their rosters start falling apart (due to some refusing to raid more than one night a week).

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Four Horsemen took so long because guilds didn’t realize for months there’s a safe spot in the middle of the room you can use to drop stacks if you tank them a certain way.

They were trying strategies with dps rotating between all four.

In other news, Kel’Thuzad was up for 5 days not 2.

It makes sense, people were extremely geared at that point after months of farming up to Four Horsemen. And Kel’Thuzad has no particularly weird comp or gear requirement like Four Horsemen and Sapphiron.

Not only that, but we’re all used to just brute forcing our way though raids. Bosses just don’t have enough health to pose any challenge so far. In Naxx bosses actually have enough health that you can’t expect them the fall over in 30 seconds while completely ignoring mechanics. Thaddius comes to mind as a boss guilds might struggle with. He has what 8.5 mil HP? To kill him in 90 seconds would require roughly 4k dps from all of your dps’ers. And one person screwing up over a 5-6 minute fight means half your raid is dead. We haven’t had any fights like that yet in classic, and players who aren’t used to that may have some trouble adjusting.

Loatheb (5.33 million HP 5 minute soft enrage) and Kel’Thuzad have the highest dps checks in Naxxramas.

Thaddius isn’t particularly high, if everyone stacks you have a 200% damage buff and he has 6.66 million HP (confirmed on PTR). So basically 4.5 minutes to do 2.22 million damage. As soon as you lose people the damage requirement shoots up.

Well, they’d be wrong. Sapphiron is the hardest fight.

Majority of the people still playing classic have at least done WOTLK naxx, or done naxx on private servers. The tuning is different than from WOTLK, but you’re really underestimating how good the average player is these days.

The only people who wont clear naxx are the ones who have a bad guild leader/raider leader. It’s really that simple. It’s not casual vs hardcore.