for player in players {
if player.archtype == .healer && healingContribution(for: player) > 0.4 {
boss.target = player
boss.useStrongestAvailableCooldown()
}
}
for player in players {
if player.archtype == .healer && healingContribution(for: player) > 0.4 {
boss.target = player
boss.useStrongestAvailableCooldown()
}
}