What is Blizzard's reasoning for not improving Bears

What I would do is give bears a niche… an extra 15% to their health pool and be done with it, fixed.

Bears being the highest health tanks.

The most boring tank in the game. Thrash thrash thrash thrash thrash oh look top dps

You know they would not actually be the top HP tanks with that right?

I didn’t… then it would have to be more

Here is my suggestion. It is a bit of an overhaul, but it would be what I would do to make Bear a good tank (without making them simply the best).

Ursine Adept allows all druid instant cast spells to be cast in bear form.
Mastery health and healing received doubled.

Spec Tree:
-Connections added:
=Killer Instinct to Feline Swiftness
=Sunfire to Remove Corruption
=Nuturing Instinct to Astral Influence
-Maim usable in bear form for 20 rage.
-Matted Fur reduces your Barkskin cooldown by 10 sec.
-Well-Honed Instincts 1 pt talent for “up to once every 90 sec.”
-Ursine Vigor added “and you retain your armor for 2 sec after leaving Bear Form.”
-Renewal reduced to a 30 sec cooldown.
-Heart of the Wild changed to 20% improved, active at all times.

Bear Tree:
-Survival Instinct upped to 2 charges, Improved Survival Instincts removed.
-Brambles doubled in value, reflects magic damage as a mini block.
-Beserk:Ravage becomes Beserk, all three nodes rolled into that node.
-All talents in row 5 dropped to 1pters for the same benefit.
-Layered Mane up to 25% chance for both effects to occur.
-Rend and Tear choice node moved to where Beserk:Unchecked Aggression used to be.
-Lunar Beam moved to where Beserk:Persistence used to be.
-Lunar Beam increased by 400% and cooldown reduced to 45 sec.
-Tooth and Claw and Pulverize apply buff to the druid, not the targets.
-Ursoc’s Fury increased to 50%.
-Dream of Cenarius cannot occur more than once every 10 sec.
-Ursoc’s Guidance changed to 10 Rage for 1 sec off Incarn and Surv Instincts.
-Twin Moonfire changed to Moonsfury: “Moonfire debuff hits every target with your Thrash applied to it.”
-Thorns of Iron increases in damage up to 5 targets before splitting.