Tol Dagor.
Do I even need a reason?
Tol Dagor.
Do I even need a reason?
Mechagon, its just impossible not to waste your key there.
Here I thought people would more be upset at things like stupid bugs and through wall pulling.
But it seems it’s mostly that dungeons require more than 2 brain cells and may need to look away from Netflix occasionally to do them.
Siege of boralus, first half and the way alliance has the beginning (the jump) and end (unskippable RP) are terrible. If there is one dungeon I would prefer to run a lot it would be underrot.
A lot of them are almost as equally annoying as the others depending on the affixes, makes it hard to choose except for some outliers like Siege of Boralus or Tol Dagor.
It’s between Tol and Temple for me.
Underrot. And for one reason.
Cragmaw’s room.
Everything leading up to it and past it is manageable and even a little bit fun. But Cragmaw and his room ruin it.
First off, Cragmaw has a ludicrous amount of health and his casts happen too fast. His tantrum spreads out all over the place, putting priority on movement rather than the boss. And on weeks with explosive letting even one tick stay up can potentially cause 3-4 orbs to pop.
Then there’s the trash. That is some of the most frustrating trash in the game. The lashers, the maggots, the spider things, all of them. You have to be on top of CC, stuns and interrupts and if you miss one, you are cruelly punished for it.
Tol dagor because it is horribly broken still almost 2 years later.
I really hated how you had to run a circle around the boss clearing trash. Annoyance by design.
I’m probably not in the majority for saying this- but all of them.
Don’t get me wrong, I like dungeons, I like new expansions and new dungeons.
I don’t like repeating them over and over. More like I never want to see them again once I’ve gotten through them and on towards the content I pay my subscription to enjoy.
I really, really, really, really, don’t like the concept of doing the same dang dungeons over and over with little tweaks and twists here to make it new and interesting. I don’t care how hard you make it. Don’t make it virtually mandatory that I participate in Dungeons just to acquire competitive gear.
I’d blacklist all of them if I could. I never want to do another dungeon in BFA in my life.
Unless it’s for transmog, or a pet.
I don’t feel strong hatred for any of them, really.
Uh… I dunno, I think I’d wait till I play them all at least once to decide, hah.
Underrot is one of the easiest ones, IMO. Especially with the N’zoth affix route.
Just lust boss, clear all the trash to third boss, then go back and lust on Crag.
Yeah, Underrot is particularly punishing if you screw up.
Honestly, I wish there was a mega-dungeon or raid based around the haunted house theme. Waycrest is too short! Maybe that’s why I liked Karazhan so much.
Tol Dagor easy. So many bugs and still not fixed.
Random aggro through walls. Can’t drink or rez.
On 2nd boss tank gets teleported thorough the floor below. Rare, but happens.
Cannons sometimes do not hit mobs.
On last boss sometimes you get random aggro through floor and wipe to invisible adds.
Mechagon. Just… Mechagon.
This dungeon needs to be melted down and turned into something more enjoyable.
I don’t think I dislike any of the dungeons, I joined BFA pretty late, but I’m enjoying learning how to run each one, progressing each key level individually(or at least trying to! I’m sure I’ve skipped a couple levels) I do have a couple of least fav. Freehold, Siege and Shrine are my least fav. AD, Kings Rest, Waycrest and Underrot have been my fav
Not one, but three.
Shrine of the Storm
Siege of Boralus
and Tol Dagor.
I refuse and would rather wait out the week if given the key for either dungeon.
Trash dungeons.
I’m going to be honest, I haven’t done enough of the BfA dungeon content to find any of them I really dislike. I have no motivation to do much this expansion, so the dungeons are just… meeeh?