Hello, fellow locks. I’ve been playing this game for over a decade now, and have mained this character the entire time. However, a lot of the recent changes being pushed to alpha are so bad that I’m actually considering playing something else, and a lot of this comes down to poor design philosophy.
The devs are hellbent on taking away Demo’s core economy and movement, but fail to realize that lack of cores will stunt every single aspect of the damage profile as well. The recent change to dogs will utterly obliterate any sort of reliable and consistent profile for tyrant setups (if we even play it), implosion cycles, etc. and will turn the spec into a turret. I understand that this is Alpha and that things will be rough while they are being workshopped, but the fact that they even think this could be a good idea is worrisome, as it leads me to believe that they simply don’t understand the ramifications.
“We want Shadow Bolt to feel good to cast.”
Here’s the thing: you can’t. It’s a filler spell. By defition, a filler spell is what you cast when you can’t cast anything else, hence it being filler. If a spell is your lowest priority, then it never really feels good to cast at all.
The recent changes to Destro are even more proof that changes are being made with the wrong philosophy. Removing Avatar, a thematically strong ability that provided consistency in both single target and AoE with another casted, single-targeted ability that does nothing to aid Destro’s single target turret playstyle is not the move.
Still having to choose between Cataclysm and Inferno feels awful when every single other dot spec in the game has easy dot spreading available in their relevant build.
Chaos Incarnate’s current PTR form is now a dps loss versus not taking it at all. Frankly, that’s embarrassing, especially after their stated desire to make capstones feel more rewarding. Again, it’s not the idea of changing it that is the problem, but the illuminated lack of understanding that even led to the devs thinking it was a good idea in the first place.
What it comes down to is that it almost seems as if Blizzard is so worried about talents potentially becoming overpowered that they would rather completely redesign or remove them, regardless of how much fun they are to play. The talents should be fun, not boring “X% crit damage increase to spells y and z.” We’ve had a bunch of those talents before. It was in Vanilla, when generic ideas were implemented because they hadn’t had 20 years of iterative experience to come up with anything better.
Please Blizzard, do not leave our talent trees in shambles that hero talents are meant to duct tape together.