What if i dont wanna be a hero?

Yes. Thats how talents work in general. They are never 100% even. There is always a meta.

I disagree.

Well now you are just contradicting yourself.

Are they going to be competitive with one another, or will they be intentionally designed to not be competitive so that they favor Spec X or Y.

They arent.

You are way over estimating what hero talents are.

They have been typically effecting 1 of your spells, with a few minor passives.

he wants to be a perma newbie/beginner like in maple story lol

I’d like that option as well, but I have a feeling that we’re hitting a level of complication that’s going to cause the entire thing to be revamped after TWW anyway.

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You’re a villain to your enemies. Richard the Lionheart is a hero to allies while to his enemies he was known as Richard the Bloody.

The thread makes it sound like its about the fantasy of it.

Would it be more accurate to say fantasy is not a problem, youd just rather take 5 more abilities from the main tree?

Because hero talents exist purely to not bloat and complicate the main tree.

Its been promised to last at least as long as the world soul saga.
After that… who knows. Maybe

I meant tuning passes will be made to hero talents targeting specific… specs, I’d bet hard money on it. They won’t be just buffing talent X by Y%, they’ll do it only for A spec or B spec etc.

Take Frostfire mage, for instance:

FF Mastery is only a stat boost, but it’s huge by itself when paired with FF empowerment (which changes rotations of both specs and is might be very powerful depending on SP coeff for FFB) and Flash Freezeburn.

FFB replaces both Fireball and FB, but each one has different coefficients and base cast time. It will either have 2 versions or is gonna be tuned separately for each spec.

You can see how some talents favor one spec over another:

To get Severe Temperatures stacks, Frost can only spam ice lance or mid CD instants, Fire can spam Scorch and keep its regular rotation on crits, making this talent much better for fire when movement comes into play.

OTOH, Elemental Affinity is much better to Frost when compared to Fire due to reducing Fire’s CD by 30%, while only reducing Frost’s by 10%.

Frost mages get to DB and BW much more, and even using more frequent Fire Blasts help the tree as a whole. As a side note, Fire Blast benefits from winter’s chill but does not waste a charge of it, making it really useful as a finisher/movement spell for frost.

Already we can see some adjustments to be made for a single hero talent tree that targets only one of the two specs involved, which is why I think it will have more impact on gameplay than you’d expect.

Sounds kind of like what we have in classic. E.g., a mage has arcane, frost and fire talent trees and you can spend your points as much or as little as you want in each of them. I think your idea is sound but that doesn’t seem to be the direction retail is going. It’s all about being a champion/hero of Azeroth so you can qualify to wait on tables of the ā€˜important’ people.

I don’t know what your point is…

It’s a choice node.

Of course some talents will work better with certain builds. That’s how talent systems work

You aren’t required to take FFB.

Every talent is not going to have the same value for every spec. That’s not an issue. That’s expected and normal.

It doesn’t mean there will be extra balancing to ensure every talent option does the same exact benefit for every spec.

One choice node works better for fire. One works better for frost. That isn’t an issue that requires extra balancing.

They can easily slow it down by limiting new talents at low levels when you’re levelling up every ten minutes. Their tendency to make things overly complicated and bloated is something I have great confidence in.

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Then you will become the villain of your raid.

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Uh… if you go Frostfire, you are, it’s too powerful to ignore.
Also, IIRC you will get all talents in the hero tree.

I know some talents are going to favor one spec over another.
But the whole tree must be of similar value to both, otherwise they’ll just pick the other tree.

Blizzard now has to try to make all subspecs work at a similar level, instead of just the specs.

That means making Frostfire Fire be as good as Sunfury Fire, choice nodes included, and so on.

That’s the balancing challenge they created now, unless their secret goal is to make only/at least 1 subspec viable for each spec… not really unlike what we have now for some specs, when it comes to gameplay options, TBH, but that’s not the point.

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Your maths aren’t mathing. Each spec has 2 hero talent trees to choose from, but there aren’t only three hero talent trees for each class (excepting DH and Druid). So there’s no multiplication issue here. It’s plain addition.

And I don’t believe that base talents will continue parallel to hero talents.

If you have 3 specs and 2 options for each you have 6 combinations…
And Blizzard will have to balance ā€œspec + hero treeā€ in TWW instead of just spec.

Even now, they can’t balance gameplay styles within a single class/spec.

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As a casual, I guess that balance doesn’t mean as much for me as it might mean for players who do harder content.

I think the best way to handle balance in WoW is to stop having expansions and just do M+ seasons forever until you people are the only ones who sub.

What this discussion highlights is that Blizz hasn’t clearly communicated what hero talents are, and that parts of the community are still confused. They should just do a massive dump of info, including some really dumbed down guides for the main site, and specific explanations on the design of the system e.g why hero talents are separate from the main talent tree.

My worst nightmare.

Balance matters more for viability in reasonably difficult content and in any form of PvP.

I’m more of a ā€œcasualā€ player too when it comes to difficulty, with no fixed play times: my highest raid level is LFR and I only touched M+ on bonus weeks pretty much, but I still know the value of a balanced game…

If anything, I want seasons to die and have the whole expansion be relevant, the constant higher ilvl gear grind has been boring for a while now.

The M+ community is equally as unhappy when there’s a clear meta and when there’s no clear meta, so my only conclusion is that the community is just constitutionally unhappy, and will hang that unhappy hat on whatever hook you give them.

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