They stole his mana!
It means that, as a healer, you’re not reading the situation correctly.
If the lock dies because he’s life tapping in the wrong situation when the healer can’t heal him, that’s on him and only him.
If the healer runs out of mana healing a life tapping lock, and the group wipes because of an unexpected pull, that’s the healer’s fault.
Healers have to be judge and jury when it comes to deciding when and who to heal. Only you are familiar enough with your mana regen to judge when it’s safe to heal a life tapping lock. And it’s your responsibility to know when to conserve mana for bad pulls.
If you’re not familiar with the group, then you may want to conserve mana even if you’re full up and things are going smoothly. If you know you can rely on your tank and your DPS, then it would be stupid for the healer to NOT heal a life tapping Lock when they have no issue with mana or regen. What’s the point in making the group wait for the lock to drink or lowering the group’s DPS when you yourself don’t have to drink? Chain pulling with a good group is a blast.
There is no clear yes or no answer on this; it will always be entirely situational per party to each individual pull.
A single down ranked heal to help make up for the warlock having to life tap once or twice per fight sure does drain your reserves of mana. Yep.
I’ve rolled this priest just to heal lifetapping warlocks. (And the tank, too, I guess.)
The more you heal the warlock, the more DPS the warlock can do, which means the mobs die faster and you need to heal the tank less.
lets be real, unless you are in a raid fight, the only damaging ability you need to use is hellfire, amirite?
Are you saying locks don’t come prepared or is that just you? Even as a lowbie I make sure to have water, mana pots and my Mp5 fish food running trivial content. Hell, I bring enough to share in case I run into situations.
Have beat every single mage or warrior on ALL the dungeons I have done on overall damage. On bosses, I utterly destroyed them. In dungeons, we are not being penalized by hit chance unlike against boss level mob (6% hit on lvl 62 vs. 17% on lvl 63/boss). The only thing keeping a warlock from destroying the chart in 5m is his threat.
Back on topic, I always come to a dungeon run with at least 3 stacks of water and food each. And I will spam eat/drink between every single pull. During fights, if the healer can’t spare to heal me up, I will use all my tools like cookies, Drain Life, bandages, or pots. If you’re low AND getting hit by multiple mobs but still Life Tapping, you’re just an idiot warlock. It is much appreciated though if they can throw me some heals so I can continue DPSing.
When? The vast majority of my runs? Driving through New York, without any visible collisions obstructing the traffic flow along the heavily trafficked route I took? At that point, it isn’t a matter of luck. Most people don’t suck so bad that they cause a collision/wipe.
Not even expecting people to play perfectly, just shooting for higher efficiency, because playing so safely slows things down substantially and itself brings its own added dangers, for little to no benefit.
Sounds like a lazy warlock.
Nightfall procs off of corruption and drain life.
Just on water. I usually carry trolls blood potions and I have stat food. I dont mind carrying it I just become physically Ill when I purchase it. I’m a slacker.
This has turned into an epic thread
during combat i expect to get healed if if the tank isn’t getting mauled, after combat i just tap and eat and drink like everyone else, and healers who actually know whats happening around them instead of just staring at the raid frame know when its ok to leave me at low hp
But being a healer is being oblivious to the world, staring at health bars, not looting, and drinking every spare moment. Healing is really a thankless, boring, job that doesn’t give you much time to enjoy the dungeon/raid. It’s a mini game of wack a mole.
Whats worse is warlock AOE that requires me to heal them more than tanks… Personally as a healer I hate seeing a warlock in my group, and that makes me sad. I mained a lock during vanilla, but the meta right now is for locks to use healers as a mana batteries, and AOE themselves to death regardless of healer mana…
My man! You are the best!
My experience has been that I can’t keep healers from healing me when I tap. I usually try to drain life, or bandage, or even eat, and they just heal me as soon as I’ve wasted a bandage. Sort of annoying… I have my mana stuff covered, and sometimes I want to tap all the way down and bandage. That’s how I roll. At least none of them have given me any grief over it. I think maybe some of them are just looking at the bars and don’t really even put together that I’m tapping.
???
I totally disagree. Is it really just me or isn’t the other way around, so much so, that the only metric left is threat/dps?
Isn’t the meta designed to cheat the resource management game?
Or do I have too old fashioned a recollection about actual vanilla where resource management was way more difficult?
When we die, it’s weird but…it looks, per Details…that healers die with mana left.
Anyone else wipe because it seems that healers are just out to lunch or not healing? Sometimes it goes so quick that I wonder how much they have to heal at all.
There is nothing stopping you from drinking between pulls like the rest of the casters. You may think lifetapping is faster, but if you’re waiting for another DPS and a healer to drink between pulls, are you really going faster? Lifetap during the battles if you need mana, drink between pulls.