What ever happened to this?

This is where I think the disconnect is. I never said its harder today than vanilla. It is however harder than from BC onward.

Games before Vanilla were extremely difficult.
Vanilla WoW says we are gonna fix that and be as easy as possible.
BC says we are gonna one up ya and add flying making it even easier.
I forget which expac but one says lets make it even easier with 2 person mounts.
One said lets make an heirloom for player who can ride a mount yet.

All of those are taking WoW in one direction. From before WoW to say Mists.

Now we have a lead designer change.
Flying gets held up.
Water striders are a problem
We need to remove portals.

THat design team is going against the design philosphy of every from gressions from games before WoW to Vanilla to BC and on and on.

Thats the issue. Why the change in WoD? Why did one of the main features of WoW suddenly become the thing the game has to fight against?

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I think I see where the disconnect is coming from. Your statement above is in contradiction with your OP, where I was drawing my comparisons and conclusions from.

I added the bold for emphasis

I was going on the basis we were comparing Vanilla transport to current transport. Of course the argument shifts as you move to BC and forward. A lot of my argument comes from BC and forward.

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The selling points were what…hearthstone and flight paths?

Are they taking away hearthstones and flight paths?

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Maybe a poor choice of words, but what I was trying to show (what the article explicit states) is that WoW is a much easier game to travel in than EQ2. Easier than EQ. If you go back and read ANY of the articles of the day, the selling point for WoW was

COme to WoW. We are the easy MMORPG. We will not make you work hard like those EQ Games. Inessence, we cater to casuals as much as we possibly can.

I want those devs back. Not the ones whose design philosophy is lets make things harder on the players. Let make things take more time. Lets make decisions to challenge players more. Its the exact opposite of what the originals devs vision was. As the marketing shows.

WoW is easier for casuals today than it was for casuals in Vanilla.

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Felwood comes to mind when I think of the current design but I do remember a lot more negative space in their design. Zones like Tanaan Jungle really hammered home how important that aspect to zone design is.

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This a freaking multimillion dollar company and there in game map sucks…my nephew draws better maps for his AD&D as a DM

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And that relates in what way to what I said? WoW today is to Vanilla WoW, what Vanilla WoW was to EQ.

we argue this all the time. You should be able to give me my own answers by now.

So I guess I am not sure what your point is. You want the devs back that focused on making an easy MMORPG. That won’t make you work hard.

Then you acknowledge that the current devs have continued to make the game even easier.

So…didn’t you get what you wanted?

I think its fair to say that overdoing things to an excess ends up hurting more then helping… like watering a plant to the point of drowning it.

I actually said the exact opposite.Saying the current WoW devs are trying to make traveling (specifically) harder.

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That is you saying the current WoW Devs have continued to make the game even easier. Traveling today is 100x easier than traveling in Vanilla.

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Its cool. I’m out of this. I can’t argue my position when the goalposts are constantly changing. They have changed at least twice that I have counted.

Have a good one.

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not 100xs easier than Vanilla. Easier than Vanill but turning the ship back in the direction of EQ since WOD. Keep up man.

I can do this and hold an ice giant camp in everfrost peaks. Come join me there…

How is travel worse in WoW since WoD specifically? WoD and Legion made travel even faster.

Is your entire complaint about a missing portal or two?

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Sure you read everything? I know you played EQ. You know how much harder things can really be. Vanilla is middle of the road not an end goal.

I will say again what I said originally.

One of the main selling points of WoW was that things are easier here. The article shows that though specifically calls out travel.

I miss that mentality of keeping things easy and simple.

I then said todays devs (since WOD) have gone out of their way to make trivial things like travel harder and more time intensive.

Todays devs have the EXACT opposite mentality of what the original WOW devs did.

I also posted another article in another post on WOW saying how great it was because it was easy. It was a direct shot at the hardcore games like EQ.

I want devs who want to make a more casual easier game to play. I dont want the WoW devs who want to make WoW the EQ of 2019

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Vanilla maps were designed with ground mounts in mind.

Current BFA maps are designed around flight whistles. In other words BFA maps are not friendly to ground mount travel.

This is objectively false.

As already explained vertical scale of topographic zones and maps ramped up starting in WoD, Legion and BFA.

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Yes. I got that part. And you even acknowledged they have made Current WoW easier than Vanilla WoW.

Specifically how have they made travel harder and more time intensive?

I mean, if travel is the only thing you are talking about? But you already pointed out that Current WoW is to Vanilla WoW what Vanilla WoW was to EQ. Which means those devs have continued to make it easier.

Is this just a flight/portal complaint, and we are pretending it applies to the entire Dev Philosophy of making the game harder for the players?

There is more to travel than ground mount paths.