The ignorance is crazy. People will kill themselves to finish off an elite or a monster people need for a quest. Why is that so important to you to kill it before someone else gets a hit. I will purposely back away so others can get credit. Make the game more friendly again.
What happened is Ion and the folks in charge got the player base they’d cultivated for years by trying to push out anybody who does less than heroic raiding and M+, and, as it turned out… the playerbase they wanted are not only hypercompetitive and bad for the game’s growth, but also super poisonous to the MMO aspect of it too.
Like Nebucunezzard or whatever his name is, the writing was on the wall, we just didn’t heed it.
Weird because Ion has been the greatest champion of the solo/casual player.
Are you saying bending over backwards for the solo/casual player is bad for the games growth?
The game has catered to casual IN SPITE of Ion. The guy only raids.
I’m spite?
What?
Every new feature has been for the casual player, while actively making raiding worse
Do y’all even play wow
I swear I used to joke about the casual player base being mad that only 99% of the game was designed for them
Why are we blaming Ion for something people have been doing in MMOs for decades?
A player’s attitude has nothing to do with a game developer.
This isn’t something that’s unique to WoW.
The catch up patches, where you race around islands/zones killing rare elites has definitely cultivated speed kills. It’s been a thing since Timeless Isle. Once in awhile folks will pop a pin on the map & wait half a heartbeat for others to arrive.
It’s by design that we’ve been trained into the race to kill-getlootz-race to the next kill, pattern. Everyone keeps blaming players, but the resources have been set up as prize spawns & we’re just baited in to hopefully get a slice of the pie before it goes away.
They could add more HP and resilience so the elites die slower, but then everyone whines about Blizzard wasting their time. So here we are. Zoom zoom.
People then complain that they can’t kill the mob on a fresh max level character using 30 level outdated gear.
WoW’s initial casual nature, compared to every other game in the early 2000’s, was what got it its initial 12 million subs, it took the crown from a lot of hardcore games of the same genre BECAUSE due to the casual nature one could just hang out and enjoy it.
Yes. Because it’s player attitude. In lots of games. Not just WoW. Design of a zone is irrelevant.
Have they tried being faster or at least not so entitled ![]()
Absolutely. If I can’t solo an elite & down it in 2 hits in my mediocre green gear, devs have failed my expectations and do this just to gatekeep me.
If i get to the rare and theres noone around or theres someone 20yards away just standing there, I’m not waiting around for you.. What even is this question. Time my friend. I want to get things done fast.
Tries to quietly hide the fact he routinely usually solos those spawns out in the world 9/10 times as a BM Hunter casual
Yes and since then it’s become exponentially more casual due to Ion and his decisions
So if the game is going down hill due to his decisions, we have to consider that the over the top catering to the casual player may be at fault.
It really hasn’t… he’s opposed every decision NOT about raiding, and anything else is him speaking out of both sides of his mouth as an ex-lawyer, dude doesn’t even transmog and scoffed at the idea.
I don’t know what game you were playing back then, but outside of leveling, there was nothing for casuals. We’ve gotten more and more casual as time went on. It’s no longer raid or die.
And that never changed. We only got more and more casual content as time went on.
The subs didn’t drop because the game isn’t casual. The subs dropped because that’s the nature of cyclical game genres. You go in and out of popularity.
I need examples of this.
He was a lawyer for an extremely short time.
Lets break it down
He implemented m+, delves, housing, the prey system, etc.
While nerfing raid loot
Oh
I cant argue with your imagination
I can only look at objective facts.
Previously you could only raid to get end game loot
Now you can raid, group content, and solo content for end game loot.
Which sounds more casual?
I’ll take your word for it. I barely have time to sink into WoW. It’s the only video game I dip into. If the broader context is out there in other products - I still think it’s behavioral design; Pavlov rang a bell, the pups all reacted. The silver visual of elites are the bell. The player reacts.
damm you have too much patience with RETs(and im not talking about pallys)