What is it about WoW that alienates younger players?

It’s almost like we got older or something? :rofl: :rofl: :rofl:

Younger players are too occupied by being offended about everything to bother playing.

2 Likes

This is da wae.

I love seeing this type of thread because I am a teenage girl who is playing because her dad got her into MMO’s, and I know I am a unicorn.

MMOs are a genre for those of who were born before the internet was a household norm. Growing up playing single player RPGs, or even one’s like D2 with limited online play, the idea of an entire world online where you interact with other players was new and fascinating.

Kids born in era of smart phones and every console offering online gaming won’t have the same reaction to MMO. And quite honestly it probably feels very slow compared to the fast match-making games they’ve grown up on.

1 Like

The old players.

Game is old.

1 Like

Twisting corridor is exactly the reason why young people don’t play this game.
Takes 1-2 hrs to complete but it is so unrewarding, boring and repetitive.

I could play FIfA with my friends for a few minutes and its a lot more fun. That’s how games are supposed to be. Instead Blizzard is trying so hard to pad the key metric.

4 Likes

They want instant gratification. That’s all it is.

We already have an obscene amount of this added to WoW already but they would need to essentially make WoW a complete P2W game to attract them.

Ex: Genshin Impact, extremely popular game for younger people because you can P2W.
Fortnite, extremely popular game where you don’t need to invest insane amounts of hours into the game to receive most visuals since you can just buy them in the cash shop.

I’ve noticed younger players like to have the jump in jump out type of game style. Much like Overwatch or other PVP games. Destiny also comes to mind. WoW has a much older design that takes time and effort to get what you want. A lot of younger players don’t want to invest that time to get to the “fun” content. They just want to launch the game and get to the fun part ASAP. WoW really does not offer.

1 Like

Maybe people hate them, and use “kid” as an insult?

Most of these AAA titles are AAA titles in the moment.
If you walked into WoW when it was new, its likely you’ve been here all these years.
Its HARD for people to enter a game that has a 14year long playerbase that is extremely knowledgable and skilled at this game. Almost all competitive games suffer from this.
You either catch the wave, or you miss it.
We caught it, the younger generations were too young, they missed it.

they’ll never catch up to the knowledge/skill curve we’ve developed over the years, and as a result wont get drawn in to the experience.

I think it’s multiple factors.

  1. It’s all about the “shiny new game” nowadays. The latest arena-type shooter, the latest MOBA, the latest Among Us, the latest Battle Royale game, etc. The younger people have more time on their hands, yes, but they’re chasing the latest new games.

  2. Word of mouth. Back in 2004/2005 my friends in high school recommended WoW to me. One friend described the “epic” battles that took place over the Crossroads in the Barrens and that caught my attention. I started playing EQ2 first in January 2005 because a friend at school played it. Then I switched to WoW in May 2005 because another friend recommended it. Nowadays there’s very little word of mouth about WoW among the school-aged kids. It’s all Fortnite or Among Us, etc.

  3. MMOs aren’t as popular. This is similar to point 1, but MMOs have come and gone over the years and part of the reason they go is because they fail to bring in a lot of new players. WoW has the existing playerbase to keep them going, those of us who are too entrenched in this game to play any other game (I tried Guild Wars 2, for example, but came back to WoW because it was a lot of time investment in a new game when I can come back to WoW where I have 15+ years of time investment already).

My kids are too young to try to introduce to WoW (8-year-old girl and 4-year-old boy), but I honestly don’t know if they’ll even be remotely interested in a few years. My daughter prefers Roblox, while my son prefers Mario Kart on the Switch.

1 Like

These replies are probably why, look at how many of the player base responding are either boomers or boomer-esque in mentality. It has nothing to do with wanting “instant gratification”. WoW is an older game and has the barrier of a sub price, and does clearly show its age compared to newer MMOs like FF. There’s over 15 years of lore and story to catch up with if you count the RTS titles,
AND a player base of already experienced people, it can be intimidating. Plus MMOs as a genre just aren’t the level of popularity that ones like FPS or MOBA games have currently. I was a 9-10 year old kid obsessed with LOTR and other fantasy stuff and desperately wanted to play WoW on launch but was too poor, now that I’m in my late twenties and have a little bit of consistent disposable income I get to play.

3 Likes

I mean, it’s a game. What else should they expect? I work hard to accomplish long term RL goals at the expense of my present day comfort. I don’t play games to revisit that experience.

1 Like

Then don’t play MMORPGs.

Not everything should be spoon-fed to you in video games.

Instant gratification is exactly why WoW has gone completely downhill in terms of choices and actual RPG aspects.

That attitude is exactly the reason why this game continues to drop in subscription numbers.

Because this is the age of people who started playing wow when they were kids. Its not that younger people are alienated its just most kids are into console and fps games…

Yes the fact that kids don’t want video games to be a second job does validate your virtue signaling. You are definitely a better person because you spend a much larger portion of your time on a video game than them. Playing a videogame alot definitely defines your work ethic more than… well working.

3 Likes

Nothing to “virtue signal” about and your attempt at almost insulting me isn’t going to help your case.

Adjusting games to fit the most casual of players who cry and pout while shouting “I work 8 hours a day! I don’t have the time to dedicate more than 30 minutes a week to an MMO! Change the game for me!” is ridiculous.

Video games catering to players who want to put 0 effort into games is exactly why Diablo 3 was a complete and total disaster and it’s exactly why WoW is going down that same direction.

Removing so many aspects of player choice and simple RPG elements such as ACTUAL talent trees is awful game design in the long term and only caters to keep players happy for the short term.

You are completely mischaracterizing the casual position here. We want to put time into the game. We just want the time that we put into it to be rewarding. This business where you either play 40 hours a week to reap rewards or half an hour a week for the same scraps as someone playing 10 hours a week is the reason subs are going down the tubes.

1 Like