What is the purpose of gating LFR wings for 4 weeks?

This is nonsense, they keep finding ways to bribe raiders in to LFR (augment runes).

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LFR players usually are also tourist players. No reason to not squeeze some juice out of them.

Always figured it was to try and motivate people to do their toxic mess of a mode called Mythic plus for gear to do normal and up raids. I mean if they were seriously planning to give LFR players the finger like this the whole time why the heck did they make LFR at all? Yeah no thanks I’ll get my gear from delves and the catalyst, I’m not touching M+

That’s a whole lot of rambling to not give specific concrete reasons why it should be changed.

Story mode is 0 loot and one boss only, don’t try to fit that into what LFR was, it’s a separate new thing. it’s also kinda terrible since it cuts out all the flavor content of the raid and is no better than watching the end cutscene on Youtube.

Yes, I’ll say LFR gating is partially for player retention. So what. It’s also to SET AN EXPECTATION OF WHAT RAIDING IS LIKE and that means progression and you don’t clear it all the first time. Low difficulties should prepare players for higher difficulties or else they’re nothing but a pity party.

My argument is that if LFR serves no real purpose these days other than it’s just content that exists then creating a sense of progression for the sake of progression isn’t a great reason in and of itself. When LFR first launched there was a few specific reasons; it was someone’s end game and it wrapped up the story. If those reasons are lost now then time-gating LFR seems unnecessary.

True, but a lot of bosses in raiding are not very story driven. We don’t see a lot of set-up for bosses within raids. I would expect Story-mode design change over time though; we are only on iteration one.

Yeah, it’s a bit unimpressive based on what I saw. Again, I expect some modifications over time to it. I wouldn’t be floored to find out that next expansion (or several) that story-mode consisted of doing the entire raid. They’ve implemented follow dungeons, it seems logical to expect that raids will follow suit someday.

Nothing I guess, just making sure I’m understanding you. Not a lot of other people here want to admit it’s even remotely on Blizzard’s mind.

I don’t agree with this. Like I said timegating LFR is a punishment and while it does emulate progression in the sense that you don’t clear the entire raid on release day the sense of progression you get out of that does not prepare you for organized raiding in any sense of the imagination. It also requires that the person learning what progression raiding is like to have been playing since day 1. If you are a fresh player who gets to max level halfway through a raid tier you can queue for the entirety of LFR all at once.

When I was into progression raiding it was mostly a fun experience; the real stress is when you wipe 5+ times on a farm boss and feel the impact of losing progression time. You take all week to kill 5 or 6 bosses, but then you come in and reclear farm in the first night and get back into progression on day 2 and 3. Repeat. Then you get to start working on mythic bosses and get through that.

Its not easy to dumb it down to that level.

If they want to due the raid normal heroic and mythic exist. LFR is a loot pinata so there isnt a need to release it all at once. plus they always rebalance lfr so the 1 button per minute andies can do the raid

The LFR delay is because the try-hards cannot control themselves and it would be an additional difficulty they “are forced” to run. So they whined and it got timegated. Ther is no legitimate game reason for it to be timegated. If there was then normal and heroic should also be gated, since they are routinely completed first week. :hear_no_evil::speak_no_evil::see_no_evil:

oh I did. It was fine as long as there are 8 to 10 people alive. It might take longer but is doable. I would say by the end S4 where is was the rotating raid you could have clear it 5 to 7 over gear players. I was also trolling people on my mage and warlock where I would purposely go to the wrong place and people would follow and then teleport or gateway to the correct position and you can see a ton of people died from the fall. It was very very funny.

No, that’s why 6 is afraid of 7.

But … it’s probably as good an answer to the original question as we’re ever likely to get.

It’s kind of weird that they would think simulating progression would be important when the simulation can be 100% bypassed.