And what YOU don’t understand is that some/many of us DID actually do it in Legion and while our skills may be rusty, we’re clearly able to understand and get back in the swing of things.
I NEVER died (that I recall anyway) to Variss and his mind spike short of me thinking I could finish him off and eating more stacks than I could. It was always infernals punting me or adds wrecking me or Kruul smashing me to bits. My very first wipe though was Variss killing me with a random mind spike on 4 debuff stacks. Ones after that were adds which were easy to AOE down before now actually taking considerable effort/investment. Pretty sure too I 1 shot eyes back in the day.
Back then too I had a functional legendary, an artifact weapon that came with an active ability as well as embedded traits and relics that also buffed me. I never even remotely considered actually wearing any old expansion gear either. Consumables I used too were plentiful given it was all current expansion stuff.
Just thought about trying to get that legendary necklace as well but I don’t feel like I have enough time to grind out 1k wakening essence to go and get it lol
It took me like, a day. LFR antorus gives about 30 per boss, each emmissary daily gives 30 (you may have to go out to argus) and if you use your bonus rolls in antorus you get 150 essences for each failed roll. =)
All the world quests around are dumby easy and if an invasion is up, I think it gives some too and the final boss at the end I believe can give gear that may or may not have a socket.
I’ll have to look into the stat different between that legendary neck and the jewelcrafting necklace and see if it’s even worth it lol. That socket seems pretty nice tho
Ignoring the comments about it being doable now for a moment, how hard do people think this ‘should’ have been.
Originally it was tuned around roughly 920 ilvl, but released when most were below 900. Some did it then.
Once ToS opened, people got to around 920-930 ilvl. Many did it then.
Then after ToS we had antorus, where people were 950+ ilvl with ilvl 1000 legendaries, and the majority of people likely did it then.
So if we agree that right now the challenges are collectively either as hard as release (Sub 900) or harder, where should they be? Antorus level or ToS?
I think it’s crit / haste / mastery + the socket so you can get 7 vers in addition to the crit haste mast and mast increases your health and AP too. You can also slap whatever enchant you want on it. The JC neck you could probably do that though to get the recipe so you can also make it on other characters too at a later time.
I agree but they got this thing going on a 6 month cycle so it forces you to care just a little and then you feel at least a little bit crap for doing what you want which is trying then shelving it till the next time.
Uuuh not sure. Most likely since everything will scale down accordingly though the azerite neck and wrathion cloak and azerite gear works in the legion time walking and pandaria time walking. Be noted though that the M+ for legion everything scales up to you.
Yes, Blizzard explicitly stated at the time that they expecting players to do the original Mage Towers in ToS gear, even though technically the patch’s raid came out after the Mage Tower did and some people did it in Nighthold gear.
So the people who did it in iLvl 900 gear were exceptionally skilled, and basically had to play flawlessly like some of the people doing the timewalking MT on live now.
The critical difference is that the 900 iLvl trailblazers in 7.2 were knowingly challenging themselves in tuning not intended for their power levels, while the 9.1.5 devs have intentionally overtuned and refused to balance the challenges for the entire playerbase, who will never be able to close the skill gap by gearing up.
I never raided in Legion, but was able to do over 20 challenges in Veiled Argunite 910+ gear and souped up artifact weapons and Legiondaries. Mechanics still mattered and I would not have called most of the challenges “easy” per se as I did not overgear them with Antorus gear, but the level of challenge was actually fun and much more reasonable than what we have on live now.
Yes, I agree that most of the challenges on live now are much, much harder than the original ones were in 900 iLvl gear.
I think that they should start off by retuning the challenges as if we were in 7.2 raiding gear or 7.3 Veiled Argunite gear, and see how the playerbase reacts. This kind of retuning would at least allow the people that did it before to do it again.
(I never did the MT in Antorus raiding gear, but saw in videos how people were skipping phases with high DPS and surviving one-shot mechanics multiple times, and that would be going too far for this.)
Worth noting that the souped up artifacts were not a part of original ToS, and the netherlight crucible (Which was about a 10% power boost) wasn’t either, it was added in the interim. Antorus and Argus added a lot more to the player than just ilvl.
That being said I ultimately do agree with you. I just hope this situation doesn’t lead blizzard to shy away from hard solo content entirely, just the mage tower wasn’t the right place for it.
I think it would be fair for it to be comparable to doing the original MT once your character was equipped in ToS gear. This instead of the later Antorus gear or the day of release where everyone would not yet have ToS gear.
Now the How of accomplishing this across 36 specs two expansions later with different kits, itemization etc is probably why this feels like a mess.
This is my general position as well. While these fights are reasonably mechanical, and you still have to be able to execute them mechanically regardless of gear, I’ve always found the challenge in wow to be executing mechanics and doing acceptable damage at the same time. If they were reduced to pure mechanics checks I think that would be too much.
There’s no simple number they can slap on every challenge to ‘fix’ the issue as you say. Theres 36 specs and 7 challenges of varying difficulties and tuning levels. Some are very close to fine, some are honestly fine, and a great many are not.
I guess they can tweak each spec’s encounter individually because locks were saying Twins health was completely different from SP. doesn’t change the mechanics but they must have some sliders.