What I want to see in SoM II, Racial Buffs!

What I think they should do is to add an interesting affixes to every raid and dungeon.

One that does a partial buff if you play well, one that is just to add challenge.

NOT like the affixes in modern mythic +, but more classic style.

For Example,
Molten Core:

  1. All player buffs are dispelled upon engaging raid bosses
  2. Fire Damage increase by x1.5, Fire resistance also gives crit damage in the raid instance.

Wailing Caverns

  1. Upon engaging a boss players enter a dream state where they deal half damage and take 25% more damage until bosses health reaches 75%.
  2. In the dungeon Nature, Arcane and physical damage is increased against players by 15% and decreased against enemies by 15%, but these damage sources for players applies a stacking buff once per second, once buff reaches 20 stacks, next physical, arcane, or nature spell is increased by 300%.

Shadowfang keep:

  1. Bosses have haunting presence which alternates between decreasing physical damage by 35% or magic damage by 35% every 5 seconds. Holy damage is immune to this effect.
  2. Debuff effects are increased by 25% by all creatures and players in the dungeon.

Naxx:

  1. Sickness: players periodically are stricken with a random debuff in the game throughout the dungeon(lets limit this to all debuffs from lvl 20-59 mobs). The debuff automatically drops off if you are away from players by 20ft for 15 seconds. 10 debuffs go out every 30 seconds.
  2. Shadow and Frost damage increase by 20% to players. Shadow and frost resistance also gives stamina, mana regen, and nature damage in the dungeon.

Scarlet Monestary Cath

  1. MAgic resistence and armor are increased by 20% by enemies. Players are dealt 2% of their damage done.
  2. Spell damage from enemies crit is increase by 20%. When players are hit by holy or fire damage, their next ability is increased by 20%(10 sec cooldown).

one can only dream xD