What exactly is the MMR design of Blitz

what?

i dont get it

I mean, maybe there’s something account wide with the MMR, but I know nothing.

Yes, of course they do, its RT.

It’s how it has always been.

And yes, if you are the top rated on your team, you will take the hardest hit if you lose.

By design.

Suck it up, Buttercup

Lol idk why you trying to start and argument.

Not account wide MMR but your toons MMR does effect the others start.

If you have toons that have climbed already, new toons will get a better starting MMR

I just finally sent enough honor to my EleSham last night and had his first game full of 0s

But these 0s all knew how to play, both sides, was closeish game for a bit then they folded.

:point_up_2:

This ALL stems from the fact that there were no matches in the first week with teams hundreds of MMR below your own because those kinds of teams simply did not exist at that time.

Now they do and in order for the thin population of EXTREMELY low MMR people to have good queue times it is pulling people 500-700 MMR above them into those matches giving them matches with extremely high risk and very low reward.

I speak facts.

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The peak of the population curve is about 1500. almost the entire population is between 1100 and 1800, I don’t understand what you mean?

And essentially every game, the top rated on the losing team loses the most points. it’s how it it supposed to work, clearly.

The only graphs you are looking at are CR, not MMR. Someone can be 8W 0L and be at 1100 CR and someone can be at 10 W and 50L and also be at 1100 CR.

The problem is when the first type of player is consistently being put into matches with the second type of player. There are actually people at extremely low MMRs (again not CRs) and people 500-700 MMR are being dragged down and put into the same matches as those people.

These are matches that are extremely high risk. How many BG Blitzes have you full carried when most of the people on your team have 30% win rates. I started to use inspect to look the people lobby just to see how ridiculous some of this “match making” is. I know if that 1100 CR player is just someone who hasn’t played a lot of games or is someone who has played a lot of games and is at that rating.

Extreme pressure to try to carry the team. Low reward if you win. Big losses if you lose. Back to back to back to back to back to back matches like this. Not acceptable.

None, I don’t expect to. I expect to rely on my teammates in a team game.

Admittedly RT teammates disappoint sometimes. It’s just part of the game.

This is where the mindset thing gets harder. /shrug

Oh, that is cool. Because when playing at low MMR you have matches where half of your team AFKs in the base as the gates are opening in DWG… or go take farm and just immediately leave it for it to get taken for free while you are at shrine.

Matches in DWG when you start on alliance side and you see three of your teammates try to get to market BY SWIMMING THROUGH THE WATER. I could go on, but I’d rather not.

As I said, I expect those kinds of matches some times, but not again… back to back to back to back where you have to just absolutely work your @@@ off in order to win. Matches where if feels like you have to do everything because the rest of your team except for possibly one or two others are doing nothing.

Embrace the chaos bro!

The other team has just as much chance as you to get them.

I seen your vids. You know this.

Buck up!

The 30-40-30 principle (actual percentages arguable) works against you when you are consistently getting placed into matches 500 MMR or more below your own MMR.

Because you gain very little for a win and take a massive hit for a loss. The 30-40-30 principle works great if there is actual decent matchmaking with respect to MMRs.

My complaints are coming from the position of characters with a high win rate being placed in horrible high risk low reward matches. I don’t enjoy playing with inexperienced and new players that don’t know what they are doing. Don’t particularly enjoy playing against them either.

What is the point of an MMR system if it actually doesn’t match players against other similar players?

It matches teams, not players… We have known this.

Unless they start separating Qs into bands, it is what it is.

You are top ranked on a losing team, you lose more CR, up and down the ladder.

I have no issue with this. My issue are the huge MMR gaps that happening for the players on those teams. No problem with there being 100-200 MMR gaps between players, but not 500-700 MMR gaps. That is what is causing some really bad outcomes in the matchmaking.

500-700 gap between team MMRs?

Between personal MMR and team average MMR. Of course the personal MMR part is speculation, but when you are 11W 3L getting into a match with a 1200/1300 team, I am guessing that is probably a 500-600 MMR difference but that is me guesstimating that 10W 3L should at least place you in the neighborhood of 1800 personal MMR.

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ur still in placement game territory there. the range seems more accurate to be 2-300 except when tanks are involved. i was 18-3 at one point and still around 1500 on one of my toons.

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I’d love to be in matches around 1500 MMR as opposed to 1100-1300 MMR matches that I am frequently getting placed in on characters with high win rates.

Reminder that 1100 teams didn’t exist in the first week of Blitz since nobody was that low yet.