It’s Blizzards job to ensure the story is told. “Players skipping zones worth of lore” is on blizzard if its not integrated properly into the normal progression of content in a patch.
I see it as nothing more than a writing and design failure, not to mention truncating expacs in recent fashion on top of the schizophrenic story jumps doesn’t do anything to help.
A blank piece of paper tells a better story than modern WoW.
Yeah same, like I said, the people that complain the loudest are the ones that just want the “ORC SMASH!” story. Most people are honestly just playing through the story and paying attention to it and quietly enjoying it.
Unfortunately the cavemen are the loudest guys in the room.
Where is the complexity??? I’m just seeing a lot of Dragons talking about how they like each other. And then the usual WoW fare of a bunch of action figures hitting each other. I mean what complexity is there in the straight out of Endgame MCU “homage” portal scene where the whole of Azeroth’s heroes are summoned to do emotes at Fyrakk? How about Wrathion and Sabellian being tricked by a faceless one after Wrathion has cured corruption and helped beat Nzoth? How about the complex delivery from Alexstaraza, Tyrande and Nozdormu as they try to out compete each other for number of ambiens taken before recording VA lines? Tell me about it!
Exactly. For proof, I would point to the Night Warrior story arc: Tyrande becomes the Night Warrior, charges into the Shadowlands on a mission of revenge, gets lost in Torghast, then gives up and goes home.
Even the Liquid guys who were burning to max level as fast as possible could probably tell you why Sarkareth was the end boss in Aberrus, because they actually played through those patches and zones.
Every time I’ve seen Maximum talk about the story on stream, I’ve always been surprised that he has somewhat of an idea of what’s going on in it. Like he’s obviously not 100% paying attention and reading all the quest text or anything, but the reason for Sarkareth being the end boss in Aberrus is so obvious that all you need to do is just literally play through those 3 zones and barely pay attention.
It is along the same lines as the depressingly large amount of people who openly admit they don’t read quest text, even for the first time (just look the blizzard poll thread asking if people did), and then complain about how the game has ‘no lore’
85% of the games lore is in the quest texts, or chat conversations that occur around quest text, yes for that that ignore the lore, then ‘there is no lore’ for them, but that by no means is it not there.
Game has lots of lore, it just has horrible writing. Whats more, no one actually knows whats lore accurate anymore because those same writers invented a goofy, “unreliable narrator” that more or less means they can pretend whatever they want isn’t accurate in order to force in that horrible writing.
See, that is the thing. While working on projects and such it helps to have background noise of sorts. So I tend to keep something going my my second monitor. Learning lore, story and such on stuff I like helps keep me mind active.
It’s always the people who auto-skip cinematics and cutscenes and only vaguely scan quest text, walking away while the NPCs keep talking, who complain the hardest about the game’s story.