What happened to this class?

What ability’s specifically do you find you still miss from the artifact?

It wasn’t a specific trait as much as it was a whole. Let’s face it, they were mostly a bunch of passives. But they did make us feel powerful, like what we did had impact. This helped partly compensate the loss of depth in the gameplay. And since abilities were tailored and balanced around it, the removal of that system made them feel somewhat lackluster.

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Lost 12% attack speed, 24% increase Obliterate critical damage, Pillar of Frost also increasing frost damage by 10%, 13% increased armor, Remorseless Winter damage increased by 20%, Increased all frost damage by 4%, Howling Blast damage increased by 24%, Obliterate had a 10% chance to generate and additional 12 runic power, Remorseless Winter explosion when it was done which was increased by 100% for every enemy hit by Remorseless Winter, Increased chance to trigger Runic Empowerement by 20%, offhand weapon damage of Frost Strike and Obliterate increased by 40%, Frost Fever having a chance to erupt dealing Frost damage to the target.

Some of those could have possibly been baked in, but a lot were just axed and 0 compensation for what we had that Azerite Armor was supposed to fill the void, and it didnt. Then SL took Azerite traits away and gave us some Legion Legendaries that we had to craft again and conduits that still havent filled the role that azerite armor did which were made for the spec.

Oh and dont forget the aoe target cap with no compensation, then a lazy attempt to fix it which still has a cap, just a little higher than it was just based on how the abilities scale.

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all that was pretty awesome also i do miss RW exploding.

Hm, I’m not sure id agree that passives make a spec feel powerful.

We have a ton of passives right now and they don’t make me feel strong. Conduits and leveling talents could easily take the same place as an artifact weapon.

I’d also say legion brought way more complexity to Frost, maybe not so much Unholy.

It was nice going from HB/FS spam to a rotation that felt like it was actually designed properly. Master Frost was quite silly.

Downtime was seen as bad design so they made runes regenerate faster and obliterate more spammy.

I miss those traits so much to. DKs lost so much when the artifact weapons went away. Yes not in terms of active abilities, it not like in Legion, frost DKs gained 8 new buttons to push, but the numerous passive things, the little things in the background the old traits brought, without them the (speaking on frost side), the spec feels so meh. And I do remember seeing a few other classes speaking about that as well (so it is not only a DK thing), the jump from legion to BFA and all those lost artifact traits…

we prolly have a chance for Phil to either scare the devs we do have to not be buttheads and listen to our feedback as well as hiring more of them like dev play testers that play what they coded.

or

just fire everybody including Mike cuz i dont trust him. and get a new bigger dev team

make wow great again

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The irony of having a giant sword called Apocalypse and then you scourge strike for less than one incinerate. It’s sad

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i feel that they miss name our abilities on purpose

The artifacts were almost entirely passive. The artifacts only brought in 1 ability each, at least for dk, and the rest were passives. Frost is the only one that didnt bring in an active from just getting the artifact. Blood had Consumption, Unholy had Apoc, and Frost had Crystalline Swords, which I think an earlier build had GA as that active but was made a talent probably due to problems at the time.

The actives given have almost entirely been given baseline. Apoc is baseline, Sindragosa’s Fury (Frostwyrms Fury now) is baseline but for some reason Consumption is a talent.

You can go on and on and talk about how much better things would be if they just made artifacts baked into the respective spec and built upon, but its a waste of time.

The systems have been getting less and less though so maybe the next thing will be going back to the class/spec is the class/spec. Doubt it, but one can speculate.

Frost is just in a sad state in PvP due to how predictable the goes are and how easy they are to stop.

Unholy is actually pretty good with the right build but it lacks damage to be a solo killer without the help of another player (in 3s) or dampening (in 2s).

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It is exactly the passive things that I miss, it filled out the class so much (same for other classes as well). But at this point the only thing you can hope for is maybe, a very weak maybe that some type of passive will be brought back in the future.

DK’s a bland, hollowed out, boring, uninspired shell of what it once was.

I gave up on the class after maining it on and off for 12+ years, and play Warrior instead.

Sadly, if you guys would stop playing it and crater the class population, we could get some real change probably.

Like come on…Unholy, the master of summoning had to gimp itself to control undead some random undead in a key. That crap always frustrated me in BFA.

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Passives can make or break something, can change how you play something and so on.

The blood tier set for example cant really be tested because its got a lot of bugs.

I can say I dont like the play between Crimson Rune Weapon and the tier set since I just couldnt lose bone shield stacks with the increased parry duration from the tier set.

I did however find out that with the tier set and Gorefiend’s Domination that any Heart Strike lowers its CD and you can lower the CD 8 seconds per global if heart strikes proc. Thats 11 globals to get it back up, which if we could have high parry, dancing rune weapons actually being extended, generated heart strikes from the 4pc working with the 2pc. We could possibly see a perma Dancing Rune Weapon VB build.

Dont know if its working as intended or what, but it has a laundry list of bugs at the moment. Sounds like fun gameplay though which Blizzard should just let us go wild. Who cares, its the last patch of an expansion that has been pretty bad from the cinematic onwards.