No it doesn’t, it breeds homogeneity. One look at Hollywood cynically re-selling us remakes of remakes every year or 3 is proof of this. Capitalism only cares about what is most profitable, and it is discovering that the most profitable path is the one of least resistance. That’s not a recipe for innovation despite what pundits will tell you.11/03/2018 09:13 AMPosted by VelexyCapitalism is the bane of creativity.
No it isn't, capitalism breeds creativity unlike other systems that actually wane it. Capitalism is the only system that encourages creativity actively and it's the sole reason we have all the good blizz things. What kills creativity is simply bad management.
11/03/2018 08:54 AMPosted by Arron
Save for Warcraft III Reforged. That was the one bright spot.
Except, I fully expect them to port Warcraft III Reforged to a mobile platform sometime soon. Why else would they send that kind of time/resources unless they had a bigger target market in mind?
(puts out a little tray of cookies for thought)
11/03/2018 09:39 AMPosted by Mortex11/03/2018 09:00 AMPosted by SarcasmicHyping a community for a year that something big was coming then taking their entirely PC based game and giving it an intellectual successor only on mobile is insulting. To add insult to injury, their response was "What, don't you guys own phones?"
I guess I just don't get it.
Like, if a franchise I really liked made a mobile version, I'd be all over it. I'm assuming everyone wanted D4 or an expansion or something. Sorry everyone's disappointed? I just, I just think this whole thing is some next level extreme. I would have just shrugged and moved on.
Not trying to defend them, heaven knows half heir choices in BfA are way out of touch imo, but I dunno, I don't get the rage. They tried to make something they thought everyone would enjoy and it failed miserably because it wasn't what everyone made it in their minds to be. The phone comment seemed like a mix of shock and confusion, so they awkwardly did that thing where they try to laugh to keep from crying.[/quote]
They did not try to makle something they thought everyone would enjoy. The suits made them make something that they, the suits thought would make money.
11/03/2018 09:11 AMPosted by BouldirA mobile exclusive release gives nothing to PC gamers- which is what the Diablo community is comprised of.
Diablo has been out - in one form or another - since 1996. That's 22 years, longer - I'd venture - then some of the posters around here have been alive.
It's time for something new. The "Diablo community" needs to get over itself and stretch its wings a bit.
11/03/2018 09:57 AMPosted by VerheinenI just, I just think this whole thing is some next level extreme.
I could not agree more.
...No it doesn’t, it breeds homogeneity. One look at Hollywood cynically re-selling us remakes of remakes every year or 3 is proof of this. Capitalism only cares about what is most profitable, and it is discovering that the most profitable path is the one of least resistance. That’s not a recipe for innovation despite what pundits will tell you.
No it isn't, capitalism breeds creativity unlike other systems that actually wane it. Capitalism is the only system that encourages creativity actively and it's the sole reason we have all the good blizz things. What kills creativity is simply bad management.
Not true at all. For one things, many forms of this homogenization are the result of government interference. Like the restrictions that kept cable and taxi companies as oligopolies for decades. Until people wanting to cut in on their profits determined a means of doing so that wasn't regulated into the ground (Uber and the Internet). People are creative, and find ways around restrictions.
The sort of homogenization that you speak of in the creative fields is overall short term. It led to things like the gaming crash of 1983. When the creativity stifles too much, and consumers are pushed too far, things collapse. Backlashes against the homogenization of movies has occurred, and will again.
But capitalism is the only system that provides honest incentives for people to exert the effort needed to produce anything, let alone something capable of standing out and reaching an audience among a host of varying competitors.
Diablo Immortal looks awesome. A real, non-tap-tap-$, MMORPG for mobile. I just pre-registered and can't wait to play.
You trolls ought to feel ashamed at your behavior. Has your life really come to this? Losing your !@#$ because Bliz dared to make a mobile game?
If you are so upset, just leave. Go play CoD. That's what an adult would do. Only babies sit around and cry when they poop in their diapers.
You trolls ought to feel ashamed at your behavior. Has your life really come to this? Losing your !@#$ because Bliz dared to make a mobile game?
If you are so upset, just leave. Go play CoD. That's what an adult would do. Only babies sit around and cry when they poop in their diapers.
11/03/2018 08:49 AMPosted by SarcasmicDon't take it lightly and don't just laugh at the videos and reaction videos online. It could and might happen to us some day. So beware and let it be known we don't want a damn mobile Warcraft game.
This is a great long term move though. We need more mobile games. I say this as an older gamer (almost 50). I want more mobile games outside of "board games" like Candy Crush and crossword puzzles.
I’m not going to argue about this with you on a gaming forum. Read this if you’re interested in why I (and many others) feel this is prima facie true. Or ignore it. https://strikemag.org/bull!@#$-jobs/11/03/2018 09:58 AMPosted by Tyriellais...No it doesn’t, it breeds homogeneity. One look at Hollywood cynically re-selling us remakes of remakes every year or 3 is proof of this. Capitalism only cares about what is most profitable, and it is discovering that the most profitable path is the one of least resistance. That’s not a recipe for innovation despite what pundits will tell you.
Not true at all. For one things, many forms of this homogenization are the result of government interference. Like the restrictions that kept cable and taxi companies as oligopolies for decades. Until people wanting to cut in on their profits determined a means of doing so that wasn't regulated into the ground (Uber and the Internet). People are creative, and find ways around restrictions.
The sort of homogenization that you speak of in the creative fields is overall short term. It led to things like the gaming crash of 1983. When the creativity stifles too much, and consumers are pushed too far, things collapse. Backlashes against the homogenization of movies has occurred, and will again.
But capitalism is the only system that provides honest incentives for people to exert the effort needed to produce anything, let alone something capable of standing out and reaching an audience among a host of varying competitors.
...No it doesn’t, it breeds homogeneity. One look at Hollywood cynically re-selling us remakes of remakes every year or 3 is proof of this. Capitalism only cares about what is most profitable, and it is discovering that the most profitable path is the one of least resistance. That’s not a recipe for innovation despite what pundits will tell you.
No it isn't, capitalism breeds creativity unlike other systems that actually wane it. Capitalism is the only system that encourages creativity actively and it's the sole reason we have all the good blizz things. What kills creativity is simply bad management.
What system of economics do you think allowed Blizzard to exist or the creation of WoW? Oh right. The same system that stifles innovation. Because 15 years ago when Blizzard created this games they were run as a communist collective.
Words escape me.
11/03/2018 08:49 AMPosted by SarcasmicDon't take it lightly and don't just laugh at the videos and reaction videos online. It could and might happen to us some day. So beware and let it be known we don't want a damn mobile Warcraft game.
why not it might be interesting (just like Diablo Immortal may be interesting and taken nothing from D3 much like a mobile warcraft game won't affect WoW) ?
...No it doesn’t, it breeds homogeneity. One look at Hollywood cynically re-selling us remakes of remakes every year or 3 is proof of this. Capitalism only cares about what is most profitable, and it is discovering that the most profitable path is the one of least resistance. That’s not a recipe for innovation despite what pundits will tell you.
No it isn't, capitalism breeds creativity unlike other systems that actually wane it. Capitalism is the only system that encourages creativity actively and it's the sole reason we have all the good blizz things. What kills creativity is simply bad management.
Its only profitable if a lot of people like it enough to buy it. That is not a problem with capitalism. I always find it funny how people love to rage against capitalism on a forum owned by a publicly traded company with their devices made by another publicly traded company.
Better yet, just watch this since the link is censored: https://youtu.be/jHx5rePmz2Y
Never watched the videos and don't want too but as some stated WOW is on a timer all I can say is as long as they keep it pc based as now it will keep players happy.
11/03/2018 09:13 AMPosted by VelexyCapitalism is the bane of creativity.
Gone are the days of deep and immersive gameplay.
Go ahead and point to the socialist, communist collective that is pumping out killer games. Or ever did. I'll wait...
We’re entering the Dark Ages of innovation.
11/03/2018 09:42 AMPosted by SymbioserousPretty sure wow will not end up on moblie. Would be easier to invent a whole new IP for mobile than to port wow to it.
In fact thats what they should do go back and rebrand the mobile ap and just kill off diablo.
Agreed. WoW as we know it wont make it to mobile. This game is huge, it just wouldn't happen.
11/03/2018 09:56 AMPosted by Grumbles11/03/2018 08:54 AMPosted by Arron
Save for Warcraft III Reforged. That was the one bright spot.
Except, I fully expect them to port Warcraft III Reforged to a mobile platform sometime soon. Why else would they send that kind of time/resources unless they had a bigger target market in mind?
(puts out a little tray of cookies for thought)
Video games that end up on mobile platforms more often than not have to be developed specifically for that platform. A game as intricate as an RTS simply couldn't be ported over with no issues; the loss of control groups would be a major casualty. You might end up with some watered down version of the original product, but at this point it only somewhat resembles the core game and likely will not be a candidate for cross-platform play. Hearthstone was a notable example of a game that was ported over perfectly because the base game requires a minimal level of input complexity from the player.
But I think you're missing the point a bit on why people are really upset about Diablo: Immortal. It's not that a beloved game gets ported over to mobile devices. Honestly, if every Blizzard game got some sort of mobile counterpart so that Blizzard could tap into the microtransaction extravaganza that exists there, I personally would neither care nor take part in it, so long as there still is content developed for the PC gamers at the same level of quality that we've been used to.
Diablo: Immortal looks like a port of D3, but it isn't being advertised as such. No, Wyatt Cheng says it's a brand new game in the franchise with brand new stories. The fact that he thought announcing this at Blizzcon, with no other announcements for the Diablo series at all, was appropriate is downright laughable. He makes it seem like Diablo: Immortal isn't just a port; it's the future of the Diablo series. The very least the Diablo team could have done was announce this mobile game alongside a new character pack for D3 or just give verbal confirmation that a new PC installment is in the works. Neither of those things happened.
The problem isn't that a popular game franchise is breaking out onto the mobile market. The problem is that, for diablo fans, this is literally the only thing they have to look forward to, and the future for a game franchise that exists only on mobile devices is nothing if not bleak.
That's the problem.
No it isn't, capitalism breeds creativity unlike other systems that actually wane it. Capitalism is the only system that encourages creativity actively and it's the sole reason we have all the good blizz things. What kills creativity is simply bad management.
You're thinking of Mercantilism, not Capitalism.
The former allows you to invent new means and services, trade ideas and products, while allowing you to both invest in the people creating and producing such, and protecting your intellectual property from competitors.
The latter allows you to utilise existing means and services, trade ideas and products, while allowing you to both discard the people creating and producing such, and selling your intellectual property to the highest bidder, through mergers and acquisitions with competitors.
Capitalism survived it's early years through the use of very low cost native-born labour and imported slave labour. It survives on life support in its geriatric years, through teenagers working for minimum wage, and low-cost illegal immigrant labour.
The upcoming economic crash (maybe 2022-24ish) will shake up things to the point that people who were firmly against left wing economic policies, will be demanding them. I'm as right wing as they come, and this is quite easy to see from my point of view.
Oh man.. can you imagine if Blizzard announced...
"Our new Classic Realms will only be playable on Android and iPhone"
"Our new Classic Realms will only be playable on Android and iPhone"
11/03/2018 12:45 PMPosted by SnowfoxOh man.. can you imagine if Blizzard announced...
"Our new Classic Realms will only be playable on Android and iPhone"
What if they announced "Warcraft : Stormwind under attack" for Android and IPhone (just to keep this in line with the Diablo Announcement) which was a game made for mobile and only on mobile ?
It would affect WoW exactly : 0
Diablo : Immortals affects Diablo exactly : 0