That’s the way video games are today. Blizzard can make a client from 15 years ago but they can’t change the mindset that has changed since then.
Video game developers have realized that people would rather pay money to get ahead than to put in work and earn it. Everyone is going to take the easy road if it’s possible. Would you rather grind for 5+ hours or swipe a card for your epic mount?
Edit: in general, I’m not sure about the rates/numbers and all that.
this is just very naive to believe… As i’ve mentioned time and time again OSRS and RS3… the gold values between the two games is astronomically different.
Old School gold is a lot more expensive then Runescape 3 gold. You can expect to pay around 8500 RS3 gold per 1 OSRS gold. literally people dropping millions of gold for just thousands of OSRS gold, and vice versa.
anyways stated all I had to state on this, starting to become like a broken record. I don’t know why you persist in believing no one will want to trade gold for gold between the two games, when every other MMO that has sequels where both games are active is a real reality regardless of the vast difference between the value or how big or small the numbers are between the two games.
Yes. It is absolutely a problem. I see it all the time when I play OSRS. However, two obstacles help combat this in WoW over OSRS.
First: Characters are server based in Classic WoW. In OSRS you can log into any world at any time. It will be much harder to find a person with the amount of gold you want on the realm you were. Not impossible, but the odds are much lower.
Second: You won’t be able to log in on the Classic AND retail at the same time. You can on OSRS/RS3. This makes it possible to track people trading. They have to both log in on retail at the same time to trade, then log in on classic at the same time to trade. If they set an alert for 2 quick trades between 2 unique battletags and 2 different clients it will be much easier (but not guaranteed) to combat it.
Except that there is not a Game Time Token purchasable by gold in RS3. Blizzard’s token puts an inflation cap on the game because there’s no need to pay exorbitant Classic gold prices, if you can get it through Retail far easier.
No-one who farms Classic gold will want Retail gold. That’s a statement of fact, because if they want Retail gold, its far easier to farm it in Retail.
Anyone who wants to buy a token with Retail gold will not farm Classic for gold for the same reason as above. Even if they primarily play Classic, their gold generation for a token is easier and faster in Retail.
Anyone making gold in Classic has chosen that BECAUSE they want that gold in Classic, not because they want Retail gold for any purpose. If they are, they have no clue…
The initial sale price of a bond is not fixed by a global trading price. The Grand Exchange price does limit it to some extent after the fact, but the initial trade is between players (if they’re smart) and so not limited.
Agreed. However, both games allow a loophole in the way that you can directly trade a WoW Token (or bond) to a player. You don’t have to go through the AH or Grand Exchange.
So it does allow players to make a fabricated price for gold.
Also the AH way (not sure about GE) is affected by an algorithm of the players. I know it went from 20k in WoD, when it was introduced, to 70k in Legion and now it’s 130-160k last time I checked.
exactly this. And as a result, there exist a value between the two games currencies… Players who are better off in OSRS, may want to acquire some gold in RS3, so they trade their OSRS gold for a bond or coins in RS3… or vice versa.
Another huge part of this is the fact that Classic has a finite end. They are still discussing internally if they will add content post Naxx, but for now we have to assume Classic will end.
Now, retail on the other hand, is guaranteed to have expansions coming. So, think of this, Classic hits that point and there is nothing better to do. Naxx has been out long enough people (MIGHT) have it on farm. Blizzard decides no new content post Naxx. So people will spend their time on Classic farming gold. Playing the AH. Soloing dungeons if they’re skilled enough.
Then when an expansion drops they will have a massive amount of gold to transfer from Classic for the new content.
Yes. That’s the tricky part that Blizzard has to deal with. The only way I can see it, from a non-dev point of view so it is what it is, is that they disable trading and it’s only through the Auction House. However, that would piss off a bunch of people. It’s pretty much a lose-lose situation.
It’s not that tricky. The tokens on Retail sell for a fixed price and that fixed price is the only way to get it.
So someone with cash has to decide how little gold they are willing to buy with their token, and someone with gold has to decide how much gold they are willing to part with for a month’s game time.
I don’t think those two numbers will ever meet at a point where both parties are happy, because the speed of gold generation in Retail at a time based exchange rate results in far too little Classic gold for the Token seller, or the time investment is not worth it for the Token buyer.