This is where I think the disconnect is. I never said its harder today than vanilla. It is however harder than from BC onward.
Games before Vanilla were extremely difficult.
Vanilla WoW says we are gonna fix that and be as easy as possible.
BC says we are gonna one up ya and add flying making it even easier.
I forget which expac but one says lets make it even easier with 2 person mounts.
One said lets make an heirloom for player who can ride a mount yet.
All of those are taking WoW in one direction. From before WoW to say Mists.
Now we have a lead designer change.
Flying gets held up.
Water striders are a problem
We need to remove portals.
THat design team is going against the design philosphy of every from gressions from games before WoW to Vanilla to BC and on and on.
Thats the issue. Why the change in WoD? Why did one of the main features of WoW suddenly become the thing the game has to fight against?
I think I see where the disconnect is coming from. Your statement above is in contradiction with your OP, where I was drawing my comparisons and conclusions from.
I added the bold for emphasis
I was going on the basis we were comparing Vanilla transport to current transport. Of course the argument shifts as you move to BC and forward. A lot of my argument comes from BC and forward.
Maybe a poor choice of words, but what I was trying to show (what the article explicit states) is that WoW is a much easier game to travel in than EQ2. Easier than EQ. If you go back and read ANY of the articles of the day, the selling point for WoW was
COme to WoW. We are the easy MMORPG. We will not make you work hard like those EQ Games. Inessence, we cater to casuals as much as we possibly can.
I want those devs back. Not the ones whose design philosophy is lets make things harder on the players. Let make things take more time. Lets make decisions to challenge players more. Its the exact opposite of what the originals devs vision was. As the marketing shows.
Felwood comes to mind when I think of the current design but I do remember a lot more negative space in their design. Zones like Tanaan Jungle really hammered home how important that aspect to zone design is.
Yes. I got that part. And you even acknowledged they have made Current WoW easier than Vanilla WoW.
Specifically how have they made travel harder and more time intensive?
I mean, if travel is the only thing you are talking about? But you already pointed out that Current WoW is to Vanilla WoW what Vanilla WoW was to EQ. Which means those devs have continued to make it easier.
Is this just a flight/portal complaint, and we are pretending it applies to the entire Dev Philosophy of making the game harder for the players?