Test of faith quest in 1000 needles. Launching yourself off a cliff with one life praying there is no bug.
When Fleshpound stole Kratcows kill, then talked crap and challenged him to Mak’ Gora. Both showed up and Fleshpound chickened out and sat down.
My favorite moment so far was a few days ago when I had a dream that Chris Metzen announced Classic+ at this year’s BlizzCon. We go to Chromie in the Caverns of Time and she takes us back to old Azeroth pre-sundering to prevent the Cataclysm from happening. There was new content and the classes were relatively balanced. Then I woke up unfortunately and realized I had to do the same content I’ve done 1000 times.
This had to be one of the finest moments I have had in my career of playing WoW, and I was just a bystander.
The story:
Kratcow, a level 17 druid, entered /1 in the barrens, stating that Fleshpound was the scum of the earth. Kratcow’s claim was that they had summoned Echeyakee, then Fleshpound stole the kill, essentially wasting Kratcows horn. Frustrated that they had to walk all the way back to XR, Kratcow popped off in chat. Fleshpound, a 17 warrior, wasted no time taking credit and came back swinging. Fleshpounds side of the story was that he had blew his horn first, and Kratcow second, so there was no robbery of any kind. The only thing Fleshpound was guilty of, was talking decent smack. Exchanging insults, Fleshpound landed a pretty solid blow, “Meet me in XR and I’ll beat your cow *** back to Mulgore”. ROASTED.
It was on, and barrens chat demanded blood. Mak’gora was declared by the bloodthirsty mob and nearly every character walked their butts back to XR yelling, “MAK’GORA”, placing bets, and taking sides. Kratcow was first to arrive, essentially whipping out his devilsaur sized **** and calling Fleshpound out. Shortly after Fleshpound arrived to defend his name, demanding that Kratcow meet him at the gates. With organization and positioning that outperformed LFR groups in retail, everyone formed a TIGHT circle around the two like it was an after school fight.
Kratcow initiated the mak’gora, then it was cancelled… Mak’gora again… cancelled… Fleshpound would not accept a duel to the death, essentially not putting his toon where his mouth was. The crowd was FURIOUS. All these fellow arm chair warriors were thirsty for blood and it was denied. Under the constant berating from some of the internets finest, Fleshpound went silent… then sat as to appear that he was logging out. The whole continent cringed. Kratcow was elevated as a hero, and Fleshpound became a lightning rod for shame. It was a disgrace that I fear Fleshpound will never recover from, as a mass /ignore Fleshpound was called for by the mob. Then, a cheeky little lvl 13 hunter walked up to challenge the ‘logging’ Fleshpound. Like a miracle performed by Peter Popoff, he got up and accepted it. I only assume this was to try and save what little honor that he had left, thinking it was a normal duel with Kratcow. The worst part, the lvl 13 hunter mopped the floor with Fleshpound, kiting him as if he were Anachronos heading to Orgrimmar and back again.
I loved every gd minute of it.
Hey speaking of dwarfs, while you’re here, could you talk to dev team about sneaking in a skinning trainer at kharanos?
Seeing people playing in the zones. Just seeing them. They’re out in the world, running around the cities, talking in general chat. It’s the one thing that makes me remember my Vanilla experience.
I have one life, and it’s time to climb Dreadmist Peak.
I’ve never gone onto this mountain before. Horrified as I get VERY high up with only one life to my name, I feel only an overwhelming sense of dread as the skybox turns blood red and I can barely see in front of my orc hunter. Yet, I have to destroy the Demon Seed, so I continue onward.
Turning the corner, I enter into the cult camp, only to see a stranded Tauren Druid with two cultist aggro’d onto him. He’s at 30% HP and will probably die in a few more hits. So I send my pet after one of the cultists, the growl pulling aggro off the druid while I start hitting the other cultist with the druid with my bow. We were able to down that cultist and then turned on the cultist aggro’d on my pet, killing him pretty quickly.
I have never felt like a bigger hero in all the years I’ve played WoW. Imagine you know you are dead to rights, all alone, on top of a demonic mountain with no one to see you drop, only for some stupid orc and her pet spider to unga bunga over to you and save you from an untimely death.
Hardcore is so much fun. There was another story of me saving someone else from a pack of Quillboars with me going “YOU DO NOT DIE THIS DAY” after saving them, but the cinematic moment of the Dreadmist Peak save was the best.
Missing footmen. Murlocs hyperspawn so quickly that the quest is impossible to complete solo, and you only have a brief window to loot the bloodied corpse before you get interrupted. There’s about four murlocs on a 30-60s respawn timer within aggro range of the corpse, so you have to time the kills properly or reset the whole encounter.
Long story short, a gnome mage saved my behind when I tried to do this quest solo, and together we proceeded to murder literal dozens of hyperspawning murlocs as I fumbled to progress the quest (my inventory was full so I kept failing to pick up the quest).
It was intense and this story doesn’t do it justice. The number of murloc corpses in our wake was just absurd.
Favorite so far was trying to get 2 of my buddies their Pally Quest Maces. Last quest: SFK
Of course we had to try to 4 man SFK after (All of us 22)
We actually pulled it off. On Arugal all of us almost died though, all near OOM and near dead.
After thinking more, NOT DYING
My favorite moments include mostly the willingness to help others. The random buffs, the grouping for named quests, elite quests, heck regular quests that may even provide a scoach of danger. Folks are willing to hop in to save others if they can and probably won’t die, an aspect missing from Era - people will mercilessly watch you die to tag the mob you have.
Also, if you can wade through the random low-level chat there is actual advice and what to watch out for. Social conversations, items to get, people trading and selling, and general advice on how to survive. It’s what we’re lacking in even regular Era, since “the game is 20 years old and everyone should already know everything about the game” is the general attitude of WoW’ers there and in WotLK.
And TBH…I cannot help giving a little yay when the elitists go down because they think they’re better than everyone else and boast about it repeatedly in chat… or those trying to tag several mobs in a heavily congested zone so questing is taking forever to even tag a mob…is another favorite moment, as lame as that might be lol.
Guy posted in guild bragging he solo’d Fizzle at 11 then 5 sec later his name popped up as dead to Fizzle, lold hard. That hyper spawn got him good
Getting silenced and now no longer being able to form groups or whisper people for a week. Playing Hardcore Hardcore now. Prot Warrior solo questing is torture enough already, now I can’t grp up. Glorious!
My favorite has been the casual group invites out in the world. They’ll typically share a quest with me or vice vets and we’ll clear a few quest in the area. It happens more common in caves than anything else and I love it. I feel like HC has motivated a lot of group ups and for others to play together.
There are a lot of great and interesting moments I’ve had so far. There are people I met at level 17 that messaged me when I hit 60 that are still rocking it and we had a great discussion about the journey. I dc’d at level 51 in burning steppes, had to switch my internet to my phone’s hotspot and came back in with 30% hp and barely lived. I’ve seen guildies die from some of the more unknown obscure mechanics like accidental logout skips and doing the full feign death duration and expressing bewilderment in chat. Lots of great stuff like that.
But too many layers. I see occasional people, but it could be so much better if Blizz didn’t have these crazy amount of layers. That + hyperspawns is what is killing most people.
The snow leopard’s look in it’s eyes, and the untameable-panty/fleshy swipes of killing quadrummana (seconds before my soul is lost to the white mountain-hills, clawed into enduring the black|white resolution of panther<<wolf;)
I had a spot on my hunter in Elwynn today with those damn murloc hyper spawns and the last guard. This guy pulled too many then I pulled too many off him then we finished them all up and made sure we could complete the quest.
I got a pair of raider pants of the bear or some sort and gave it to him. We weren’t grouped or anything but he could use mail and I’m sure he appreciated it.
It was fun times.
Myself as Pally, a Mage, and Hunter grouped up to take down Hogger, but the Mage ran through a pack of three Gnolls just as we pulled.
We across the river to Darkshore where we eventually killed them all. Was a mad epic clutch.
My favorite moment is every moment I progress and not die. My main is a 23 Hunter. I play solo mostly. It’s nice to get invites for boss mobs so we all can get credit for the kill safely. I like finding new upgrades. I like crafting useful things with engineering. I like the random buffs people are always sharing. I like seeing announcements with cheers when someone hits 60.
I worry about running into alliance guards accidently and flagging myself or getting pounced by them. I remember accidently agroing them a lot in my other times playing classic.