Iād like that option as well, but I have a feeling that weāre hitting a level of complication thatās going to cause the entire thing to be revamped after TWW anyway.
I meant tuning passes will be made to hero talents targeting specific⦠specs, Iād bet hard money on it. They wonāt be just buffing talent X by Y%, theyāll do it only for A spec or B spec etc.
Take Frostfire mage, for instance:
FF Mastery is only a stat boost, but itās huge by itself when paired with FF empowerment (which changes rotations of both specs and is might be very powerful depending on SP coeff for FFB) and Flash Freezeburn.
FFB replaces both Fireball and FB, but each one has different coefficients and base cast time. It will either have 2 versions or is gonna be tuned separately for each spec.
You can see how some talents favor one spec over another:
To get Severe Temperatures stacks, Frost can only spam ice lance or mid CD instants, Fire can spam Scorch and keep its regular rotation on crits, making this talent much better for fire when movement comes into play.
OTOH, Elemental Affinity is much better to Frost when compared to Fire due to reducing Fireās CD by 30%, while only reducing Frostās by 10%.
Frost mages get to DB and BW much more, and even using more frequent Fire Blasts help the tree as a whole. As a side note, Fire Blast benefits from winterās chill but does not waste a charge of it, making it really useful as a finisher/movement spell for frost.
Already we can see some adjustments to be made for a single hero talent tree that targets only one of the two specs involved, which is why I think it will have more impact on gameplay than youād expect.
Sounds kind of like what we have in classic. E.g., a mage has arcane, frost and fire talent trees and you can spend your points as much or as little as you want in each of them. I think your idea is sound but that doesnāt seem to be the direction retail is going. Itās all about being a champion/hero of Azeroth so you can qualify to wait on tables of the āimportantā people.
They can easily slow it down by limiting new talents at low levels when youāre levelling up every ten minutes. Their tendency to make things overly complicated and bloated is something I have great confidence in.
Uh⦠if you go Frostfire, you are, itās too powerful to ignore.
Also, IIRC you will get all talents in the hero tree.
I know some talents are going to favor one spec over another.
But the whole tree must be of similar value to both, otherwise theyāll just pick the other tree.
Blizzard now has to try to make all subspecs work at a similar level, instead of just the specs.
That means making Frostfire Fire be as good as Sunfury Fire, choice nodes included, and so on.
Thatās the balancing challenge they created now, unless their secret goal is to make only/at least 1 subspec viable for each spec⦠not really unlike what we have now for some specs, when it comes to gameplay options, TBH, but thatās not the point.
Your maths arenāt mathing. Each spec has 2 hero talent trees to choose from, but there arenāt only three hero talent trees for each class (excepting DH and Druid). So thereās no multiplication issue here. Itās plain addition.
And I donāt believe that base talents will continue parallel to hero talents.
If you have 3 specs and 2 options for each you have 6 combinationsā¦
And Blizzard will have to balance āspec + hero treeā in TWW instead of just spec.
Even now, they canāt balance gameplay styles within a single class/spec.
What this discussion highlights is that Blizz hasnāt clearly communicated what hero talents are, and that parts of the community are still confused. They should just do a massive dump of info, including some really dumbed down guides for the main site, and specific explanations on the design of the system e.g why hero talents are separate from the main talent tree.
Balance matters more for viability in reasonably difficult content and in any form of PvP.
Iām more of a ācasualā player too when it comes to difficulty, with no fixed play times: my highest raid level is LFR and I only touched M+ on bonus weeks pretty much, but I still know the value of a balanced gameā¦
If anything, I want seasons to die and have the whole expansion be relevant, the constant higher ilvl gear grind has been boring for a while now.
The M+ community is equally as unhappy when thereās a clear meta and when thereās no clear meta, so my only conclusion is that the community is just constitutionally unhappy, and will hang that unhappy hat on whatever hook you give them.