Then there’s no reason professions can’t be allowed to make gear equivalent to this “decent gear” you speak of.
As to the mats and recipes only available through raiding, they were usually BoE or the gear from them was BoE.
And I never said I wanted Mythic raid gear, just something that isn’t worse than normal dungeon gear. And unless all i do is actually pet battles, better gear makes doing it easier, WBs, visions, assaults, soloing old content are all made easier by better gear.
Besides the fact that if I’m limited by a gear ceiling, then when I reach it theres no reason to keep playing (I’m not a raiders or PvPer) and more importantly no reason to stay subbed. And that means less money for blizz, and eventually that WILL affect how much content they generate. I don’t see why the hardcore community is so 'bent on cutting resources away from thier game. If you want WoW to be 100% hardcore, expect it to fail just like Wildstar did.
Professions can. Professions can literally make high end raid quality gear.
This is the least “hardcore” WoW has probably ever been in its lifespan.
Honestly I was shocked when they gutted professions like they did, it really didn’t make any sense as I thoguht they were fine before BFA. Now its like you produce things for yourself mainly given that the major crafts you can make armor wise are Soulbound on pickup. Along with making things very expensive to even produce so it really made BS, LW, and ENG useless for the most part. I use ENG still though given that it has handy uses with the bres ability and repair. I also took up alchemy too seeing as I raid and M+ so I use a lot of flasks and pots. Although now that has become useless as multiboxers are spamming the heck out of Zin’anthid now. Causing potion prices to be half the actual cost of making one. Then Zin’anthid skyrocketed in price thanks to the fact that all new potions require it. Along with making it difficult to farm given everyone farms it for the above reasons.
Honeslty they have really screwed up professions this exapansion, with either making them realitvly useless, or expensive to use without spending hours farming mats. Hopefully the same systems don’t carry over into shadowlands though, as that will be a major turn off for WoW for me. I might even quit if shadowlands is just another BFA seeing as this expansion really turned into a chore to play.
I think this was referring to a BoE resource the raiders could sell, not a BoP one. The gear can be BoP if the resource is BoE, or the gear can be BoE if the resource is BoP, but not both. Otherwise why bother, when the raid drops better gear than you can craft. And profession gear should be for casuals, not raiders who already have a gear path.
First, professions should be for whoever wants to craft.
Second, you can craft mythic raid quality gear without ever stepping foot in a mythic raid.
You shouldn’t be able to craft mythic raid quality gear just because you killed a bunch of trivial mobs in the open world and bought some mats. That feels a bit like its crossing the line.
I mean even then for raiders a lot of gear doesn’t come from raids but M+ now given that corrupts have a higher chance of dropping from M+ given you can spam it. Then the stats on things have a tendency to be better from M+ minus a few trinkets and pieces from mythic raiding.
With them making some of the crafted items BoP if you have multiple toons with the same armor class each toon has to say same said proff. When before you could craft the gear on one toon and send to alts. I know you can do on lower gear items but we are talking current content crafted gear and I also understand having multiple toons having the same crafting proffs if one toon is alliance and the other is horde .
Yup legion and BFA did lasting damage to all professions.
Sad part is it all started with the farm in MoP where you could literally farm mats in your field then they furthered it along in WoD with the Garrison with the mine and everyone’s own personal herb field.
From Cata until early WoD this toon was a Skinner /Miner once it got to the point it was no longer worth it to mine due to the mine I switched to skinner/ lw now it is to the point that LW isn’t worth it which in turn makes skinner not worth it.
Only with BoP materials gained from the raids or visions, which either drop or require better gear than you end up crafting. Plus you can only make a couple of pieces. I admit I haven’t really looked at the 8.3 stuff, but since they’ve been crap all expac I don’t have any toons with leveled crafting professions so its a little late to start now. Hopefully Shadowlands is better, but with this dev team i expect nothing to change.
Yes and no.
You can craft mythic raid quality gear if you never touch mythic and stay in heroic. Thats a key part. You are crafting better gear. I was able to craft a 470 trinket long before I could get a 470+ trinket to drop.
You are very easily able to craft things better than the content you are in.
If you want the “bandaging” aspect, just pretend the food you cook are bandages. It accomplishes what bandages were doing, but better. No Lamenting needed.
Pretending food are bandages wont make them work while on combat mode.
Sure, and for everyone but a low level alt, bandages healed for so little that they weren’t worth using in combat anyways. Its been a long time since bandages were useful. And since then they seemed to have spread some healing about to classes as an ability anyways to cover the in combat healing.
I mean, that’s not uncommon. There was soulbound resources required in Legion too.
One thing is gear crafting was made mostly irrelevant and very alt un-friendly.
Except for some leveling stuff, by the time you can craft something you probably have better gear.
The best gear per tier required a crafting station that required so many raid drops it was only viable on your raiding main, and again, by the time you collected the mats for the crafting station the gear you could make…
Added to that they RNG’d the gear crafting so if you managed to to collect all the resources for your crafting station and had a slot you could potentially get an upgrade for you then you had to fight the RNGJesus to get the right stats.
Professions getting destroyed in legion, is why I have 16 alts still sitting at 100-103. When they made it virtually useless to have a Profession support staff for my main they effectively made it pointless for those characters to exist.
One of the arguments I saw for the changes was that it would get players to put more time into characters. I countered that at least in my case the changes just made my characters useless and therefore I’d play them less, if at all, and ultimately spend less time in game which is exactly what happened.
Fun was detected: Blizzard leaped into action and, as always, fixed something that wasn’t broken.
Skäl
In two slots only.
With random stats.
Requiring TONS of mats.
I think the right approach is to pretty much can the professions and start over. End game you are expected to go through a boatload of herbs each week for potions and flasks but no real ore or leather or cloth. Some professions such as inscription have little point in the game.
They need to balance out the usage of mats in end game across the gathering productions and streamline the production professions. Cooking is in reasonable shape-it is pretty easy to level, does not have a dedicated gathering skill and provides useful goods. Fishing works.
On primary professions, streamline to enchanting + inscription, alchemy, plate armor, leather armor, cloth armor, and weapon smith. Move engineering to a secondary skill so everyone can have it if they want.
Bandages still exist. Tailors make them now. Frankly it’s a good thing, because First Aid was getting to be pointless anyway.
Back when you could make anti-venom and stuff like that I could see the need, but as the game has progressed along and left those sorts of things behind, so First Aid has become more and more useless over time.