And you have no respectable current patch progression. shrug
No boss in your bracket should be so hard that it can’t be done. If you’re running into problems, that’s reflected on you and your groups as a whole. I don’t think its super unreasonable to attempt to force a boss down in the 5-7 key range. Those fights can be brute forced down really easily, even without a lot of gear.
That’s a given. But what about the people that dont hold their own weight in runs? Are they just totally without blame? Most flame or toxicity is prompted, not out of the blue.
There are very few games that I can think of off the top of my head that the topic would be true for. From fighting games down to RPGS and even fps…there will be a metagame. This fact will never change.
I feel like games that scale all content to your level regardless of gear would accomplish this. But if there is no optimal way to play and any action by any player does equal damage, the only meta left would be mechanics.
At that point, we’d need some other carrot to keep people playing. Mogs, mounts, housing, expansions, mini events, and such.
Maybe I see WoW wrong, but I get the feeling people actually enjoy having raid level gear, high .io and a way to separate themselves that is measured in numbers.
Then again a lot of pvpers would say no and rather it be about the dance than clothes you wear, so to speak.
Maybe I’m wrong again, but WoW has tried to fit raiders, pvpers, pvers, RPers, casuals and nolifers into the game rather than have developer burnout because people of any skill burn through content too fast.
I hear over and over, flying to get to content faster no flying cause it ruins immersion…no one wants to level, but leveling is part of Classic’s success and retail’s failure. Why raid if you cannot commit? Know the fights, prove your worth via addons and achievments. What about just playing for story aka LFG/R?
I like seeing my recount numbers. I let it run a long time to see how I average out among others and if I’m falling way behind. My rotations must be wrong, etc.
Mathematics doesn’t prescribe value to things. It’s just a language for understanding objective truths. Eg, that bottle of ketchup is objectively 100ml.
(By the way, have I mentioned how much fun Iike these posts you make?)
And I know I replied to Sab, but was aiming for Morty
Sure. But we are talking about value. The trick here is that value cannot be “mathed” because it’s a subjective concept, and as you’ve said math only applies to objective concepts, no matter how abstract they are.
Which is why I chose value to show that not everything in the universe is math.
Two different crowds. One wants to play the game for the game’s sake while the other finds value in the game only as a competitive medium. The first wants an experience that is long enough to be chewed on and isn’t over in a flash while the second sees anything that stands in the way of being competitive as a nuisance that should be removed.
Realistically it’s impossible to fulfill the desires of both groups, but blizz tries nonetheless.
The issue is just that gamers aren’t the same as they used to be. A lot of people have a hard time playing a game without trying to figure out whats the absolutely strongest their character can be. The sense of wonder about gaming is kind of gone and it really is just a math simulation to a lot of people at this point.
Even me, I wish people didn’t metagame as hard as they do, but I still find myself wanting to be the strongest I can and lean towards resources to help me do that.
People called this out when dps meters were first starting to be used. The game would have been better without so many addons tbh. In games without the community is much more inclusive though “metas” still get created to some extent. They deal more with not being able to clear at all versus clearing 10 seconds faster which wouldn’t impact current WoW as much.
I can answer what happens when you try to make it harder to make a meta, but you won’t like it.
The meta becomes stale and static. Only those who take the time to figure things out become the voices that define what the rest do, and they can’t always respond to every change.
There is always an optimal path and a way to find it. The more you obscure that, the more people simply follow the path that has been laid out for them.
The way it’s done is continuous balancing. Not a blanket of irrelevance to the depth of most specs and classes.
My main was a lock. They are pretty much the poster child of basically nerfs being used to carve niches. The class itself is extremely flat. You wanna aoe? Go demo. Wanna burst? Go destro.
Removing things like lock tanking in raids or using RF healing as a mechanic significantly hurt class identity and simplified them into variables in equations. Class design is done a spreadsheet. The attempts at uniqueness are more about the AARP afterward now and that isn’t balanced either.
Aside from being static, how is that different than the present situation? Only a tiny handful of people right now determine that meta — cutting edge guild members, gladiators, etc. The overwhelming majority of players just do what their guild lead or favorite site says.
Why do you assume that? I have no horse on this game. No agenda, no intention. I made this thread for debate for the sake of debate.
(Which is kinda why I’m a bit frustrated that nobody is debating the thing, instead focusing on repeating a million times that a game without metagaming is impossible lol)
Regardless of whether or not there is a meta to be followed, I don’t follow it. And I can do that because I don’t do any group content. Whether you guys who do group content have a Meta to follow or not, it has no impact on me whatsoever lol
I never claimed that it was different from current. There happens to be so many layers of information that it is very difficult for an individual to decide what is best. But the more you try to break the meta, the fewer people will try to solve it.
Regardless of whether or not there is a meta to be followed, I don’t follow it. And I can do that because I don’t do any group content. Whether you guys who do group content have a Meta to follow or not, it has no impact on me whatsoever lol
There is in fact meta for personal decisions too. You’ve selected your talents for a reason, and when the pre-patch comes, you’re likely to reselect them for the same reasons as you did before.