What is "objectively" better in Classic

Chuck Norris can kill two stones with one bird.

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Lol every word uttered in this monologue of drivel is objectively wrong.

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This was a big deal to me. The 35k health pools I thought were dumb, then they jumped to 100k, I was done. Didn’t come back until the stat squish, which unfortunately was BFA.

For me, it’s the opportunity to have fun again making choices and building out any spec I want with the old skill trees once again.

There were specific classes locked to each side based on Warcraft lore, which over time Blizz convoluted and pretty much ruined “individual” and “faction” identity, which is why I quit retail a long time ago.

Players could create a name for themselves and many did, good or bad, notorious griefers or hardened open world PvP vets we could call on to help organize the troops when invasions took place between faction cities or targetted areas.

Retail as it is now is a completely different game compared to Classic, and I am grateful that we get another opportunity to build a solid community on the days of old “soon”. =)

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Yup, this is the classic over scaling Blizz took up when they tried to make higher lvls show an increase of power. Terrible system that could have and should have been better thought out.

It reminded me a lot of what SWTOR did, as they too went down that same path. Higher lvls power within a few lvls of each other were HUGE! Same with what current retail has done.

Classic was epic because low lvl players could still hurt high lvl / max lvl characters. A lvl 15-20 could still do noticeable damage to a lvl 60, and I recall seeing lower lvls finishing off lvl 60’s in open world PvP in those times and the lawls that came with em =)

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Well said! Bravo!

You clearly lack the ability to comprehend the subjective nature of the word. “Better” is a vague subjective term. Saying something is “better” only pertains to one’s individual interest. Saying something is “faster” is an objective term. It is measurable. The phrase “this car is better at going faster” is an objective statement because speed is measurable, but “better” isn’t the word used to describe speed, that would be the word “faster.” You seem to be laboring under the illusion everyone has the same objective as you.

Because in the real world where these terms have meaning they actually do. Not sure of this fantasy planet you are on.

Definition of subjectively: in a way that is based on personal feelings, tastes, or opinions.

Definition of objectively: in a way that is not influenced by personal feelings or opinions. (Data based on scales of measurement).

So when a drug is deemed “better over placebo” because it has been proven by objective data (you know, stuff we can measure and test) how is better subjective?

Pretty much everything

Upgrades seemed to be more substantial and took hard work to get. The game in general took longer, but felt more rewarding. Daily quests and easy epics lost my interest as my sense of accomplishment was gone.

Also, with group/raid finder, your reputation meant nothing. You were another random cog in the game. In Classic, your reputation was everything and it was not to your benefit to be a dick or treat people like crap because it affected your ability to get into guilds/groups/etc.

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Most of all, the need to interact with people, and consequence of what you did…

Even though I want Classic, I don’t think anything is objectively better in it. Same as I don’t think anything is objectively better in retail than it is in Classic. Everything comes down to preference and what you make of it.

Classic is more of an RPG, that’s for sure. But classic’s PvP is better IMO compared to retail right now. Retail’s PvP situation is so screwed and unbalanced that it’s unfun, some classes are nearly impossible to counter. For example back in classic everything had a counter like rogue stomps priest, good hunter deals with rogue, and so on.
Another reason is there will actually be a community in classic. In retail there’s like a thousand shards and 90% of the time it’s rando’s doing crap that don’t care to remember their party member’s names. In classic you’re all on one server and you can ruin your own rep with people if you screw over enough people on the server. But if you’re actually nice, and good at the game you can earn a pretty nice rep on the server. Not saying 100% guaranteed that the server’s community will be exactly like it, just saying that it’s more likely people will know who you are if you’re playing a lot and doing enough with people.

Not really. There are things you can objectively state are better.

Community and progression being two of the big ones. And that’s simply because retail has little of either.

Better is subjective because what the conditions to make something better are is up to each person.

If we took a cold medicine drug, it’d be objective to say it suppresses symptoms of the cold. It would be subjective to say it’s better than a placebo.

All it would take is one person saying they’d rather have the cold so they think the placebo is better. Sure it might not be common that people like having a cold, but the fact that somebody could come back with that statement makes it influenced by personal feelings. You think the drug is better because you don’t like having the symptoms of a cold.

In the context of WoW it’d be objective to say that Vanilla had a bigger emphasis on server community and social interaction. It’d be subjective to say that it’s better that it was that way.

It’s got plenty of both and, again, it’s subjective which is “better”. I like aspects of retail more and I like aspects of Classic more.

“Community” is what you make of it. If your community fell apart because of LFG/CRZ/whatever then it was a weak community that was only using each other because they had to, not because they enjoyed one another.

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People that have trouble making friends will prefer a game that forces people to interact with them. Why be introspective and improve yourself when you can just blame a video game for your problem?

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Yup, lol

If your community fell apart because of LFG/CRZ/etc it was a problem with the people in the community, not the game. I know of communities that have existed since vanilla and are still going because the people actually like each other and are friends. Some rando in dungeon finder can’t replace that.

It really doesn’t. I bet you $50 you couldn’t name 5 people on your server not in your current or previous guild(s)… And for the record, “having to” was part of it. It’s hard to do anything with people on your server when you literally can’t talk to any in game because of the very things you claim make no difference.

And it doesn’t have progression. The game has only two levels of gear, LFR/WQ, and raid, and a magical (insert xpac themed “power”) bar you have to fill up.

Whoa, look out boys. We gots us a realz psychomatherapist on our hands!

Sadly, you have the problem reversed. I, and most of the people here, can make friends…assuming we can actually talk to and interact with them. Now I’m sure that you’re the coolest cat on whatever discord you slum around in and in your little guild, but that’s not the same thing as the community we’re talking about here.