What is your spiciest WoW take?

Fated/Awakened is good for the game.

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The evolving push to make everything account wide makes the game worse and lessens attachment to your characters.

People actually get attached to pixels?

Only when it hits a certain threshold.

A few specs requiring a specific legendary to fully function? Apparently acceptable.

All classes/specs requiring specific pieces to fully function? Not acceptable!

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The Horde are only interesting when they’re evil.

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People get attached to card collections, bowling balls, jerseys, cars, D&D characters, Skyrim accounts, and a million other inanimate objects every day.

Do you have any object in your home you are attached to that isn’t a living creature?

Would you feel nothing if your wow account was deleted today and unrecoverable? It’s just pixels after all.

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I have absolutely no clue why anyone would play a shaman. Why them over mages, which are cooler, almost always stronger, and have better utility in M+.

While shamans are first to be nerfed and last to be buffed for almost 20 years it seems like

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All gear is leveling gear. There’s no point to gear progression beyond “number go up.”

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That for sure is spicy. I do not agree, I think account wide everything makes me more likely to play my alts because I don’t have massive barriers of entry to starting new characters, and I play alts because I like to play different classes and specs.

I do see why it could make people care less about alts, because you don’t really unlock anything anymore. You do it on your main, and suddenly it’s all done on your alt.

Breh after the ranting about needing the word “Vampire” on the character screen you’re going to act above-it-all like this?

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san’layn should be playable after they invade gilneas and take over half the city, let the werewolves vs vampires commence.

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That’s part of the thread’s idea though. It breeds conflict.

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The class casting animations are too much…

Uh No. Actually, I don’t. I don’t find anything that is not alive, to be irreplaceable.

Honestly my original complaints about cata involved the complete removal of the older stuff, not necessarily because I felt that the new changes were bad, but because I’ve always wanted to be able to play through the game story-by-story.
Start in Vanilla, then go to TBC, etc, etc.

Especially with the way phasing tech has developed it would in theory be easy for them to implement.

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Give us 4 factions, or get rid of factions.

Two factions is out of ideas.

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Torghast was fun and they should have kept developing it for cosmetics and achievements.

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Other than vampires*

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I think Blizzard’s logic is lazy to be honest. I mainly PvP and I don’t look at a enemies armor or silhouette to see what they are. I look at the buff/debuff effects of the spells they throw at me. If there was a class skin that changed x dot to look like something else, it wouldn’t affect me. I’d look at my buffs and debuffs and be like “oh I’m silenced” or “Oh I’m taking x damage per second.”

I don’t memorize every spell in the game. There’s still some things casted at me that I do not know. So adding class skins wouldn’t really affect me. As long as I can tell the healer from the DPS then i don’t care what their class skin is.

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Got 3.

The Maw in 9.0 was a truly unique zone that forced people to re-think how they play the game and while it was certainly more fun after 9.1 I can’t help but feel like something of value was lost in doing so.

We need More support specs.

BFA would have been vastly improved if it turned out that Genn had manipulated the burning of teldrasil in order to force the alliance to go all in on killing Sylvanas with it being revealed that while N’zoth may have given him the idea he had no problem doing it and would do it all over again.

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