Personally, I think it’s a guarantee… though it won’t be as straightforward as a single “Crane Stance” or “Ancient Teachings of the Monastery” talent.
Blizzard knows it’s a fun and desirable play-style.
Personally, I think it’s a guarantee… though it won’t be as straightforward as a single “Crane Stance” or “Ancient Teachings of the Monastery” talent.
Blizzard knows it’s a fun and desirable play-style.
Maybe implement it softly as more of a pseudo secondary school of healing, like shadow/holy for disc priest.
I hope they don’t essentially force everyone into fistweaving; like leaving base kit utility in the “monk tree”, for kick/slow, without having to purposely give up mistweaving synergies for fistweaving synergies to attain these utilities.
Besides the fact that ATotM is likely to get a talent choice anyway, All of the current fistweaving talents; Chi-Ji, Rising Mist, and SotC are all likely to be directly moved over anyway.
They just need to offer old stances as talents so you can choose to fistweave stance dance or heal normally.(:
Just like they did with Druids Feral and Guardian, I think they should split the current Mistweaver into two different specs: ranged mistweaver Yu’lon and melee fistweaver Chi-ji. Makes more sense than trying to have one spec support two completely different styles.
as long as ww gets back controlled images then they can do anything they want
Every affix is a healer affix.
Most affixes are melee affixes.
Melee + healing =
I think the fact that one tree can support two different play styles is pretty cool. Fistweaving has only been stronger then mistweaving since patch 8.3, for some reason i think people forgot that all of legion and most of bfa mw was playing more of a ranged healer. I’d really rather blizz doesn’t split up our talent tree further. And the only reason rising mist is further ahead then UW is because of atotm, after the 8.3 nerf rising mist and UW MWs we’re pretty evenly played.
oh hells no, stance dancing was terrible.
Sorry to say but despite casting more in that time, you still very much played as a melee healer with things like sotc in legion, and outside of outliers like Uldir you still very much were always a melee spec.
I disagree. We can see in CN when people were running atotm still insisted on running upwelling, and it took the whole patch for people to collectively realize that RM was straight better.
IF atotm was the reason you went to RM instead then this never would have happened.
Most people did that as an overeaction to the nerf thinking RM died, when all that happened was you didn’t make a special haste stack build around.
Infact the only reason upwelling at the time was competitive or possibly even ahead was the fact you had something like twice the amount of mana regen at that point with lucid dreams/ert and claw than you do now, so you cannot spend nearly as much time casting.
That just feels like the disc vs holy priest… One will always be stronger than the other and you will be pressured by the community to play the other…
Honestly the MW tree could be huge in fixing this if they handle it right. A talent to pick a style of healing (here is where I would have the mastery adjust as well in a perfect world.) and from there certain talents could have 2 text lines one for serpent healing one for crane healing, with your chosen style having boost and such that affect that manner of healing more.
I hope they bring back how fistweaving worked in MoP.
Blackout Kick with 4 target cleave, Muscle Memory Passive, SCK doing damage and healing, and your Jade Statue healing targets when you deal damage.
Maybe we wouldn’t have to watch shamans in envy when they press their 5 min cd, put down vesper totem and spam chain lightning to top the meters.
My biggest 10.0 wish for MW is to have a talent with PERMAMENT Ancient Teachings. Then I will go back to MW and something to heal with while you spin-to-win
I feel like there are strong strong assumptions that all the legendary powers and covenants powers for shaman transfer to DF which personally I don’t believe it will happen
I’d like to see 2 distinct paths down the talent tree with some overlap. That way fans of both playstyles can be equally satisfied.
Actually I’d love it if mistweaving and fistweaving we’re their own separate healing specs.
My biggest wish is to ditch rangeweaver as a playstyle and rework mastery to be a scaling version of ATotM. That would incorporate healing from SCK or talent to let BoK cleave based on the TotM stacks.
As much as a pain as that would be to stat for optimally, I wanna see a large fundemntal swing to playing monk properly in melee.
I feel it would be sad to see rangeweaver go though… I personally enjoy playing both ways and I like to be able to “switch up” depending on the content that I do. Like I don’t fistweave in pvp… and still not be too dependent on doing damage to heal. I mean, I play disc, and some encounters can be a real pain when the only real option is to damage to heal…
I would probably be sadder the see fistweaving go for sure, but still!
PVP is the area I have played the least, but like 0 would change. It isn’t like you take UW in PVP. As a healer you will always have some spells you can cast at range. Holy Pally has Holy Shock and Holy Light which they still cast at range. They just can gain a benefit on Holy Shock if they are in melee by using crusader strike. PVP just needs some better talent options. Focus Thunder isn’t really good for much.
Well, I still feel the spec would lose a lot of depth. And have mastery be atotm is kinda just the same as disc. Sure, mastery is trash for fistweaving, it should be reworked to fit both playstyle is really all there is to it.