Chris Metzen writes for 13-17 year old boys taste. Wow has not evolved well with its aging audience. Though a vocal group remains that basically wants an 80s action flick script again.
No they donât. When a story tries to be compelling and deep, it almost always falls flat and people either love it or hate it.
What people want is a simple story with many liberties taken and a lot of cool things happening.
Itâs like being in an ice cream shop. With over 40 flavors to choose from, most people will chose a basic vanilla, chocolate or strawberry
Yeah my s/o got me started on YouTube lore stuff and from there moved to the actual books.
Iâm fully invested and love it.
Of course being a DH I especially loved all the Illidan stuff.
Finding out that illidan was prepping to one-shot northrend in order to take out arthas but of course everyone stopped him because it wouldâve been too destructive and have potential cataclysmic after effects. I was like⌠woah.
While I donât really approve of the condescending tone youâre taking with OP I canât deny you hit the nail on the head. Dragonflight is clearly trying to appeal to the lowest common denominator here.
Lets not forget that there is a ton of lore hidden behind a bunch of books. BFA and to an extent MoP was exceptionally bad with this.
Lets also not forget that major story elements have been completely deleted from the game lol.
I donât necessarily disagree but you have to remember he also wrote the Draenei story and the WoD story which both were panned by the playerbase.
If by âepic storyâ he meant telling a complex story with a lot of nuance, we are boned. People are gonna complain.
If by âepic storyâ he meant some muscular dudes yelling âORC SMASH!â while they hit each other with hammers, then weâre probably alright lol.
I wish Chris Metzen could just tell the complex, interesting story that he probably wants to, and I personally hope thatâs the case because I would enjoy it the most. But I know unless people actually pay attention to it outside of cutscenes theyâre not gonna understand whatâs going on/not going to like it. And it sucks.
Playing through WOD during the pandemic made me roll my eyes so much with the Borderlands intros for characters. I left during Cata due to IRL stuff and found FFXIV after. So I didnât play again until BFA. And man was that a jarring comparison.
Chris wrote everything up to the BFA opening cinematic. While the story beats were good. The delivery was really sub par and cartoonish most of the time. But that seems to be what the Wow player base responds well to. Iâm hoping WSS pulls a rabbit out of a hat but we shall have to wait and see.
Oi, this is probably the biggest thing that annoys me about WoW, how much people that do expansions content after the fact will never be able to learn, because it is simply âcut outâ
Wrathgate and the undercity bit after in Wrath, BFAâs opening bit, pretty much the entire story elements explaining and going into Torghast to rescue important NPCâs (which while I fully agree Shadowlands is a very questionable expansion person to person, it is still a major series of story elements simply cut out), and so on.
Making a skip so people donât have to repeat it? Perfectly understandable, and just what should be added, said shadowlands bit above even did have a skip added for the part mentioned, before they decided to just cut it all out and make adding the skip in the first place pointless.
I wholeheartedly wish they would stop cutting major lore out of the game.
Possibly due to their being multiple writers. Sometimes you get multiple writers all working on the same story.
Not our problem we donât know who he is because no one wants to play dracthyr.
Thatâs because you and Blizzard expect players to spend time and lots of money doing research to figure out what happened. You may feel obligated to make those purchases, study what you see there, and try to relate what is in those books to the current story, notwithstanding much of it is entirely irrelevant or will soon be retconned or removed.
Buying a videogame does not in any way obligate a purchaser to go to great lengths to make a story appear comprehensible when itâs clear the writers donât give one dang about how it appears. Well, surely if the story appears broken, dished out to me in unconnected snippets as a purchaser, with characters Iâm supposed to be intimately familiar with - though Iâve never heard of them before - surely it must be my fault for thinking I was buying a game that was supposed to have a story that makes sense.
Well good news, you can just play through Thaldraszus, Forbidden Reach, and Zaralek. He is even a character with voiced lines who tells you exactly what heâs gonna do and why and makes it extremely obvious why he must be stopped. You donât even have to read the quests at all to figure it out.
Sarkareth shouldâve been a dungeon boss. Iâm sorry but itâs true. In actuality I think that Dawn of The Infinite probably shouldâve been the 10.1 raid. It was way more interesting and had way more stakes.
Basically a Campaign structure. Which is better
Yep. It would be infinitely better. One they are so very close do having, right now.
They just gotta you know. Not timegate it or jam into Renown tracks.
As soon as something vital to understanding the story is regulated to side content, itâs wasted.
Fully agree with that last sentence! I just donât get designers who do thatâŚ
if the first portion of a book for example is horrible, its really hard to try and tell people to continue reading it after x amount of time. in this case, this games story has been trash for a long time lol.
also, a lot of stuff is not mentioned in game but by the books and those are canon and lets not forget the multiple, many retcons. the story and lore is borked.
Ive played all df content and the story is trash tier. Always cutting corners and delivering halfway done content. Ill be skipping the rest of df.
Agreed Fyrakks build up was actually fine, he was intimidating, psychotic, willing to swing on his own sister, killed one of his own men, just an all around pyromaniac. TBH I wish the other dragon aspects had as much depth as he does. WITH THAT SAID, the whole muhahaha I will spare you just to make you watch the tree burn was sloppy. Followed by the olâ âI Am Not Aloneâ que Avengers Assemble⌠and all the faction leaders port in and miss a static target.
My gripes with the story arenât with Fyrakk, theyâre mainly with the Dragon aspects they donât feel like dragons, theyâre more like gum drops. Because the plot is very driven by these characters youâre stuck with them. The whole plot of Dragon Flight started off very, very strong. The second half didnât really have the juice, Alextraza and Kalecgos, talk to you like a first grade teacher, notably in the Tyr quest chain, but also in general while working with them, not sure if itâs the voice actors not delivering or the writers but the dialog quite literally makes me recoil at times while listening, frankly it isnât good dialog, teens write better fan fiction every day.
Fyrakk, and Iridikron were great, but for how strong he was Iâd expect someone to be killed in the final confrontation, end raid cinematic could have used some bodies on the ground, dragon aspects wounded and banged up a bit, I understand China doesnât like blood but you wouldnât even need it. Then to cherry it off with the Aspects ready to hug it out like the only thing that just happened was them getting their powers back. No Player character in sight, no follow up. Are they going to release more quests where Amirdrassil shifts into Azeroth? Why didnât Cenarius help out with the defense of the Dream? He just stood around in town, very out of character.
For context, I played through the full story, Zaralek, and Forbidden Reach, completed the raids, and to top it off I read every single quest outloud to my wife, who tends to just gloss accept everything without reading and is genuinely a bit forgetful unless the plot is particularly memorable.