For every class and spec I get the impression that there was a certain point in WoW’s history that most of the players can agree that it was nearly perfect at that time. Just the right amount of complexity and capability and engagement without being button bloated or needing to track 20 buffs.
What if we just took that one ideal time for every spec, and just had them be that forever and left them alone. Just let each spec be what it is and stop screwing around with them all.
Funnily those players whining about that COULD just go try another class if they need some change. This perpetual screwing with classes is why they’ll never ever be balanced.
You don’t understand how large corporate entities work. As head of a department, or as a project manager, you have certain responsibilities:
Maintain or increase your department’s funding.
Keep your people employed.
Justify your own existence.
None of that can be accomplished by telling those in charge that “Everything here is fine.”. You need to convince them that a massive overhaul is required, and act as if you barely have enough resources currently allocated to accomplish it.
I agree that it would be objectively better for the game if, when almost all the spec’s players love a specific iteration of the spec (see Marksmanship 6.2) that they could simply stop trying to reinvent the wheel (and possibly ruining it in the process). But Simplyred’s response is exactly right, they don’t always make massive spec overhauls for you, the player, sometimes they do it because it’s a big task that could involve all sorts of workers and people who are paid to work generally need to be doing something to justify that payment.
They introduce new spells? Great, who has a job now: art team designing the spell animations, whoever maintains spec balance for PvE and pvp, coders who make it happen in the game, community managers and media team advertising new content/changes, PTR coordinators, quality assurance, etc.
It’s also why race/class combos are being rolled out so slowly, it’s something new that will get some players back each time and keep their jobs in existence. Could they have just moved the hand Z coordinates for all outgoing spells, copied totems and forms and called it a day? Sure but why not really milk it, and conveniently justify your job for years in the process?
I agree that this is the most likely reason, but also always changing stuff has the added benefit of keeping theorycrafters invested in always chasing the next meta and admittedly helps keep the game feeling fresh even though sometimes blizzard will go and destroy your favorite spec when their vision takes them in another direction.
This has basically never happened. “Most” players can’t agree on anything.
Also players complain all the time that features eventually feel dated and want new things.
Classes stagnating and knowing they aren’t going to be getting anything new because they are “done” I think would be very boring and damaging to the game.
In a sensible logical world it would nice for awhile to do so,but this isn’t a world built on such things. A ruler rules over their own and we are subject to that ruler.