Dungeons and Dragons Online
Conquer Online
Rappelz for many years
Ultima Online
Puzzle Pirates, then Runescape, then World of Warcraft.
I rather frequently dabble in Star trek Online, and occasionally play a little Perfect World, Neverwinter, Age of Conan, and most recently Tera.
I rather frequently dabble in Star trek Online, and occasionally play a little Perfect World, Neverwinter, Age of Conan, and most recently Tera.
Started playing the original Guild Wars back in 2003-2004ish, tried Vanilla, and have been on and off ever since. Beta tested Wildstar, Neverwinter Nights, Rift, FFXIV, and several others. I was on track to be a part of the EQ Next beta before it became vaporware. Still play GW2 from time to time.
The Realm > EQ 1 > WoW > Rift = LotR = Warhammer = DAoC > WoW > SWTOR > WoW > GW (2) = FF 14 > WoW
10/27/2018 05:46 PMPosted by KnucklebowOk, let's see - I've tried most of the western releases but I began with
EQ:OA bc I was yet to own my own PC but I did have a PS2, so not counting Phantasy Star Online for Dreamcast (loved it)...
oh hey, I'd forgotten about PSO. I mostly used my dreamcast for Soulcalibur (back when there was just one and it was the best fighting game ever made), Samba de Amigo, Jet Grind Radio, and ChuChu Rocket.
Warhammer: Age of Reckoning. Their PvP system, RvR lakes, taking forts in the various zones to eventually invade the other factions capitol city.
Rift. Their rift invasions were pretty cool.
SWTOR and Wildstar, their costuming system, W* dye system.
Rift. Their rift invasions were pretty cool.
SWTOR and Wildstar, their costuming system, W* dye system.
The general flow was: Asherons Call (early 2000) -> Runescape(late 2001) -> WoW(2007)
I never really stopped playing Asheron's Call (until it shut down) and I play Runescape/WoW on and off (more ON for WoW/OFF for Runescape).
There was also ESO, GW, GW2, BDO, Tera, SW:TOR, Neverwinter, AION, EVE Online, Rift, Runes of Magic, DND Online, and various others peppered in. Played some for a few months, some for like a week. I don't really know the dates on these, as it was usually done when a friend had me try them out, or I bought it out of boredom from WoW downtime.
To me, Asheron's Call had the most fun gear/crafting/skill system, Runescape has the best quests, and WoW has the best gameplay
I never really stopped playing Asheron's Call (until it shut down) and I play Runescape/WoW on and off (more ON for WoW/OFF for Runescape).
There was also ESO, GW, GW2, BDO, Tera, SW:TOR, Neverwinter, AION, EVE Online, Rift, Runes of Magic, DND Online, and various others peppered in. Played some for a few months, some for like a week. I don't really know the dates on these, as it was usually done when a friend had me try them out, or I bought it out of boredom from WoW downtime.
To me, Asheron's Call had the most fun gear/crafting/skill system, Runescape has the best quests, and WoW has the best gameplay
I started with Maplestory when it first launched and was introduced to WoW right before Wrath came out.
MUDs, MUSHes, and MOOs in the 80s and 90s.
First MMO was City of Heroes, then World of Warcraft in 2004.
First MMO was City of Heroes, then World of Warcraft in 2004.
The Realm, Ultima, WOW
Adventure Quest: 2001-2007
Runescape: 2001-2005
GW1: 2004-2012
City of Heroes: 2005-2006
WoW: 2006-Current (On and off)
GW2: 2012-2017 (Was not a fan of the latest expansion, so I havent had the motivation)
Runescape: 2001-2005
GW1: 2004-2012
City of Heroes: 2005-2006
WoW: 2006-Current (On and off)
GW2: 2012-2017 (Was not a fan of the latest expansion, so I havent had the motivation)
Not a to terribly unique path. EQ1, was super excited for EQ2 BUT my computer couldnt run it so I stuck with EQ1 for a while and then my brother was playing. I jumped ship to wow around 1.3 and played till end of BC. Then did WAR (which I loved from a pure pvp perspective, pve was missing), did star wars old republic, finally played eq2, did LOTRO, some others. Eventually just bounced between EQ2 and old republic on and off again for years until eventually returning to wow for BFA.
Love MMOs in general just a great genre of gaming.
Love MMOs in general just a great genre of gaming.
EQ>SWG>Flyff>CoX>RFO>WAR>GW>Eden>WOW
Sprinkle in all korean mmos that weren't already named inbetween all those listed, because I played all of them.
Sprinkle in all korean mmos that weren't already named inbetween all those listed, because I played all of them.
1) Priston Tale "Not Active" * I treasure this mmorpg *
2) WoW "Still Active"
3) DOMO "Not Active"
4) DFO "Not Active"
5) GW2 "Semi Active"
6) FFXIV ARR "Rarely Active"
7) Archeage "Not Active"
8) Wild Star "Not Active" * might reinstall before last day *
9) ESO "Still Active"
10) SWTOR "Not Active"
11) Elsworld "Not Active"
12) Aura Kingdom "Not Active"
13) Blade and Soul "Not Active"
14 Bless Online "Rarely Active"
There was another asian mmorpg I played, but cannot remember the name.
2) WoW "Still Active"
3) DOMO "Not Active"
4) DFO "Not Active"
5) GW2 "Semi Active"
6) FFXIV ARR "Rarely Active"
7) Archeage "Not Active"
8) Wild Star "Not Active" * might reinstall before last day *
9) ESO "Still Active"
10) SWTOR "Not Active"
11) Elsworld "Not Active"
12) Aura Kingdom "Not Active"
13) Blade and Soul "Not Active"
14 Bless Online "Rarely Active"
There was another asian mmorpg I played, but cannot remember the name.
1: Runescape
2: World of Warcraft (4 months; BC)
3: Knight Online & Other F2P MMOs (KO was the most prominent)
4: World of Warcraft (2010-Present)
5. Guild Wars 2
6: Wildstar
7: FFXIV
The first listing for WoW is because I was like 14 at the time and therefore couldn't pay for the sub myself, and my parents at the time viewed paying a subscription for a video game as a waste of money.
After my time was up with my first taste of WoW I looked around and played several F2P MMOs; Games like Knight Online, Planeshift, Shaiya, Aeon, Perfect World International, and Runes of Magic. None of them were really any good, but I spent the most time with Knight Online.
I have a soft spot for it still, it's music, setting, and 2004 graphics make me kinda warm n fuzzy because reasons, despite the game being hot garbage compared to WoW. Imagine being able to run in circles around mobs faster than they can spin to hit you, therefore being functionally invincible while you fight them. That's a thing that you could do with several larger mobs in that game. I guess the focus was PvP (not that I got into it much) but still.
I don't think any of the games I've played prior to Wildstar/FFXIV have anything worth bringing to WoW ('cept tentatively in-game marriage for RP but I'm sure the WoW community would find a way to make it political).
On the other hand, those 2 both do things better than WoW, even if I believe they're inferior as an overall product.
FFXIV:
- Storytelling. It actually has an overarching narrative and that fact alone makes me more invested in its story than I have ever been in WoW's. WoW has decent background lore, but a terrible terrible terrible foreground story. FFXIV's story is definitely more structured and linear which may turn some people off, but I prefer it in this case.
- Emotes. FFXIV, while somewhat limited in total number of slash command emotes, has all of them animated. In addition, it has a handful of idle poses to choose from so your character isn't just standing there randomly sighing and staring at a wall. It also has the ability to open/shut the visor on applicable headgear. All of these things are fantastic for RP, and WoW could really do better in this regard.
Wildstar:
- Housing. The best version of it I've ever seen. It allows you to be as creative or "standard" as you'd like. You can use a preset structure and decorate it normally or you can build your plot from the ground up with building block style pieces, using them at any angle and x/y/z position, including the ability to disable physics and resize them at will. It's a solo instance but you can add neighbors and open your plot up to the public, with various minigames and resources making visiting others worthwhile.
2: World of Warcraft (4 months; BC)
3: Knight Online & Other F2P MMOs (KO was the most prominent)
4: World of Warcraft (2010-Present)
5. Guild Wars 2
6: Wildstar
7: FFXIV
The first listing for WoW is because I was like 14 at the time and therefore couldn't pay for the sub myself, and my parents at the time viewed paying a subscription for a video game as a waste of money.
After my time was up with my first taste of WoW I looked around and played several F2P MMOs; Games like Knight Online, Planeshift, Shaiya, Aeon, Perfect World International, and Runes of Magic. None of them were really any good, but I spent the most time with Knight Online.
I have a soft spot for it still, it's music, setting, and 2004 graphics make me kinda warm n fuzzy because reasons, despite the game being hot garbage compared to WoW. Imagine being able to run in circles around mobs faster than they can spin to hit you, therefore being functionally invincible while you fight them. That's a thing that you could do with several larger mobs in that game. I guess the focus was PvP (not that I got into it much) but still.
I don't think any of the games I've played prior to Wildstar/FFXIV have anything worth bringing to WoW ('cept tentatively in-game marriage for RP but I'm sure the WoW community would find a way to make it political).
On the other hand, those 2 both do things better than WoW, even if I believe they're inferior as an overall product.
FFXIV:
- Storytelling. It actually has an overarching narrative and that fact alone makes me more invested in its story than I have ever been in WoW's. WoW has decent background lore, but a terrible terrible terrible foreground story. FFXIV's story is definitely more structured and linear which may turn some people off, but I prefer it in this case.
- Emotes. FFXIV, while somewhat limited in total number of slash command emotes, has all of them animated. In addition, it has a handful of idle poses to choose from so your character isn't just standing there randomly sighing and staring at a wall. It also has the ability to open/shut the visor on applicable headgear. All of these things are fantastic for RP, and WoW could really do better in this regard.
Wildstar:
- Housing. The best version of it I've ever seen. It allows you to be as creative or "standard" as you'd like. You can use a preset structure and decorate it normally or you can build your plot from the ground up with building block style pieces, using them at any angle and x/y/z position, including the ability to disable physics and resize them at will. It's a solo instance but you can add neighbors and open your plot up to the public, with various minigames and resources making visiting others worthwhile.
I toyed with the original Guild Wars beta before getting into WoW, but I don't really count it since it was just a beta and I didn't play for more than a few days.
Before that the last game I was heavily involved with was Diablo 2.
Before that the last game I was heavily involved with was Diablo 2.
10/27/2018 06:10 PMPosted by SorelaiMUDs, MUSHes, and MOOs in the 80s and 90s.
First MMO was City of Heroes, then World of Warcraft in 2004.
Who were you on The Realm?
WoW was my first MMO proper. I started it in my freshman year of undergrad in Feb 2005. Plenty of games before WoW, but nothing in MMO territory. I've swung through TOR, Aion, Tera, FF:ARR, ESO, & GW2 since then but nothing has held a candle to WoW.