What job is like summoner from FFXIV?

I miss my permenant infernal minion. Losing that is why I stopped playing my lock. :frowning:

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Yea FF is definitely more based around “The dance” while Wow is based on dodging vomit fire.

Wow is built to use addon.

However classes in wow all play similar to each other.

Most melee in wow play like each other. Enhc, fury, dual frost, monk, DH can all be the same thing. Cool downs and mobility is only differences half the time.

Ret, 2hand frost, arms, 2 hand unholy.

Why do you think I play each melee it’s cause when blizzard breaks one I can switch to another and have no issue switching. At the core they all play similar. It’s so easy to switch classes in wow cause abilities are almost identical

I never said they didn’t. There has been a loss of nuance over the years.

My point was that both games play incredibly differently, even if the individual classes therein play similarly to the other classes in their respective games.

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None, really. Hard to compare classes between the two games because they’re two different styles of combat.

FFXIV has a heavy emphasis on a literal rotation of damage whereas WoW is more builder/spender/filler.

It’s honestly not different over there. Healers, ranged-physical dps, and melee dps all have a very similar flow to them within their respective role. Ranged-magical managed to all be significantly different from eachother somehow, and i don’t know much about tanks other than gunbreaker.

FF has builder spender classes as well. Wow has rotations that’s are interrupted by Procs.

The only difference is Procs honestly just feel like random parts of my general builder spender rotation. It’s a tab target MMO they all play similar enough that the differences aren’t a big deal.

I feel the only other major difference is FF has more off GCD abilities due to 2 second GCD. I know a lot of wow players get out off by the GCD cause they never reach high end to realize a majority of abilities don’t have a GCD.

While in wow most abilities are on GCD to stop 1 shot macros.

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The difference is really that in FFXIV, builder spender happens as part of pressing your buttons in the correct order while in wow there’s not so much of a correct order as there is a spell priority.

The ranged-magical dps are more similar in style to wow but still have the rotation that must not be interrupted. I remember that dying as a SMN used to be an unrecoverable DPS loss because of the ~2min windup it used to have.

i want to say wow has more dynamic combat, and things are more random, where FFXIV is a dance in both mechanics and gameplay. Part of that is, indeed, the procs we have.

But also it’s like… A slot machine, enh-shaman can spam stormstrike to victory if they’re lucky with procs but a dancer couldn’t spam saber dance even if they got really really lucky.

The closest thing we have is WW monk, i suppose, since you aren’t supposed to press the same thing twice in a row, but even WW monk is more dynamic than FFXIV monk because WW monk doesn’t have a set order, just a rule.

Well we dragged this off topic from what OP wanted. I’ve played tab target MMOs for almost 2 decades. They all play similar but have small differences that they seem different. Truth is it’s just same game new skin.

I hope the OP finds the class they want to play.

You aren’t going to find anything like a summoner in WoW. First off, they aren’t a real pet class at all.

Their rotation is more like changing stances and using a handful of abilities in each stance.

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I vastly prefer FFXIV’s approach to this. people think the game is slow for the reasons you mentioned but some rotations in FFXIV are FAST. playing Shadowbringers summoner was challenging for this reason.

but then it also allows you to free up mental headroom for the roles like tanks to have a slower paced and more mellow rotation so that they can focus more on tanking, positionals, the upcoming tankbuster and which mitigation to use, etc.

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As a summoner main… none. Every class here pales in comparison. BM hunter, Demo Warlock, Unholy DK, all decent pet specs, but they aren’t anything like Summoner. Demo Warlock focuses on summons the most, but the rotation is just summon as many demons as possible and filler.

FF ranged/caster DPS is leagues better as a role than WoW’s ranged DPS.

Maybe you’d have luck with BM hunter or Dev Evoker, but WoW is generally stuck in 2004 where ranged all need to plant their feet and wait for both spellcasting time and projectile travel time before their damage connects.

DRK and GNB’s double weave openers are faster than any rotational sequence in WoW, no questions asked.

Hmmm. Dont think there is a mediocre s
Caster pretending to be another caster in WoW that has a nightlight named after skin rash and boils on permafollow while pressing your favorite nightbright color to get a different nightlight shape.

Surprised no one mentionned Elemental Shaman, with their Fire and Earth Elementals, which are kinda like summoner, but just kinda…

i guess it’s a question of theming or mechanics, from their experience with warlock it sounds more like theming

Jessie what the heck are you talking about?

very true the only real difference is the animation again this is a design decision made by the DEv team. They worry about people complaining about balance the only way to achieve it is to make every thing the same but that’s boring so they hide it behind animations. e(this is an other game example dont read it it if you dont like learning about how other DEVs do things better)
in EQ2 the illusionist and cohercer (originally) had moderately low DPS but their lock down power was such it didn’t matter. you died slowly. In todays world we complain.
I remember once in EQ2 i was playing on my wizard against their version of the death knight.

if he reached me he would shut down my spell casting ability and kill me in less then 2 blows. If he he reached me. I had to lock him down with chains and nuke him while he slowly made his way toward me. (no repeatable gap closers) my heaviest spells took time to cast but would do a number on his health no constant fireballing people if i hit him 2-4 times he was dead. 9but remember my heavy spells were on a timer and took time to cast)
The goal was for him to reach me at which time i would simply be dead they had a poop ton of interrupts some ranged some not. He died i locked him down and he could never reach me to interrupt my spell casting to kill me with a blow or too. This isnt an example of over power ed wizard verse melee who could never win. It was all strategy i had to know his interrupts and he had to know which spells were my heavy hitters so he could interrupt them at range as he closed the gap. In other words we had to know the game.

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Telling someone new to play demo is a brave move. :saluting_face:

Honestly yeah, Shaman is probably the closest. Summoner on FFXIV used to play like WoW Warlock, but now it’s more like a “channeler” style class. Elemental shaman going through the elements at ranged and getting buffs that allow for slight variations is probably the closest.

Summoner in FFXIV USED to be like warlocks, where you had a tanking pet.

Yoshi nerfed that, and now summoners are just B. Mages but do damage a bit differently.

It’s totally lame. It’s one of the many reasons I left
FFXIV and went to WOW, I love pet classes.

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