What is the point of Blacksmithing in BFA?

They need bring back old system to professions , or maybe ppl who design the old expansion like Wotlk, Mop , etc !
BFA fail on professions

yeah i feel like outside of the sharpening stones blacksmithing just sucks. you might as well spend the time doing quests and dungeons for gear rather than grind to make armor and weapons that are better than you have. like you might as well use any other profession that works well with mining. honestly the stats of the later armor and weapons should be higher to make blacksmithing worth your time.

also having to wait to level 78 for catycalism blacksmithing i dont really like. id rather have it so that when you get to like level 300 blacksmithing skill, you are able to get catycalism or if you are 78 you can get it from the get go.

As you can’t access Cata zones until 78 it makes perfect sense that you can’t learn Cata Blacksmithing until level 78. Why would it make sense to learn a Blacksmithing level for areas you can’t even access?

If you are level 78 and you purchase Classic Blacksmithing you can purchase Cataclysm Blacksmithing so I don’t see the issue there. You don’t even need to purchase the other levels (Outland or Northrend) and you don’t need to level Classic Blacksmithing at all to be able to use Cata Blacksmithing.

It seems professions design is becoming ā€œjust another thing to do, if you want toā€. Or else why would they bother with the rank system for recipes? People see the next rank is available via X and they’ll log on and chase X until they get it. WQ and emissary awards seem to be the default way to gear up for heroics.

Personnaly, I really liked professions as they were designed for TBC. I’m not sure why that design fell out of favor.

Because the BoP crafting perks were severely broken. The crafted tailoring gear lasted until T6 content, but the leatherworking pieces were replaced in Kara before you could even craft them. Of course as soon as tailors replaced their crafted pieces, they all dropped their hard-earned professions (because leveling was much more difficult) to level leatherworking for the drums of battle which had to be chained in Sunwell to defeat bosses.

WotLK introduced a much more balanced and fair profession perk system, equal to two gems worth of sockets. Of course some professions were still better than others due to the options they provided, but not unreasonably so.

However the new system also pointed out the flaw with combat perks being tied to professions, players were compelled to level professions just for the bonus, despite having no interest in professions. While still flawed, the perk-less system introduced in WoD allowed professions to be an optional aspect of the game, for those interested in the gold making side of the game and the ā€œPvPā€ of the AH.

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Yeah I am not sure how professions are supposed to operate these days. The concept does not work outside of WoW.

It would be equivalent to opening a McDonalds for the sole purpose of making yourself a Big Mac and not being able to sell them to anyone else.

The design makes no sense. Most in Method will tell you they required people to level engineering for the sole purpose of getting a high item level helmet then immediately unlearned it.

If the purpose of this BoP stuff to prevent cheesing a world first it is obviously failing and hurting the economy of the game. There are 400 ilvl items I can make right now for plate users that I cannot sell.

You give us a stupid amount of Breaths in Heroic that I can easily use to churn out gear for the AH but I cannot because it is BoP. Also if I craft yet another Ret piece that is useless to me when I want a tanking Waist I feel completely screwed over by the system.

Everyone at this point has admitted this system sucks due to years of changes that have the cumulative effect of making it feel useless.

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That gear requires Expolsum which is BoP

I remember when we were able to craft a bop weapon and level it 4 times and it was like the best weapon ever and they would give it an extra lvl with new raids. at the end it had 6 levels. That was actually worth the time. Also bring back belt buckles please.

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You missed the whole WOD expansion in which they made Gaterhing utterly useless by adding a Herb Garden and Mine in our Garrison. People were dropping gatehring professions and picking up another crafting profession seeing as how we were able to get the Herbs and Ore from our Garrisons with out needing a gathering porfession.

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I never understood why Blizz would want to add the whole Soulbind status on mats or crafted gear. I personaly feal that Neither mats nor crafted item should be BOP once its crafted.

We have crafted belts and pants, that we have been ā€œupgradingā€.
It not the same as the weapons we had in the past but its something, and with the socket they will be very hard to replace this teir.

The hammer is a complete joke though. It be hard to come up with something more useless then repairing a single item on a 1H cd.

I just wish we had something we could sell, the boe crafted gear is a joke and needing to buy the more efficient recipes with pvp currency is astonishingly stupid.

Some of us do everything in WoW except dungeons, raids, or PVP so professions are important to us. HOWEVER having to craft hundreds of Purples (on several other toons) to toss into the Scrapomatic to get enough Expulsom to cap B/S seems a bit much. Then when you get to last 4 or 5 points the items have gone to green so you will probabaly be better off waiting for the DM Faire than to use up a hundrerd expulsom to craft the 35 or more pieces that you send to your B/S to put through his or her Scrapomatic to get it enough Expulsum to get the last few points.

THERE IS A SIMPLE SOLUTION if gear from raids and dungeons were all B.O.P. there would be a need for crafted gear. If crafted gear was a little better than the gear that players could get from dungeons and raids, there would be even more need for crafters. In the last few expansions crafting gear has become pretty useless. Plans, formulae, recipes, and even mats for good gear so often require dedicated crafters (who in many cases do not do dungeons or raids) to do dungeons and raids. IMHO that is worse than requiring all players to win 10 battlemaster pet battles for each dungeon and 20 for each raid that they want to do. DO YOU THINK blizz will ever require those.

Haspain said [quote=ā€œHaspian-area-52, post:28, topic:93536ā€]
However the new system also pointed out the flaw with combat perks being tied to professions, players were compelled to level professions just for the bonus, despite having no interest in professions. While still flawed, the perk-less system introduced in WoD allowed professions to be an optional aspect of the game, for those interested in the gold making side of the game and the ā€œPvPā€ of the AH.
[/quote]

They would have done well to make Dungeon, Raids, and PVP an optional aspect of the game, but instead they are attempting to force players who would rather have dead babies piled up in their livingrooms do dungeons and raids . I hear more and more complaints about group members not doing their share in dungeons and raids. DUHHHH they are probabaly the confirmed dungeon, raid, or PVP haters who have been forced to join your group and let you carry them. It has to suck for serious dungeoners who find that they are 1 of two in a group of 5 who are carrying 3 players who resent being there.

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The problem with this is that there would then be no need for dungeons and raids. If you get the best gear from crafting then why raid?

You could require BOE materials from dungeons and raids. That way the crafters and the raiders would need each other.

At least in Legion they gave us the obliterator. I crafted thousands perhaps tens of thousands of pieces (some good enough to sell) to put into the obliterator in order to upgrade my gear. In WoD I made thousands of pieces that went to my enchanter to make enchant mats that I had little or no use for. So I crafted and vended away lot of gear. At least in WoD the vend value had increased. and then even more in Legion

EXACTLY: That would force a level playing field. What else do you believe would be a good method of forcing players who do dungeons and raids to cap all 14 professions and get all of the recipes, plans, and formulae?

LOL they did not ignore it not at all what they have done is require players to things that they do not want to do. I do not stab old ladies, I do not drown little babies, I do not do dungeons, and I do not do raids, but they want us to do some of those things to get the gear required for crafting the better gear.