What can retail learn from classic?

Not a lot. Blizzard already tried taking some lessons from Classic for Shadowlands–the wrong ones, of course, but still.

They’re not exactly good at figuring out the bits that players do and do not like if you haven’t noticed.

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Bringing back 15 year old content, putting a “NEW” sticker on it, and selling it to folks will make you money!

I can’t wait for Retail to sell going back to The Black Temple to kill Illidan again!

On the point of scaling, I say keep the chromie time thing, but fix the other scaling issues, like BfA mobs taking a level 60 character almost as long to kill as a SL mob. That is the part of scaling I would like to see addressed.

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This. Scaling makes you feel useless.

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I can imagine retail having a steep learning curve for a newcomer. It seems as if the game is more complex now based on the assumption you have been playing WoW since the beginning.

Coming back at the very end of BfA since I last subbed at the beginning of Cata so about 10 years, I had to put in serious time in SL to be able to do end game activities. However since I have had four or so years of experience playing mage prior to coming back for this expansion, it helped since I had some familiarity beforehand.

Don’t get me wrong. I like the fact our skills have evolved over the years from just spamming frostbolt to being able to do finger gymnastics with a combustion rotation and adapting to using advanced techniques on the fly to single target to AoE and vice versa when called for.

A suggestion not from classic but from other game genres is to have in game tutorials or training modes that gradually teach you to progress your own class abilities.

I have said I have a fighting game background and in Street Fighter’s training mode they would have you for starters do a hadoken. Then next a low medium kick cancelled into a hadoken. Finally a low medium kick, cancelled into a hadoken, super cancelled into a super hadoken.

For WoW, it can be press fireball. Then press combustion during fireball cast. Next press fire blast twice before fireball cast ends. And so on.

I would have second thoughts about suggesting this though cause I don’t think the devs play their own game so they can’t teach you but rather third party sites and resources provide this for you not Blizz.

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Yep :+1:

Me in BC /2: LFM VC, LFM VC, LFM VC, LFM VC * a million
gets group
does dungeon
leaves

I don’t know any of these people nor did I care who they were :-1: And I certainly didn’t have any knowledge of a server wide blacklist :laughing:

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IMO just a few.
Better class design
no scaling
No PVP talents *baked them back into standard (classes should play the same in PVP and PVE)

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I wish rep gear and crafted gear mattered a lot more. In TBC, crafted gear is literally my BiS for this phase, which is honestly really cool and something to work towards outside of running dungeons/raids for gear.
Also having the leveling process in the newest expansion not be such an on-rails, short experience. It took me over a week to level from 60-70 in tbc and I really got to know Outland. There’s barely any optional side-quests in Shadowlands and it’s really disappointing.
Making consumables cost more would be nice too, and it would make leveling fishing/cooking worth it again.

From memory… I’d love a twist on the old talent trees.
I’d love for there to be a mode for dungeons that doesn’t have a timer, bigger dungeons, and no quick entry-exit so there is a higher chance said group can work as a team and not just be so single minded.

Attunements felt like a neat idea in practice… and some rpg additions for certain classes like hunters for ex.

Honestly though, there isn’t much I see from classic that I’d want for them to ‘learn’ from.

I’d rather nostalgia not blind logic.

Requiring grinding rep for the harder aspects of the game?

Hell no.

Probably the real purpose of this thread.

M+ needs work to feel good to me, but the timer existing isn’t the issue. There ARE alternatives if they decide to go that route, but it’s not necessary.

That the game is more fun without borrowed power, and that you can make a game with lvling as a source of content that anyone can enjoy, not just throw all the content at end game.

Retail can only learn how to fix pvp from older expansions.
Go back to when you got your honor set and were viable then your 10 wins for BIS rated gear.
DO NOT tie it to rating ever again.

Nothing. TBC is slow and boring.

That the badge system was perfect and should still be in retail.