tougher game then bfa 2 mobs can kill you instead of you taking on 5 mobs in bfa.class design and gameplay and not as rng as bfa is.forced you to group to do dungeons instead of a que for a random.
a lot of things make classic wow better then bfa.
tougher game then bfa 2 mobs can kill you instead of you taking on 5 mobs in bfa.class design and gameplay and not as rng as bfa is.forced you to group to do dungeons instead of a que for a random.
a lot of things make classic wow better then bfa.
Sounds like you played Classic or Vanilla, whatever they called it back than. Is this thing going to die after a few months? I hope it doesn’t. Will the die hard WoW players from back in the day come back?
The big thing, is that everything felt like an accomplishment.
I felt good if I got to town after dinging 42 and had enough gold to purchase all of my new skills from the trainer. Because that took sacrifice, and planning, and being mindful of my expenses to level my character.
But the big thing was the MMO in this RPG. My original guild which I raided with from Molten Core through Icecrown Heroic started as a little 5 man group of strangers going into Sunken Temple. That group became an instance running power-house, and our friends list quickly became our everything groups.
By the time we were 60 we had guild groups going every night to farm gear, items, quests and we had so much fun.
Probably one of the most rewarding things I’ve done as a tank is being able to take new members, someone’s friend or whatever, from greens to fully geared and ready to rock. The older players like myself miss that. We used to have to build our guilds up from scratch and go get it done. You (Blizzard) started trying to do that for us and we kind of resent you for it.
Community.
Class diverseness (having all spell available and all ranks for mana saving vs power… among other things)
Talent trees. When blizz decided to remove talent trees I was SUPER bummed because there was no more leeway to the classes. Having aoe specs, pvp specs, dungeon specs, and other variences that made it easier to do certain things. Usually main was pvp spec (unless raiding) and a mage with an AoE spec for farming. It was all good fun
Very well put. I resent the game for taking away the things that used to be fun and doing it for me.
Classic WoW spans 60 levels of relevant content, instead of the usual 10 we get in each expansion.
No flying, I can’t overstate how flying not only ruined world pvp, it made travel time shorter and the world feel smaller.
Retail PvP feels like you’re hitting a sponge, all the classes feel and play the same. The feeling in Classic when you play a warrior or shaman is you’re a heavy set character that takes 3.5 seconds to swing his giant 2 hander.
Combat in retail is butter and Classic is more responsive
The Economy in Classic WoW won’t be inflated by WoW token purchases (that we know of at least). You can argue that everyone has more gold in their hands, but, in turn, the gold sinks are bigger (5 million gold dinosaur mount anybody?)
Dungeons aren’t Diablo 3 grinders in Classic WoW, rewards are meaningless on retail, couldn’t care less for retail dungeons. There is no paragon level grind (Azerite Power) in Classic. Once you hit 60 you’re there and the only bars you fill up are reputation bars.
They made a lot of mistakes going from a good expansion like Legion into BFA. I imagine many factors played a role, budget constraints, (mainly budget constraints, cause what everything really comes down to is money), lack of motivation (lazyness). But I don’t mean to be the negative guy because I know that Blizzard is capable of much better.
many of todays wow players started later on like in tbc or wrath.they dont understand how"hard"shale we say wow was.you were luckey to be in all greens by the time you hit 60 unlike the epics you get easy today.
you had to work for blue gear then work toward gear for raids.many people like me only had blues in Vanilla only raiders got epics back then until they put in the pvp system.
what made Vanilla great compared to todays wow was the journey to lvl 60 unlike todays when it takes 4 days to hit 120.
There’s no need to elaborate.
How dungeons took actual thought is pretty high on the list. Until you hit high M+ on Legion and BfA, it took no thought for dungeons since Wrath except for the start of Cata and that got nerfed to where it didnt take thought. Dungeons became pretty boring.
Another major one wasy server identity. Cross-realm shenanigans killed it. People on your realm came to know who you were and you could make friends that way. It also let you avoid people who you know you wouldnt get along with in dungeons and raids.
Uniqueness of classes.
Talent trees
No LFG or LFR
Game designed for long term satisfaction, rather than instant.
No flying. Without flying the world feel bigger, adds danger, and increases world PvP activity.
I liked everything about vanilla but mostly that there was a level cap and gear cap. So in pvp there was a endpoint in gearing to be able to get on same level as others or close to. I enjoyed pvp a bit in live until they bumbped me to next expo and then instead of pvping on same level i had to go grind gear again to be able to enjoy the game again. So problem with live for me is there is never an end goal, it’s always moving. That is my biggest problem, and why I quit live again when trying it after about 10 years of not playing.
Classic: Talent trees, immersion, skill training, meaningful professions, dungeon design, quest chains, gearing, hunter pets, rogue poisons
BFA: Transmog, flying, mounts/pets, art, DK and DH
Vanilla felt like a WORLD. Retail feels like a single player game where I am supposed to be the ultimate hero. I much prefer the sandbox feel of Vanilla/Classic.
People.
Are we talking about what’s going to be in classic, or are we talking about the original level 60 game, more commonly referred to as vanilla? Because that matters a lot.
Because vanilla, it’s UBRS, BRD, and stuff like that
What classic is going to have is that it’s terminal, playing through and progressing is only up to finding people that want to. Theoretically, you can join in 5 years from now and get a group to level and progress through all of raiding with. BfA is the current raid. It’s not a flaw to me, I just don’t want to be competitive. I’ll have the entire life of WoW to make it to the top in classic, BfA requires being able to commit more than I can right now in life.
You were doing something very wrong then. I was in almost all blues by the time I hit 60. And I barely knew what I was doing.
Immersion.
What I miss from Classic? Linear raid progression
What will I miss from BFA? A heap of mounts to farm at cap.
Atlas loot. That buggy interface, and hovering over BRD drops to let it ‘query’ the servers hoping it doesn’t kick you.
Nostalgia, helluva drug and not ashamed.
Elitist jerks vs whiney cry babies.
The answer to this question is very long and storied.
The removal of master-looter is what is driving me to quit modern wow.
I have played every expansion of wow except for (MoP). The removal of masterlooter is just one change in a long line of philosophical changes in the overall design of World of Warcraft stemming back to the end of Wrath and the end of Cata, from the introduction of dungeon finder to nerfing the cata dungeons to the introduction of lfr to changes in the way cc pulls worked. These changes have been to make the game more accessible to a larger skill bracket audience. However wow has never been the highest individualized skill bracket game ever, and nerfing the hard components of an easy game doesn’t make it any more fulfilling to seek out accomplishments. The hard part of wow has always been forming and maintaining groups and group dynamics. It is a small-team and group communication ongoing exercise that teaches you job skills from the moment you entered the world… well it used to do that anyway.
I used to lead naxx 10-25 pugs including an undying run everweek, ulduar 10-25 pugs, toc 25 tribute pugs, icc pugs almost every single week in wrath sometimes on multiple characters per week because things like masterlooter existed and I could reserve the items I wanted so I was willing to take on the burden of forming and leading a pug group b.c. I could be compensated for doing so. That same motivation does not exist in the larger reward structure of the game today so I simply don’t lead pugs and haven’t for a long time. The difficulty of raids increased and the rewards decreased.
I’ve raided at a server first level and I’ve played the game extremely casually, the only thing I haven’t done in 13+ years of playing this game is pvp at a high level.
Legion actually was a pretty good expansion all things considered and I didn’t mind WoD that much either because I could have a dedicated group of friends to play with, a set of mutual tasks, and set out into the world to accomplish those goals together. Part of forming organizations, guilds, and friendships is an agreed upon set of rules that everyone abides by and understands. That your rewards are directly influenced by your dedication and individual effort put into that organization. That the recruitment officers, guild leaders, class officers put more time into the success of the organization and therefore should be compensated appropriately. The removal of Masterlooter is the exact antithesis of why people take on leadership roles, why people take on additional burdens, it’s not complicated. Classic wow offers that, BFA does not.